MMr Mods. Post them here.


By erak

1 year ago


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  • Latest reply 1 month ago by sirlonzelot
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There are 133 posts in topic. You are on page 3 of 3.
#101 5 months ago

Replacing the rubber rings on my MMr, thinking about a color change to purple urethane rings and purple star posts in the lower playfield, red rings and red star posts in upper playfield. Here is a picture with one sling done......thoughts??

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#103 5 months ago

I'm not sure this is really a "mod", but I highly recommend you check/swap out your flipper plungers! I was talking to someone who said "MMr plays like crap, but AFMr plays great" ...I asked why there would be a difference. He told me that CGC accidentally used flipper plungers on some MMRs that were too long...which results in the flipper not flipping as high, which results in weaker/different play. I did notice some weak play when I got mine, but I cranked the flipper strength up to +4 to compensate and never gave it a second thought. Still, I was curious about his claim -so I got some new plungers...and sure enough, when I took my old ones out...they were longer!!! After putting in the new ones, I was able to dial the strength back down to +1 and it plays great!

#104 5 months ago
Quoted from Rarehero:

I'm not sure this is really a "mod", but I highly recommend you check/swap out your flipper plungers! I was talking to someone who said "MMr plays like crap, but AFMr plays great" ...I asked why there would be a difference. He told me that CGC accidentally used flipper plungers on some MMRs that were too long...which results in the flipper not flipping as high, which results in weaker/different play. I did notice some weak play when I got mine, but I cranked the flipper strength up to +4 to compensate and never gave it a second thought. Still, I was curious about his claim -so I got some new plungers...and sure enough, when I took my old ones out...they were longer!!! After putting in the new ones, I was able to dial the strength back down to +1 and it plays great!

What was the part number on the replacement flipper plungers you got??

#105 5 months ago
Quoted from AUKraut:

What was the part number on the replacement flipper plungers you got??

Standard modern B/W ones:

#A-15848-L
#A-15848-R

Apparently CGC had some PPS plungers that were longer but had the same part number, and that's how they got in the game.

I don't know how many games got the longer plungeres. Mine is LE #120, got it in 2015 ...it's possible later run games have the right part...but now it makes sense when I hear some people have played the game and don't think it feels like the original - they had the wrong plunger! With the right plunger, they feel exactly how they should.

#106 5 months ago
Quoted from Rarehero:

I'm not sure this is really a "mod", but I highly recommend you check/swap out your flipper plungers! I was talking to someone who said "MMr plays like crap, but AFMr plays great" ...I asked why there would be a difference. He told me that CGC accidentally used flipper plungers on some MMRs that were too long...which results in the flipper not flipping as high, which results in weaker/different play. I did notice some weak play when I got mine, but I cranked the flipper strength up to +4 to compensate and never gave it a second thought. Still, I was curious about his claim -so I got some new plungers...and sure enough, when I took my old ones out...they were longer!!! After putting in the new ones, I was able to dial the strength back down to +1 and it plays great!

What's your game number, and any idea what # range this applies to?

#107 5 months ago
Quoted from Kkuoppamaki:

What's your game number, and any idea what # range this applies to?

Look up.

#108 5 months ago
Quoted from Rarehero:

Still, I was curious about his claim -so I got some new plungers...and sure enough, when I took my old ones out...they were longer!!!

Quoted from Rarehero:

Apparently CGC had some PPS plungers that were longer but had the same part number, and that's how they got in the game.

Thanks for the rundown on this. Since they had the same part number, can you tell us how long the "wrong" plungers were? That way we could check our current plungers before actually ordering (and maybe ending up with the same plungers). Thanks!

#109 5 months ago
Quoted from VegasAlleycat:

Thanks for the rundown on this. Since they had the same part number, can you tell us how long the "wrong" plungers were? That way we could check our current plungers before actually ordering (and maybe ending up with the same plungers). Thanks!

I wish I had done a side by side before installing, but here are the longer ones. They're just about 2 6/16. The right ones are just a hair shorter. Maybe 5/16 or 4/16. It's minuscule, but enough to affect the distance the flipper travels.

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#110 5 months ago

Thanks Greg!

#111 5 months ago

here are some of my mods

"Coat of arms - Speakergrill"
and
EL-paper logo

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#112 5 months ago

How are you getting the power cable to the el paper.?

#113 5 months ago
Quoted from NeilMcRae:

How are you getting the power cable to the el paper.?

i cutted the complete area with a DREMEL only let 2-3 mm outside to fix the LOGO

#114 5 months ago

I added post lights - i didnt want the lights to effect the line of sight of the ball on the playfield, so they are installed/floating on the bowman's plastic - its a very cool effect and lights up the centre of the playing field nicely.

I also swapped out all the warm leds for comet's sunlight leds: http://www.cometpinball.com/SearchResults.asp?Search=sunlight. These really make the playfield colors pop, Id recommend it to everyone.

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#115 5 months ago

Here is my custom topper - The head lighting is tied into the GI lighting, least expensive topper i made as of yet and fitting the the top pin...

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#116 5 months ago

here is my topper

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#117 4 months ago

Anyone do a coindoor decal here. I've got Toms speaker inserts coming. Just fitted Joes topper and a heap of protectors from Mantis and Cliffy. Coin door just doesn't look right without one. Magnet would be ok as well have one of those on GoTLE. I know Joey does one but his shipping is a killer to Australia.

1 week later
#118 4 months ago

Hmm.....Red or Stainless???

BTW: The crest on the translite doesn't match the crest on the castle.......

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#119 4 months ago

Here's some pics of black mirror blades installed.

Looking for the WILLIAMS plate if anyone has

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#120 4 months ago
Quoted from TKDalumni:

Here's some pics of black mirror blades installed.
Looking for the WILLIAMS plate if anyone has

I'd also like one of those Williams plates..

#121 4 months ago

I light up my Castle

» YouTube video

» YouTube video

#122 4 months ago

I've only has my MMR for a few days, but I am interested in losing the green lights on the castle when it blows up. I'm not crazy about the red and green. Doesn't seem totally right IMO unless it's December.

On a quick look it appears the green is lights shining through the green plastic moat. Does anyone make a red one or different colors? I was hoping this was as simple as changing a few LEDs.

#123 4 months ago
Quoted from AUKraut:

Hmm.....Red or Stainless???
BTW: The crest on the translite doesn't match the crest on the castle.......

Red looks better IMO. Both look good though.

#124 4 months ago
Quoted from Toasterdog:

I've only has my MMR for a few days, but I am interested in losing the green lights on the castle when it blows up. I'm not crazy about the red and green. Doesn't seem totally right IMO unless it's December.
On a quick look it appears the green is lights shining through the green plastic moat. Does anyone make a red one or different colors? I was hoping this was as simple as changing a few LEDs.

You know, I've thought the same thing....but the green comes from the color of the moat/subway. Maybe a potential mod kit for PPS to run it in different colors??

2 weeks later
#125 3 months ago

So fitted a few more mods this last week. Awesome undercab lighting kit as always from Chris @rock914
I have his kits on all my games and just love them. Great mod.

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@kapsreiter cool speaker inserts. Had to buy 3 sets as my mates wanted them too

And finally found a coin door decal from topnotch decal on ebay and printed some coin inserts just to finish it off from Rebel

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#126 3 months ago
Quoted from sirlonzelot:

I light up my Castle

How did you do this? I really like it and would like to do it to mine. @sirlonzelot

#127 3 months ago
Quoted from jokerpoker:

How did you do this? I really like it and would like to do it to mine. sirlonzelot

i cut all windows of the castle with a sharp knife. then i put in 12V comet orange leds. its easy to do. take 3-4 hours of work

greetings

#128 3 months ago

Before and after pics of the Rock Custom Pinball led strip mod. It is actually a light purple but the picture looks blue.

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#129 3 months ago

Hey thanks guys, happy you like the mods. I am almost finished with AFMR if anyone is interested.

#130 3 months ago

Just installed some GameBlades on my MMr.......why did I wait so long!!

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#131 3 months ago
Quoted from sirlonzelot:

I light up my Castle
» YouTube video
» YouTube video

Wicked cool mod. I must to this to my MMr. I think I might try and flash the lights on and off when the castle is blowing up. I think that would look pretty cool too.

1 month later
#132 52 days ago
Quoted from PersonX99:

Wicked cool mod. I must to this to my MMr. I think I might try and flash the lights on and off when the castle is blowing up. I think that would look pretty cool too.

Inspired by @sirlonzelot and @modfather , I painted my castle and added some LEDs to the castle windows. For the leds, I used yellow and red 12v 5050 strip leds. Using a magnetic reed switch, I am able to switch off the yellow leds and turn on the red when the castle is being destroyed (for a subtle animated effect).

Painting the castle is a PIA, I only did it for the practice. Much easier to send it out to @modfather if you are thinking about doing it, and I highly recommend it.
Here's a quick vid:
» YouTube video

Thanks for sharing your mod ideas guys...

#133 52 days ago

Well done

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