(edited to reflect proper parts listed as not working. My apprentice mixes up terms still...)
Multiple solenoids not working:
Got a text from the arcade tonight, tech on duty told me the right eject and all three pop bumpers were not working.
I downloaded the manual, and after cross referencing those coils against the Fuse list and 3 Solenoid Driver Boards I pressed him to dig deeper in the test mode and look for other parts not working. Eventually he came back with: right eject, all 3 pop bumpers, the tower ramp diverter and the right troll all being inoperative. He said the gate IS working though, which confuses me since otherwise I would think the whole Driver Board 2 is bad or something feeding it is.
Reported back a voltage around 80vdc going to the driver board. I think I read that the 50 comes down from like 78 or something? So that probably is okay I think.
What to look for when I go in tomorrow?
I was playing it yesterday and remember 2 issues: the catapult is weak/inconsistent (even through I turned it up in settings weeks ago), and the display had a dot...reported a stuck switch on the tower diverter but it worked fine when I played and the dot cleared.
Machine is only a month or 2 old. Sigh. Already have multiple things coming loose too, like the screws on the trap door wall hinge. Bah.
Added 89 days ago
Tech missed a fuse. I spotted a burn mark within 15 seconds. Yay.
No idea why it blew, but I played a bit and it seemed stable.