(Topic ID: 128232)

MMR Owners Club, all things MMR discussed

By SuperPinball

6 years ago


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Topic index (key posts)

5 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 first pic Posted by SuperPinball (6 years ago)

Post #3445 anti scratch tape Posted by Jarbyjibbo (3 years ago)

Post #4945 differences on all MMR versions Posted by f3honda4me (1 year ago)

Post #5853 Damsel trapper ball, Right troll trapped ball - fixes Posted by evh347 (1 year ago)

Post #6402 Speaker Kit and Widescreen upgrade manual Posted by NeilMcRae (1 year ago)


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#1578 4 years ago

Hey all, I am just now realizing I may have a problem. Periodically I get a credit dot and the error is date and time not set. It's happened from the beginning (I've had mmr since about three months into production) but so infrequently that I never paid much attention. I just reset it. It's now happening maybe weekly. I am remembering others saying they had this problem and I thought there was supposed to be a software fix. Does anyone know about this? Thanks in advance.

#1596 4 years ago
Quoted from kapsreiter:

will get my MMR LE next week
have a lot of Mods here
mirror blades
pinballpro
mirror speakerpanel logos
chrome legs
chrome side rails
,......
also some of this, if you are interested

Dang those speaker grills are hot!! Pm sent!

#1606 4 years ago
Quoted from KozMckPinball:

For the plastic protector install you need two different socket sizes, I forget what they are. Some plastics require removal of the red plastic domes, some do not. To remove the red plastic domes, put a socket over the dome to keep it from rotating and a socket underneath the plastic to loosen at the same time.

I can't remember what forum I was in, but someone led me to believe that broken plastics were a thing of the past. Actually I think it was in the afmr discussion and it was Rick from Pps. He said they're made from a better material now and don't need protectors. Can anyone verify or deny this?

#1678 4 years ago
Quoted from chrisnack:

Man that makes sense, we've heard "something" and could never make it out, but that was probably it.

Iirc the video on the screen when you get the second to last shot up the damsel ramp shows you killing the dragon. That is what's preventing you from rescuing the damsel. That's when the fatality call happens, I believe. Then the gate drops and you can shoot all the way up the ladder.

#1699 4 years ago

I have some stock mmr speakers if anyone needs a replacement but prefers to remain original. Name your price plus shipping.

#1700 4 years ago

Perhaps more desirable, I have a troll complete mech that was working except the back of the troll head cracked so it twists around on the one screw still holding it together. Should be a simple reinforcement and repair. Fair price plus shipping?

Edit: look like these suckers are expensive at PPS. Flap $20, head $20, switch ? Carriage $ 49. Whoa. Like $110 new. So make a fair offer and I'm in.

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#1716 4 years ago
Quoted from sparechange1974:

So I was in Royal Madness mode and I thought I noticed hitting the catapult and having Catapult Ace light up. Do shots during this mode count towards the middle ladder objective(Joust Champion, Catapult Ace, etc). Also, wondering if shots during castle multiball or madness multiball count towards this objective as well. I thought the goal was just to hit jack pots or castle in the multiball modes.

I believe each unique shot adds one to the total of "successes" needed to light the blue lamp. For instance, your first shot up the damsel ramp during royal madness will add one damsel to the tally (three to light the blue defender of damsels light). But shooting it twice doesn't add any more (max one per shot type, I believe).

1 month later
#1909 4 years ago
Quoted from Blackstorm:

Had an awesome game this afternoon. Beat it twice in one game. First time doing that. I've been to the end twice before but never beat it both times. You get 50 mil for the first time and 100 mil for the 2nd

You succeeded to win the bftk twice in one game? That's fantastic! Great game. 3 ball, standard settings, etc?

-1
#1913 4 years ago

I found the funniest thing in my mmr today. I was cleaning the pf and in a whim I popped off the flasher by the shooter lane. And the little lamp board was upside down!! Just sitting over top of the socket. I plugged it in correctly and checked all the others. No others like that! Funny assembly error! And I only found it after a year or so!

2 weeks later
#2038 4 years ago
Quoted from Oneangrymo:

Does anyone else have occasional vibration noises when the volume is 10+ and can identify where its coming from? Sounds like something is rattling but I have no idea where to look!
Thanks

I had a new one start since I upgraded speakers. weird one but seems like its the glass rattling in the left rail. I'm sure there are a million places it could be coming from though...

1 week later
#2046 4 years ago

Wow. That's a bad start! I hope cgc isn't having those quality problems regularly! I have a afmr Le ordered. Sorry you're having such a bad experience

#2049 4 years ago

I got the $25 speakers from Best Buy and they sound amazing too. Look for the link earlier in this thread.

#2052 4 years ago
Quoted from Plunger069:

With the new speakers, can you clearly hear the drawbridge lowering sound effect? All I can hear is the motor running while it lowers. Could you adjust your volume to about 4 and test it? Thanks for the advice. I will look in this thread for the speakers and wiring diagram.

I definitely hear the synchronized chain sound and I keep my volume very low. Like 3. I do hear the motor running too though.

#2054 4 years ago
Quoted from Plunger069:

Thanks for checking. I am on my way to Best Buy to purchase new speakers.

I hope it works great for you. My bigger concern is that I feel like I used to hear that before I upgraded the speakers. But it was a big improvement.

#2056 4 years ago
Quoted from Damien:

Can you send a link to the speakers you buy.
Or can anyone suggestions the best possible upgrade (quality-wise) that is easy to install.

Kicker. I don't have the exact model but it's in this thread somewhere I think. Or maybe there was another thread specifically for speaker upgrades. I'll look

3 months later
#2521 4 years ago
Quoted from DeeGor:

My callouts sound great.

Mine too. Thanks again.

#2566 4 years ago

Hi all. Here is my first real problem with MMr. My castle gate won’t raise up anymore (after hundreds of plays). Switches seem to be working (optos trigger in test and in play). Gate feels very heavy/sticky. Like it’s binding. I can slide it up and down manually but it feels like rough metal on metal. During play, with the glass off, when I manually start lifting the gate, at about 3/4 the way up, it will snap/glide to the full up position and stay up. If I then send a ball through, it’s snaps back down and scores the castle destruction as normal.

When I lifted the playfield, I found this spring stuck to the magnet of the speaker (maybe not in this exact position, but close). Could that spring be related? See pic.

Any suggestions? I was thinking clean the gate and whatever it slides in, but it looks complicated to get it apart...

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#2568 4 years ago
Quoted from LTG:

Please check if it goes up and down by hand smoothly. If not, you'll need to figure where it is binding. Maybe the collar holding the plunger to the gate ?
LTG : )

Thanks LTG! I’ll check. I can’t seem to find where the friction is coming from. I would guess that’s the problem. Any ideas on the spring? Is the gate and the “frame” it glides in supposed to be a metal on metal slide?

#2570 4 years ago

I wonder if anyone could point me to some disassembly instructions for getting down to the point I can clean the gate and the channels it slides in?

#2593 4 years ago

Ok. So I identified my random spring. Lost a clip off the left troll. I can fix that.

I still haven’t solved my “castle gate won’t open” problem. I disconnected the solenoid from the gate to get more info. Solenoid feels smooth and fired fine in tests.

The gate itself has a ton of friction in it. Rattles around in the channel and feels like it wants to really bind up. But I can’t see anything obvious (like a break or anything making it bind up). I felt another MMr gate and it was a definitely different feel. Much smoother. Do I dare lube at all?

Or any other ideas?

#2615 4 years ago
Quoted from pintechev:

It’s absolutely magic. Oh my god. I am stunned. It’s a very thin strip of tape that you apply parallel to the edge of the glass and wrap around to the back in a single, long stripe. You end up with two long strips, one on either edge of the glass longways. You wrap it all the way around to the back.
It was a two person job as you have to keep it straight and keep the backing peeled back as you apply it.
But it’s magic. I cannot reccomend this highly enough. The rattle is gone!

How much was the tape including shipping? Would painters tape work the same?

#2618 4 years ago

Got my MMr working again and gave it some test plays. Got every extra ball I know of (video mode, castle super jackpot, etc) I got to bftk on Ball one. Then I hit all the shots. Trolls come up. Ball gets hung up on the right troll while my timer is ticking!! Gave it a nudge (I had to do this earlier in the game on that stupid right troll) and...Tilt. Yep. Do over. My son walks up and says, “did you have any troll bombs?” Yeah. Like three.

#2623 4 years ago
Quoted from KozMckPinball:

Is this at home? How many home MMRs have the tilt enabled?

Its at home. I have tilt on all my machines (usually set at the most generous setting). I feel like nudging is part of the game, but so is knowing where the limit is.

1 week later
#2633 4 years ago
Quoted from chrisnack:

For me i just had to rotate the spring clip and that solved the ball getting stuck behind the right troll. It's the little retention clip that holds the spring in. Rotate it so the curved part sticks out instead of the ends.
Hope that helps.

I’ll look at that! Thanks.

1 week later
#2673 4 years ago

I’ve asked before, butnis this just painters masking tape? Or has anyone tried that?

#2692 4 years ago

I love my shaker on castle and trolls. I agree it wouldn’t be the same without

#2716 4 years ago
Quoted from Rat:

Copying the poor design of that part just because that is the way the original was is not a great decision by CGC IMO, nor is it a good excuse. It's still a great machine, this would not be a deal breaker for anyone, but clearly CGC was remiss in not upgrading this particular part to be as reliable as other games with similar mechs that have splines on the shaft. I image MANY original MM games have had this part fail over the years if some HUO remakes are failing already.
The techs looked at the slipping cog in my game all could not believe that it had been made that way with the cog just pushed onto the shaft.
I don't want to go on and on about it, it's just the lack of acceptance of any fault by CGC in this case is frustrating, I expected such though.

I agree with LTG on this one. I think one failure is an overreaction. I agree the design is poor for all applications, but for this application, it seems to suffice. With a rare exception. You can never engineer for 100%. Sound like they got 99.9% and that is about right.

2 weeks later
#2803 4 years ago

So my castle gate won’t open up again (last time I disassembled and cleaned it and it worked for a few weeks). Has felt really “gritty” like it’s binding and not smooth. I tested a friend’s and it felt really different. Has anybody else had this happen?

On a related note, I went into settings to disable it (figuring it would register 4 gate hits as castle destroyed so you could play and continue to progress. To my dismay, it disabled the castle gate from trying to open, but no castle destroyed award and no progression. Is that a bug in mmr or just the dumbest original programming ever (or am I doing something wrong...)?

Finally, would a little lube in the gate channel be the worst thing ever? I just can’t figure it out otherwise. Is there a setting to strengthen that coil perhaps?

2 weeks later
#2906 4 years ago
Quoted from Who-Dey:

So after owning this game for awhile, are you guys still loving it and do you feel the quality is good? I am heavily considering MMR as my next game.

It is perfect. I’d buy it again. Still the best pin in my collection

#2919 4 years ago
Quoted from JJHLH:

How do you like it compared to AFMr? I'm thinking seriously of getting an MMr to go with it. I'm super impressed with the remakes.

I really like afmr, and maybe it’s because it was my first nib pin, but MMr is still better by a decent margin for me. I could see selling afmr, but MMr will be with me forever. (Plus it has my name on it!!!)

#2932 4 years ago

Well so my gate assembly is officially not working. It was intermittent, but now it’s fully stuck closed. I have it on loan at a friends house. I’m trying to order the new assembly but it is out of stock at pps. Anyone know of a workaround while I’m trying to locate parts? Can I just prop open the gate? Will the software know how to handle that (will it register a gate hit at the right time when the opto opens if it rolls on through?). I’m frankly shocked the software isn’t smart enough to compensate when I turned on the “caste gate broken” flag in the Williams settings. I would think it would register a castle destroyed after the appropriate number of gate hits plus one. Nope. Just makes it impossible to destroy a castle. Bummer.

Anyone have a source for parts for this assembly?

1 week later
#2962 4 years ago

I can’t remember if I asked this before. My castle gate won’t open despite significant troubleshooting. I’m getting a new castle assembly ordered but in the mean time, can I just prop the gate open so we can keep playing? Will that hurt anything and will the castle register hits that way?

I’m gonna post this in the mm thread too as I assume it would react similarly.

#2964 4 years ago
Quoted from Damien:

Quick question... When you make an unsuccessful shot at Merlin, and it rolls back down the guide on the right side, does it bounce of the rubber post and go SDTM?

Mine doesn’t. Check level?

#2966 4 years ago
Quoted from paynemic:

I can’t remember if I asked this before. My castle gate won’t open despite significant troubleshooting. I’m getting a new castle assembly ordered but in the mean time, can I just prop the gate open so we can keep playing? Will that hurt anything and will the castle register hits that way?
I’m gonna post this in the mm thread too as I assume it would react similarly.

For future reference, I zip tied the gate up. It worked normally except it awarded a castle gate hit and a castle lock with each shot. So I went into feature adjustments and set castle gate broken to “yes” and it worked as it “should” (only awarding gate hit). So, if anyone develops a broken gate (won’t go up or stuck up), that adjustment will get you up and playing again while you wait for parts.

3 weeks later
#3044 3 years ago

Agreed. I was just at pinball hall of fame and what was the most fun game there for me? MM. And I like my MMr better. Get it. No question.

3 weeks later
#3105 3 years ago

I wonder if this could be related my friction gate problem. I’ll have to inspect further.

#3126 3 years ago

Hi all,
I need some real help. I reported a problem a while back where my castle gate won’t open. It started intermittent and eventually became amost every time. But every now and again you’d get a game where it worked. But it seems to get worse and worse.

When I opened it up it felt kinda sticky or gritty. So, I was dumb and ordered a whole new assembly thinking I’d just knock it all out at once.

Well, I replaced it. Worked perfectly for 3 castles. Then failed once. Worked a few more times now won’t work at all. Feels smooth as silk. No binding or friction. So, I’m thinking it’s not mechanical.

Does anyone have any ideas? Please?

#3128 3 years ago

Thanks as always Ltg. You’re the man. It’s at a friends house, so I won’t be able to check till tomorrow. So frustrated.

1 month later
#3252 3 years ago

Hi MMr owners,
I have matching serial number MMrLe and AFMRLE. I love MMr and will keep it forever. Afm just doesn’t have the staying power for me, I think. I’m beginning to consider selling it, but hate to break up the matched set. So I got wondering if there is anyone out there who has a MMrLE and missed the matching number AFMrLE and wants to consider a partial trade (my matched set for your MMrLE plus cash). It would have to be a Huo MMr gold because I have and love gold. Both mine are HUO. Just throwing it out there. If not, I might keep afm.

1 week later
#3270 3 years ago
Quoted from Riffbear:

I just donated some $ to pinside because this site rules. And thanks to everyone for chirping in some solutions.. MM is the best game ever made!

Agreed on all counts.

11 months later
-1
#3921 2 years ago

Shameless plug for a great product that I just installed into my mmr. Powered amp and subwoofer kit. Simple install. The 6” is a verified quick and easy install into mmr despite the depth of the troll mech. Massive bass now. Very affordable and simple for those (like me) that prefer not to have an external sub below my pins.

https://pinside.com/pinball/forum/topic/new-amplified-subwoofer-kits-by-pinwoofer

1 month later
#3981 2 years ago

I played video mode last night and it was save the calves! So cool. How did I get there?!

Also, it wasn’t colorized. Kind of yellow and black looking. Weird. Was that just my machine?!

#3985 2 years ago
Quoted from ktm450:

You have to hit three cows with the catapult, then when you get video mode the children are replaced by calves

So good!

#3986 2 years ago
Quoted from Rarehero:

I reported this to PPS in 2017....but I don't think there has been a code update in a while. I've wanted them to increase the volume of the castle kings or...they've always been too low in the mix compared to the other voices which sound fine (princesses, trolls, Merlin, etc)

I have a friend that solved that. He tuned the voices for me. Much better. He even submitted it to PPS but got no response. But it’s awesome on my machine.

#3988 2 years ago

I think edited the code. Iirc it’s a fairly standard Linux file structure?

1 week later
#4024 2 years ago
Quoted from Rarehero:

Was the hack based on the most current code? ...and has it been released anywhere?

Not sure. Anyone can pm me if interested.

3 months later
#4106 2 years ago
Quoted from flipper73:

today was the day:[quoted image]

Why does it not have the date on that? Mine had the date it happened.

3 weeks later
#4571 2 years ago
Quoted from TheFamilyArcade:

Nice! I broke 100M for the first time yesterday. Not even close to King of the Realm. Too many SDTM after castle shots!
What triggers the hurry up at the castle? It seems finishing a shot ladder lights it sometimes, but not always. What’s the deal?

After you’ve played “Multiball Madness” with some shots completed (the “shot multiball” not sure what that’s called... “joust, damsel multiball madness”) finishing a shot ladder that you completed before (or maybe any of them?) will start a hurry up. Until you complete them all and play royal madness. That resets them all and sets up another multiball madness. That was hard to explain. Did it make sense at all?

I use those multiball episodes to punch the castle as much as I can. All the balls flying around tend to prevent sdtm. Also, hit the castle indirectly. Bounce it off the side walls of the drawbridge.

#4574 2 years ago
Quoted from TheFamilyArcade:

I know about the skill shot. What I’m saying is that, for example, the first time you complete “catapult” let’s say...you light the hurry up. But the first time you complete “joust” you don’t. But I think later “Jousts” do light it.
I’ve completed a Damsel ladder and lit it, and completed a Damsel ladder and not lit it.
Maybe you can light the hurry up one time for each thing (joust, peasant, damsel etc.) before Royal Madness. But the hurry up lights at different levels of completion? Like the second time for joust (for example)?
Or maybe the hurry up won’t light (even if you complete a ladder) if something else is going on in the game?

Pretty sure that’s not the case, at least on default strings. See my post above (as unclear as it was). You might have gotten a hurry up on the first catapult, but only if you’ve played the multiball madness already.

#4609 2 years ago
Quoted from netman63129:

I have always wanted a better paint-job on my castle and dragon that shows off the cool details that are present in the molding. However, I haven't seen anything that does a great job of matching the colors in the translite and playfield. After years of begging, I finally convinced a famous artist buddy of mine (Mark Jarman) to paint them for me. I love it! What does everyone think?[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Holy cow!! Next level!

1 month later
#4812 2 years ago
Quoted from VonPinball:

Does anyone know if the add-ons are shipping with the first run of games? I'm getting the topper/GI/screen package for my existing game and am itching to make the updates...

I’d like more info on this too.

1 month later
#5046 1 year ago

I’ve emailed [email protected] regarding my kit upgrade order. You could try that.

3 weeks later
#5241 1 year ago

At the risk of much (probably deserved) mockery from the internets and my local pinhead friends, I submit the following:

I play way better when on my portable elliptical exerciser. Today I beat bftk again and had the (good?) sense to have my son get pics. Note the epic sweatband made from the belt of an old robe. And flip flops. Always exercise in flip flops. Someone had asked for photographic evidence. I suspect we will both regret him asking.

Great date to have for my fourth coronation!! Leap day!

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#5243 1 year ago
Quoted from Gumby510:

Haha dude that awesome, now I’ll raise you one better. Video of you in action or it’s just a staged pic haha.

It’s on. Unlikely to be during a bftk run but we will see...

1 month later
#5352 1 year ago

So I’m having quite a few rejects on the damsel ramp. It appears part of the wall is narrowing the ramp entrance. Specifically on the left side right at the tower entrance. Is this normal?
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#5358 1 year ago
Quoted from LTG:

I'd loosen the locknuts holding the ramp near the tower and pull it over a little so it lines up better. Then retighten them.
LTG : )

Thanks LTG! Seems like the ramp can’t go much farther right due to the side of the cabinet. Could the tower “wall” go left? I messed with it a bit and it was very tight on the right side.

#5402 1 year ago

If they were truly waiting for one part and it finally got here, it wouldn’t take much to get a few games sent out.

#5407 1 year ago

Anybody getting tracking numbers for just the parts kit?

3 weeks later
#5813 1 year ago

Anyone know of a RE that has gone unclaimed in the US? I’ve decided I don’t want to put in the time to do the upgrades.

#5824 1 year ago
Quoted from Gumby510:

Ya same here set the time and date last night. Just checked and it’s saying it’s not set. Maybe a software bug.

I had the same bug with my LE a long time ago. But it’s been so long i can’t remember the solution!! Seems like a software patch.

1 week later
#5943 1 year ago

Just got my RE shipping notice! Anyone in the market for a lightly used mmrLE in gold?

Would you all have refused that delivery above? I’m wondering what I would do if mine arrives like that.

#5947 1 year ago

Shoot. Well that would suck but i can be patient. It’s not supposed to ship till Friday so I guess you could be right. We will see.

Quoted from Multiballmaniac1:

Unless you got a tracking number it’s going nowhere. Same thing happened to me. Also heard they may get fined for staying open. Could be closed soon.

#5951 1 year ago
Quoted from Multiballmaniac1:

I’m also not patient. But if they do close then that will really suck.

Mines coming from PPS. What about yours?

#5975 1 year ago
Quoted from Multiballmaniac1:

As of now still shipping. I was told they ran out of a few parts. More games ship next week.

I was just told my RE is delayed from Friday to Wednesday to ship based on a board for the topper not available.

#6040 1 year ago
Quoted from Nw55555:

First time MM owner here, I have a RE. I’m wondering if anyone has issues with shots into Merlin not sticking or if this is just common in gameplay? Only about one out of ten times does the ball actually stick in the saucer, most of the time it just rolls out into the pops. Game is at 6.5 and perfectly level. Are there any adjustments I can make?
Also, I received my game about 1 week after full payment, got it two weeks ago, deposit was in October.

Very common. Search this thread. Drop dead foam helps a bit. I always try to hit the shot a little less than straight on. Like bounce it off the right guide a tiny bit.

1 week later
#6108 1 year ago
Quoted from Zorada54:

Received word that RE Topper part is in. Expect shipping confirmation later this week.

Me too:

Just got word the part has arrived at the factory so it's just going to be another couple days if that.... I'm waiting for Ryan to update me I will send an official update in the next 24 hours.

I hope so!

#6139 1 year ago

Just got notified my RE just got picked up and I’ll schedule delivery Monday! Hope to hear about more soon.

#6181 1 year ago

Delivery scheduled for me tomorrow at 5pm! Can’t wait!

11
#6197 1 year ago

And there it is!! Literally played perfect right out of the box. Never set a pin up that was so easy. Just leveled and bam. I swear it’s smoother and faster than my mmrLE. First game, first ball in I thought for a moment I might actually make a run at the bftk but the game quickly put me in my place.

Such an awesome upgrade. If anyone is on the fence about the upgrade kit I would go for it 100%. I just didn’t want the effort of the gi install.

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#6200 1 year ago
Quoted from Yoxxy:

I got mine yesterday, is it possible the trolls are not cable tied? I can take a picture after work. I do not see anything tying them like in the picture on the playfield. The only cable ties are of the wires to the metal sleeves. I assume those are to be left on?

It’s possible. Mine were there for sure. With little black cable ties. Check the motion of the trolls. If they freely go up and down they might have forgotten the shipping zipties. Did they have the rubber band on the castle?

#6212 1 year ago
Quoted from Mahoneyj:

My RE shows up next week. Can someone take a picture of the woofer terminals on their RE. I want to add a Pinnovstor sub kit and I want to know if the push on connector kit will work. Some speakers come with extra male tabs. My Monster Bash Remake did not have these so I want to double check my options before ordering for the RE.
Thanks.

Hopefully that’s what you were trying to see. Also you might consider putting in a PinWoofer kit from PinWoofer. I have them in all my pins and liked them a lot better than external. Their reviews are flawless. Though I’ve never tried pinnovator. I’m sure they’re great too.

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#6257 1 year ago
Quoted from Deer_Ninja:

Hi All, anyone have an issue with the metal side rails that hold the glass in vibrating loudly when the sounds fire up? I'm thinking of putting a strip of tape or something on the glass edges so my sounds is pleasant and not an ugly vibration over top of it. Any help will be appreciated. BTW, this is a NIB MMR that was just delivered today.

Yes. Classic problem. Tape.

1 week later
#6417 1 year ago
Quoted from JMK:

I have to say as a previous owner of a nice condition original MM, the MM Royal feels like a MM 2.0.
This is is my first CGC game and it won’t be my last.
The Royal’s black speckled powder coated trim is beautifully done; and the display, topper and color changing RGB lighting are all amazing inclusions. This beautiful pf looks even sharper with PDI glass.
Just so impressed with how smooth and perfectly the game plays.
Merlin’s saucer works so much better than my original MM. Not sure what CGC did to improve the ball sticking but it’s a big difference.
I still love my original restored B/W games but I’m now truly looking forward to seeing future titles from CGC.

I’ve been noticing how much better the Merlin hole sticks than my mmrLe! So much more likely to stick.

2 weeks later
#6580 1 year ago

So I’m not sure, but I’m thinking I might be one of the first to beat the new Royal Edition?! However, I’m pissed that my clock is running slow and showed yesterday’s date!!! How cool would it have been today?! I mean, really? Independence Day? Beat the king and free the land?!! Grrrr.

601601B4-8BFA-4BE8-9137-2BA10EDE9B62 (resized).jpeg
1 year later
#8765 4 months ago

Anyone know if the 2023 run will of se will have the rgb upgrade included? Or do I need to do it myself? I’d pay to have them upgrade it.

2 months later
#8866 47 days ago
Quoted from mtp78:

Just curious how fun this game is in a collection. I had a Afmr le and got bored fast and sold it with no regrets. Any feedback appreciated

I owned both afmr and mmr. Mmr by a mile for me. So much more satisfying and layered than afm to me. Battling for the kingdom is so satisfying. Just my opinion.

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