MMr Mods. Post them here.

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By erak

10 months ago


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  • Started 10 months ago
  • 116 posts
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  • Latest reply 1 day ago by kapsreiter

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There are 116 posts in topic. You are on page 3 of 3.
#101 4 days ago

Replacing the rubber rings on my MMr, thinking about a color change to purple urethane rings and purple star posts in the lower playfield, red rings and red star posts in upper playfield. Here is a picture with one sling done......thoughts??

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#102 4 days ago

I like it.

#103 4 days ago

I'm not sure this is really a "mod", but I highly recommend you check/swap out your flipper plungers! I was talking to someone who said "MMr plays like crap, but AFMr plays great" ...I asked why there would be a difference. He told me that CGC accidentally used flipper plungers on some MMRs that were too long...which results in the flipper not flipping as high, which results in weaker/different play. I did notice some weak play when I got mine, but I cranked the flipper strength up to +4 to compensate and never gave it a second thought. Still, I was curious about his claim -so I got some new plungers...and sure enough, when I took my old ones out...they were longer!!! After putting in the new ones, I was able to dial the strength back down to +1 and it plays great!

#104 4 days ago
Quoted from Rarehero:

I'm not sure this is really a "mod", but I highly recommend you check/swap out your flipper plungers! I was talking to someone who said "MMr plays like crap, but AFMr plays great" ...I asked why there would be a difference. He told me that CGC accidentally used flipper plungers on some MMRs that were too long...which results in the flipper not flipping as high, which results in weaker/different play. I did notice some weak play when I got mine, but I cranked the flipper strength up to +4 to compensate and never gave it a second thought. Still, I was curious about his claim -so I got some new plungers...and sure enough, when I took my old ones out...they were longer!!! After putting in the new ones, I was able to dial the strength back down to +1 and it plays great!

What was the part number on the replacement flipper plungers you got??

#105 4 days ago
Quoted from AUKraut:

What was the part number on the replacement flipper plungers you got??

Standard modern B/W ones:

#A-15848-L
#A-15848-R

Apparently CGC had some PPS plungers that were longer but had the same part number, and that's how they got in the game.

I don't know how many games got the longer plungeres. Mine is LE #120, got it in 2015 ...it's possible later run games have the right part...but now it makes sense when I hear some people have played the game and don't think it feels like the original - they had the wrong plunger! With the right plunger, they feel exactly how they should.

#106 4 days ago
Quoted from Rarehero:

I'm not sure this is really a "mod", but I highly recommend you check/swap out your flipper plungers! I was talking to someone who said "MMr plays like crap, but AFMr plays great" ...I asked why there would be a difference. He told me that CGC accidentally used flipper plungers on some MMRs that were too long...which results in the flipper not flipping as high, which results in weaker/different play. I did notice some weak play when I got mine, but I cranked the flipper strength up to +4 to compensate and never gave it a second thought. Still, I was curious about his claim -so I got some new plungers...and sure enough, when I took my old ones out...they were longer!!! After putting in the new ones, I was able to dial the strength back down to +1 and it plays great!

What's your game number, and any idea what # range this applies to?

#107 3 days ago
Quoted from Kkuoppamaki:

What's your game number, and any idea what # range this applies to?

Look up.

#108 3 days ago
Quoted from Rarehero:

Still, I was curious about his claim -so I got some new plungers...and sure enough, when I took my old ones out...they were longer!!!

Quoted from Rarehero:

Apparently CGC had some PPS plungers that were longer but had the same part number, and that's how they got in the game.

Thanks for the rundown on this. Since they had the same part number, can you tell us how long the "wrong" plungers were? That way we could check our current plungers before actually ordering (and maybe ending up with the same plungers). Thanks!

#109 3 days ago
Quoted from VegasAlleycat:

Thanks for the rundown on this. Since they had the same part number, can you tell us how long the "wrong" plungers were? That way we could check our current plungers before actually ordering (and maybe ending up with the same plungers). Thanks!

I wish I had done a side by side before installing, but here are the longer ones. They're just about 2 6/16. The right ones are just a hair shorter. Maybe 5/16 or 4/16. It's minuscule, but enough to affect the distance the flipper travels.

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#111 2 days ago

here are some of my mods

"Coat of arms - Speakergrill"
and
EL-paper logo

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#112 2 days ago

How are you getting the power cable to the el paper.?

#113 2 days ago
Quoted from NeilMcRae:

How are you getting the power cable to the el paper.?

i cutted the complete area with a DREMEL only let 2-3 mm outside to fix the LOGO

#114 2 days ago

I added post lights - i didnt want the lights to effect the line of sight of the ball on the playfield, so they are installed/floating on the bowman's plastic - its a very cool effect and lights up the centre of the playing field nicely.

I also swapped out all the warm leds for comet's sunlight leds: http://www.cometpinball.com/SearchResults.asp?Search=sunlight. These really make the playfield colors pop, Id recommend it to everyone.

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#115 2 days ago

Here is my custom topper - The head lighting is tied into the GI lighting, least expensive topper i made as of yet and fitting the the top pin...

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#116 1 day ago

here is my topper

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