(Topic ID: 128232)

MMR Owners Club, all things MMR discussed

By SuperPinball

6 years ago


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Topic Stats

  • 8,829 posts
  • 661 Pinsiders participating
  • Latest reply 1 day ago by northvibe
  • Topic is favorited by 347 Pinsiders

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Topic index (key posts)

5 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 first pic Posted by SuperPinball (6 years ago)

Post #3445 anti scratch tape Posted by Jarbyjibbo (3 years ago)

Post #4945 differences on all MMR versions Posted by f3honda4me (1 year ago)

Post #5853 Damsel trapper ball, Right troll trapped ball - fixes Posted by evh347 (1 year ago)

Post #6402 Speaker Kit and Widescreen upgrade manual Posted by NeilMcRae (1 year ago)


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#4991 1 year ago

IKR.
Amazing pic. Thank you.
Is there a pic of a serial number of some sort?

1 year later
#8641 88 days ago

Quick question. (Please help)
I’ve got an MMR (gold) and I want to install the color chip. I just recently got the color chip, but I’ve never upgraded the code since I received the machine when it 1st came out (low100’s w/gold trim). I did re-adjust the sling mechs from hitting the playfield wood.
Do I need to update the code b/f I install the color chip and where do I get that code update? Thanks in advance for any help or links.

#8646 88 days ago
Quoted from LTG:

To support the bigger display.
LTG : )

Wasn’t there a quick code update regarding flipper strength, screen tearing, audio cracking, or something minor like clock stuff in the beginning of the role out before the color update for the small screen? Does anyone remember?

#8651 87 days ago
Quoted from northvibe:

Here are the updates...There were a few small ones prior. Honestly it is just worth going to 3.0.0 so it is. all up to date with OS etc updates and if you do any mods.
V3.0.0 RELEASE NOTES
This version includes the following enhancements and bug fixes:
1) Added support for King of Payne Topper.
2) Added support for XL Display.
3) Added support for RGB LI LEDs.
4) Fixed bug preventing custom logo installation.
V2.0.1 RELEASE NOTES
This version includes the following enhancements and bug fixes:
1) Next generation graphics engine to support full color display upgrade and address previous screen tearing issue.
2) Addition of Castle Multiball jackpot voice call.
3) Modifications to real time clock.
4) Addition of adjustment for controlled playfield LEDs.
5) Addition of adjustment for trough coil strength.
6) Resolution of audio crackling issue.
V2.0.2 RELEASE NOTES
This version includes the following enhancements and bug fixes:
1) Fixed bug in OS causing date and time to reset.
V2.0.2a RELEASE NOTES
This version includes the following enhancements and bug fixes:
1) Updated installer to be compatible with new generation Beagle Boards.

Thanks for the info.
What is the best thumb drive/memory one uses to update.
I appreciate any info.

#8655 87 days ago
Quoted from Paulatron:

All of the instructions are on the Chicago gaming website, along with the version 3.0 update.

Cool. Thanks. I don’t have the game w/me at this time and will be visiting it soon and want to get everything together before I see it (long story) for a proper update as it deserves. This game is a pinnacle in pinball and I want to make sure it gets proper respect when I work on it and let others play it. I appreciate the input.

#8656 87 days ago
Quoted from LTG:

Load the update on a micro SD card.

Is there a certain one and how much memory should it have?

#8661 82 days ago

Anyone get these screen pics while they were updating their MMR?
It’s always at the 1min 5sec (time remaining).
I’ve reset it in and reboot it a few times already.
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#8663 82 days ago
Quoted from LTG:

That is the way some of the earlier beagle boards responded. Nothing failed. You aren't missing anything in the update. It's all in there.

Thanks Lloyd/pinside.
I thought I “brick”the board!
I’ll start a few games later today. My MMR is an early version w/gold.

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