Quoted from Oldgoat:
Looked at the video and thought your game played slower, my slope is 7+ degrees. As far as the side drains, I saw nothing noteworthy there. I can't tell you how many times I've had a ball go 2/3 down the inlane only to have some magical power spin it up and over the divider into the outlane.
As far as slope, it should be consistent; however, finding an instrument that is long enough and precise enough and then place it exactly parallel to the playfield sides is darn near impossible. Add to that the impact of any side to side out-of-level condition and I suspect variation is more likely due to measurement than the playfield itself.
It's funny, I had my pin playing nearly perfect, but then had to replace a coil sleeve and when I put it back together, something was off. Decided I'd change up the level of the machine to see how it would play, and now I can't get back to that "sweet spot".
I think my flippers might be part of the issue. I lined the bats up laying on a toothpick without the rubbers. When I put the rubbers on, and I place a straight edge down the inlane, the rubber does not touch the ruler.
I hear a lot of people saying to lined the flippers up with the lane. I'm assuming by that we mean the tip (small end) of the flipper touches? The base (big end) is set lower and regardless of the angle, there will always be a space.
Is this normal, or yet something else with my MMR?
And one final thing... Not sure if this was always happening, but I just noticed when I enter Multiball, for some reason, balls rolling down the right side will hit the top of the slingshot, and get a kick out. I don't recall if my game always did this or if it just started?!?! Should it always be clearing the slingshot and dropping to the flipper? Does something slow the ball down in Multiball that is creating a slower drop off the guides?