(Topic ID: 128232)

MMR Owners Club, all things MMR discussed


By SuperPinball

4 years ago



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There are 5222 posts in this topic. You are on page 72 of 105.
#3551 1 year ago
Quoted from Goalie:

Ok so I'm tyring to figure out what the best way will be to deal with how dark the game is and how much reflection I get from the backglass etc. What is the better solution? Switch GI over to brigter natural white LEDs and invisiglass/HD glass or add Pinstadium?

I think some people just use Pinstadium.

I don't mind the dimly lit feel to it. Kinda feels medieval

#3553 1 year ago
Quoted from Goalie:

Ok so I'm tyring to figure out what the best way will be to deal with how dark the game is and how much reflection I get from the backglass etc. What is the better solution? Switch GI over to brigter natural white LEDs and invisiglass/HD glass or add Pinstadium?

A backboard strip will also help with glare with nice effect.

https://lermods.com/products/medieval-madness-mmr-pinball-led-strip-15-backboard-light-kit

#3554 1 year ago

I would second that. I did a Lermods backboard strip and believe the results were very nice. Also did the Merlin mod which I thought was tasteful.

#3555 1 year ago

I know the Pinstadium lights are not inexpensive...... but they really brighten up the game.......
Everyone that comes over to play is pretty impressed by the lights.....
Any game I get will most likely get the Pinstadiums.....

You already know what the game looks like when it is dark, so here is the pic with the Pinstadiums......

MMr_after (resized).jpg
#3556 1 year ago

Has anyone install the catapult LED mod from pimp my pin to MMR, installed mine today but not sure where to connect the red and black wires to as the wiring instruction are for the original MM, any help would be greatly appreciated.
cheers
Trevor
Brisbane
Australia

#3557 1 year ago
Quoted from Goalie:

Ok so I'm tyring to figure out what the best way will be to deal with how dark the game is and how much reflection I get from the backglass etc. What is the better solution? Switch GI over to brigter natural white LEDs and invisiglass/HD glass or add Pinstadium?

I added (3) spotlights to mine ... two that point to middle of playfield (troll area) and 1 that points at the castle. Huge improvement although I would imagine Pin Stadium would offer even better results.

#3558 1 year ago
Quoted from MANTO1975:

Has anyone install the catapult LED mod from pimp my pin to MMR, installed mine today but not sure where to connect the red and black wires to as the wiring instruction are for the original MM, any help would be greatly appreciated.
cheers
Trevor
Brisbane
Australia

Hi, you should be able to hook it up across any existing GI bulb. If there are none that reach with the cable on your mod, you may have to splice on extra cable so it will reach...

#3559 1 year ago

I had something strange happen to my MMr last night...I had a few friends over and we're putting my pins through the paces and someone informed me that MMr 's flippers were retracting slowly. Sure enough I checked and they energized and launched the ball with no problem, but upon reseating, they both seemed to be in slow motion. This happened every time, not just on occasion. It was late so I just shut the pin off...next morning, everything was fine. Zero problems, no error messages (there never were any, anyway). Driving me nuts trying to figure out what happened and more importantly, how to prevent this in the future. Any ideas on this?

#3560 1 year ago
Quoted from CubeSnake:

Any ideas on this?

Check for broken return springs.

#3561 1 year ago
Quoted from Only_Pinball:

Check for broken return springs.

If the springs were broken it would be repeatable the next day I think. Does this thread help?

https://pinside.com/pinball/forum/topic/mmr-flipper-issue

#3562 1 year ago
Quoted from Only_Pinball:

Check for broken return springs.

Checked them..not the problem. Again, the issue went away this morning..it's like it never even happened. Weird....

#3563 1 year ago

An aside comment. I decided to change my replay award to an extra ball from the factory set free play. I regularly beat the factory GC score now as a result. It makes a HUGE difference and I thought it would not matter much.

#3564 1 year ago
Quoted from KozMckPinball:

If the springs were broken it would be repeatable the next day I think.

On mine one of the flippers did this but not all the time. Turned out it was a broken spring. Guess not as easy in this case.

#3565 1 year ago

I should add that when this happened, when both flippers were energized, they both went to the rest position in the exact same symmetry.

#3566 1 year ago
Quoted from CubeSnake:

I should add that when this happened, when both flippers were energized, they both went to the rest position in the exact same symmetry.

Do you have a handful of games?

Are they all on the same circuit?

#3567 1 year ago
Quoted from northvibe:

Do you have a handful of games?
Are they all on the same circuit?

I do...I believe I had 4 pins on that circuit....

#3568 1 year ago

15 or 20amp breaker/circuit?

I’ve had some funny issues when all my games are on.... but not that on my mmr

#3569 1 year ago
Quoted from CubeSnake:

I had something strange happen to my MMr last night...I had a few friends over and we're putting my pins through the paces and someone informed me that MMr 's flippers were retracting slowly. Sure enough I checked and they energized and launched the ball with no problem, but upon reseating, they both seemed to be in slow motion. This happened every time, not just on occasion. It was late so I just shut the pin off...next morning, everything was fine. Zero problems, no error messages (there never were any, anyway). Driving me nuts trying to figure out what happened and more importantly, how to prevent this in the future. Any ideas on this?

Flippers warmed up and plungers dragging in the sleeves.
Could be debris or just worn.

Coils stops grabbing the plungers.
File them flat again or replace.

Clean or Replace the coil sleeves?

Either way, remove the coil stops and inspect.

#3570 1 year ago
Quoted from pinballinreno:

Flippers warmed up and plungers dragging in the sleeves.
Could be debris or just worn.
Coils stops grabbing the plungers.
File them flat again or replace.
Clean or Replace the coil sleeves?
Either way, remove the coil stops and inspect.

That was my first thought but after letting it sit it was fine the next day.... but for sure OP should check

#3571 1 year ago
Quoted from northvibe:

That was my first thought but after letting it sit it was fine the next day.... but for sure OP should check

Cooled down then it appears.

#3572 1 year ago
Quoted from pinballinreno:

Cooled down then it appears.

Ghost of old trolls past.....causing a ruckus

#3573 1 year ago
Quoted from tslayer71:

Hi, you should be able to hook it up across any existing GI bulb. If there are none that reach with the cable on your mod, you may have to splice on extra cable so it will reach...

Great, thanks for that, will see how it goes.

#3574 1 year ago
Quoted from pinballinreno:

Flippers warmed up and plungers dragging in the sleeves.
Could be debris or just worn.
Coils stops grabbing the plungers.
File them flat again or replace.
Clean or Replace the coil sleeves?
Either way, remove the coil stops and inspect.

Was wondering what replacing coil sleeves is for. Somehow this helps coil performance?

#3575 1 year ago
Quoted from KozMckPinball:

Was wondering what replacing coil sleeves is for. Somehow this helps coil performance?

Helps if the mech is binding (sticking). You can also remove coil and clean thoroughly. Both do about the same.

#3576 1 year ago
Quoted from KozMckPinball:

Was wondering what replacing coil sleeves is for. Somehow this helps coil performance?

They wear and need periodic replacement. Sure beats replacing a whole coil!

#3577 1 year ago

I'm looking for some debugging help. My right flipper on my MMr is not holding. I think it is the leaf switch. Where should I start in trying to repair this? Are there online docs with all the switch part numbers?

#3578 1 year ago
Quoted from jaystile:

My right flipper on my MMr is not holding.

I'd check the hold winding on the coil. One of the three wires to it.

Quoted from jaystile:

Are there online docs with all the switch part numbers?

Your MMR manual.

LTG : )

#3579 1 year ago
Quoted from LTG:

I'd check the hold winding on the coil. One of the three wires to it.

Your MMR manual.
LTG : )

I bought my Medieval Madness (Remake - Standard) second hand and I didn't get the manual. But I did find it online! http://www.chicago-gaming.com/Brochures/MMR_Manual_Rev_1_2.pdf

Thank you for you input, LTG. I looked at the solder for the wires connecting to the coil and they looked sketchy. I flowed new solder and it didn't make a difference. Next, I looked at the manual for the part number and found the part: https://www.marcospecialties.com/pinball-parts/FL-11629. I compared Ohm readings from my multimeter with the specification (see image).

Specification: Primary 3.7Ohms, Secondary 133 Ohms.
Left Flipper: Primary 4.5 Ohms, Secondary 130.2 Ohms.
Right Flipper: Primary 4.9 Ohms, Secondary 0 Ohms.

I think I need a replacement coil, unless you have any other recommendations?

FL-11629-flipper-coil-blue (resized).jpg
#3580 1 year ago

You probably just have a broken wire in the thin, secondary winding. Find the break, unwind it so you can rethread it to the solder tab, scrape of some of the red coating so you can re-solder it to the tab. (Don’t forget to remove the broken piece) That’ll save you the cost and time of buying a new coil.

#3581 1 year ago

Just got this game in yesterday and holy moly I am terrible at it. I feel every other ball gets drained down the side instantaneously!

#3582 1 year ago
Quoted from Ray_Ayala:

You probably just have a broken wire in the thin, secondary winding. Find the break, unwind it so you can rethread it to the solder tab, scrape of some of the red coating so you can re-solder it to the tab. (Don’t forget to remove the broken piece) That’ll save you the cost and time of buying a new coil.

If it's 0 ohms, it's a short, not an open connection.

#3583 1 year ago
Quoted from Coyote:

If it's 0 ohms, it's a short, not an open connection.

In that case, Jay, I see a new flipper coil in your future. Damn electronic nomenclature!

#3584 1 year ago
Quoted from Ray_Ayala:

In that case, Jay, I see a new flipper coil in your future. Damn electronic nomenclature!

In your defense, he could have one of those DMMs that report "0L", and he just misread it.

#3585 1 year ago
Quoted from white1ce:

Just got this game in yesterday and holy moly I am terrible at it. I feel every other ball gets drained down the side instantaneously!

Welcome to the club, and yes, the game can be brutal. Anyone who tells you it is not, has changed something from the factory settings.

You will have to try to figure out the behaviour of the ball, and nudge to get control back when it is lost.

It's a fun game when you get a flow going, but that can be tough seeing that any shot that is not perfect puts you in immediate danger.

#3586 1 year ago
Quoted from Damien:

Welcome to the club, and yes, the game can be brutal. Anyone who tells you it is not, has changed something from the factory settings.
You will have to try to figure out the behaviour of the ball, and nudge to get control back when it is lost.
It's a fun game when you get a flow going, but that can be tough seeing that any shot that is not perfect puts you in immediate danger.

I just feel like there is a magnet in the side drains that just attract the ball quickly to them before I can do anything!

#3587 1 year ago

You can adjust the outlanes by moving the posts in the slot, the competitive guys like to leave them wide open but for my setting I found that tightening them and lowering the slingshot power by one raising the flipper power by one helped my non pinball friends get closer to that 3 minutes play time window.

#3588 1 year ago
Quoted from dreamtheme:

You can adjust the outlanes by moving the posts in the slot, the competitive guys like to leave them wide open but for my setting I found that tightening them and lowering the slingshot power by one raising the flipper power by one helped my non pinball friends get closer to that 3 minutes play time window.

How do I do that?

#3589 1 year ago

You can adjust the outlane posts by loosening the nut underneath the playfeild and sliding the post up or down, the flipper and slingshot are adjusted in the 'secret' menu. To get to the secret menu i think you press all four buttons on the coint door at startup.

#3590 1 year ago
Quoted from dreamtheme:

You can adjust the outlane posts by loosening the nut underneath the playfeild and sliding the post up or down, the flipper and slingshot are adjusted in the 'secret' menu. To get to the secret menu i think you press all four buttons on the coint door at startup.

Just so I'm clear here (total pinball newbie, this is my first machine and got it in on Tuesday), I can go underneath the playfield, loosen each nut under each side, slide the post a bit, tightening the nut back up, and you are also suggesting to lower the slingshot power by one and raise the flipper power by one which can be done in that menu? Is it obvious which nut to loosen?

#3591 1 year ago

Yeah its the posts thats right above the outlanes, if you look at your playfeild you will see that these posts are actually sitting in a slot instead of a hole. Most other posts are in one fixed spot but these two are adjustable, it might be hard to see underneath the plastic protectors looking from the top but looking from underneath it should be more obvious.

#3592 1 year ago
Quoted from dreamtheme:

You can adjust the outlane posts by loosening the nut underneath the playfeild and sliding the post up or down, the flipper and slingshot are adjusted in the 'secret' menu. To get to the secret menu i think you press all four buttons on the coint door at startup.

You hold down the first (escape iirc) button until the CGC menu comes up.

#3593 1 year ago
Quoted from dreamtheme:

Yeah its the posts thats right above the outlanes, if you look at your playfeild you will see that these posts are actually sitting in a slot instead of a hole. Most other posts are in one fixed spot but these two are adjustable, it might be hard to see underneath the plastic protectors looking from the top but looking from underneath it should be more obvious.

Thanks! I'll check it out tonight.

Quoted from gunstarhero:

You hold down the first (escape iirc) button until the CGC menu comes up.

Thanks!

#3594 1 year ago
Quoted from dreamtheme:

To get to the secret menu

Page 1-10 in the manual walks you through it or -

LTG : )

#3595 1 year ago
Quoted from white1ce:

I just feel like there is a magnet in the side drains that just attract the ball quickly to them before I can do anything!

I recommend you buy TWD as your second game, because those outlanes are very safe in comparison!!

But seriously, I agree with the other comments regarding closing down your outlanes for now. As you get better and ball times get longer you might consider opening them back up... but only if you're interested in expanding your competitive side and playing in tournaments where the machines are setup brutally all the time.

#3596 1 year ago
Quoted from LTG:

Page 1-10 in the manual walks you through it or -
LTG : )

Great, thanks!

Quoted from Pinzap:

I recommend you buy TWD as your second game, because those outlanes are very safe in comparison!!
But seriously, I agree with the other comments regarding closing down your outlanes for now. As you get better and ball times get longer you might consider opening them back up... but only if you're interested in expanding your competitive side and playing in tournaments where the machines are setup brutally all the time.

Thanks for the advice.

#3597 1 year ago
Quoted from white1ce:

I can go underneath the playfield, loosen each nut under each side, slide the post a bit, tightening the nut back up

Please don't try to work under the playfield with the power on, chances are you'll accidentally short something and then you'll have a bigger problem to deal with. Btw, when I moved my posts they were somewhat stuck in clear coat but eventually moved after jiggling them a bit.

#3598 1 year ago
Quoted from Damien:

Welcome to the club, and yes, the game can be brutal. Anyone who tells you it is not, has changed something from the factory settings.
You will have to try to figure out the behaviour of the ball, and nudge to get control back when it is lost.
It's a fun game when you get a flow going, but that can be tough seeing that any shot that is not perfect puts you in immediate danger.

Hahaha. I'm such an idiot. I was just quickly looking on pinside last night before going to bed and I guess I must have been dozing off. I thought I was replying to The Walking Dead thread.

That game is definitely brutal. Medieval Madness is actually pretty friendly in comparison. Just make sure your game is set up somewhere between 6.5 and 7 degrees and you should be fine.

#3599 1 year ago

I adjusted the posts and settings as recommended and it is much better. Thanks! And don't worry, I did it with the power off.

#3600 1 year ago
Quoted from white1ce:

I adjusted the posts and settings as recommended and it is much better. Thanks! And don't worry, I did it with the power off.

You may also want to increase your ball save timer while you get the hang of it.

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