(Topic ID: 137200)

MMR - Color DMD sneak peek

By Doug_Duba

8 years ago


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  • 318 posts
  • 136 Pinsiders participating
  • Latest reply 8 years ago by o-din
  • Topic is favorited by 22 Pinsiders

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    There are 318 posts in this topic. You are on page 3 of 7.
    #101 8 years ago

    I'm curious if they chose the pixel 16-bit style resolution for a reason? Did it look and work better than if at higher res? I suspect the new art was made at modern resolutions and then "pixelized" for pinball? Why choose "4 times the dots" when the display does more?

    I'm fine with it looking 16-bit, if that fits the game better, just curious of the decision behind it.

    #102 8 years ago
    Quoted from thedarkknight77:

    This is a great idea! If you plan on charging "x", why not give LE buyers a 50% discount for a limited time. It would, a. Expedite people purchasing this and b. Show a sign of good faith.
    I assume this will eventually be available for regular MM's through a LCD mod? There is so much money to be made on this.....wow!

    Why, this wasn't part of the package when it was announced

    #103 8 years ago

    Well I guess I've read other people state on the forums that the ColorDMD platform is powerful enough to do that, for what that's worth. But ColorDMD relies on the community to actually do the work. So I would the cost wouldn't necessarily go up because they're pretty much getting donated help. There is always going to be some really dedicated people that would do that for their favorite game.

    #104 8 years ago
    Quoted from stevevt:

    1. The video looks amazing.
    2. It's probably a bad idea for you to refer to this product as "color dmd".

    Yeah, it should be Colour DMD

    #105 8 years ago
    Quoted from Doug_Duba:

    I would like to briefly address Rick’s post relating to the color DMD upgrade and the ensuing concerns voiced by several MMR customers.
    Few people, outside of the Chicago Gaming team, have any detailed knowledge of what is being developed. No one, including myself, knows how the product will be priced. We ask that everyone allow us to finish the color upgrade and determine pricing before reacting.
    We reluctantly agreed to allow PPS to announce that we had begun development of the color display upgrade because of the great number of customers expressing interest in an eventual color display option.
    Our goal is to provide a color display option for MMR that surpasses anything in the marketplace. ColorDMD is a great product but we wanted to take our color display to the next level.
    We partnered with Athyrio Games on the project. We choose Athyrio because of the quality of their on staff artists, their programming expertise and their passion for the project.
    Chicago Gaming solely funded development of the project with Athyrio working at discounted rates in exchange for a backend royalty. PPS has had no involvement in the design, engineering, or financing of the colorized product. Outside of our team, almost no one (including PPS) has even seen what is in development.
    I hope this video will illustrate our team's dedication to making this product amazing. Over two thousand frames have been painstakingly animated to create a display that features four times the number of dots as the original Williams display. This upgrade will be exclusively available on MMR.
    We greatly appreciate everyone’s continued support!
    Doug Duba
    Chicago Gaming Company
    To view video:
    » YouTube video

    If you only have one pinside post, make it a good one - tick

    #106 8 years ago

    Well done to Chicago Gaming, they have knocked this out of the park and exceeded everyone's expectations. Think of all the wasted words of puffery by the naysaying nancy boys who have to find fault with everything to do with this project.
    I liked how Doug slipped the angry mob and pitchfork carrying peasants into the video - a sly nod to the wussies and pussies who descend on every MMR thread with their over the top drama and negativity.

    #107 8 years ago
    Quoted from thedarkknight77:

    That is why this is a mod and doesn't come with the game. Who wants "Original", when you can have that kind of update.

    I think many would be happy with "original" but colored like you get with an original at no additional cost.

    Still it does look great. Shut up and take other people's money!

    #108 8 years ago

    Damn impressive!

    It's no way you guys are getting that shit for free!

    12
    #109 8 years ago

    Er um.... Nice rack!
    image.jpgimage.jpg

    22
    #110 8 years ago

    I am delighted to see the video. Nice to have some good news. Thanks!

    I and many others fronted the company $1k nearly two years ago and another $7k over a year ago. A lot of interest-free cash has been invested in this enterprise by people who still have not received their machines. I'd like for Chicago Gaming to bear that in mind when they price this upgrade. A number of us have hung in there despite being sorely tempted to back out. I would appreciate having that good faith rewarded.

    23
    #111 8 years ago

    Nobody is getting their faith rewarded. There will be no discounts. All it took was a few admittedly dazzling clips to buy them as much time as they want and charge you guys as much as they want.

    You can't help yourselves.

    #112 8 years ago
    Quoted from CrazyLevi:

    You can't help yourselves.

    There absolutely is a limit to what I would be willing to spend on top of the $8k. I can help myself.

    #113 8 years ago

    Doug,

    Thanks for coming on the forums and giving Pinside some insight on this project. The new animations at the double resolution look fantastic.

    I see that the color display is exclusive to MMr. Do you forsee a time when a version will be available for the original, Williams' branded Medieval Madness?

    Thanks again and all the best going forward,
    Lawrence

    #114 8 years ago

    They should make this available for MM as well from the start and acquire more royalties.

    #115 8 years ago

    Wow, the bar has officially been raised! Very cool graffics.

    #116 8 years ago

    AFMr just got a little more interesting for me. I love the dots on that game and hope they do the same thing for it.

    10
    #117 8 years ago

    Begs the question.. why hasn't Stern done something similar by now?

    #118 8 years ago
    Quoted from JoeJet:

    Begs the question.. why hasn't Stern done something similar by now?

    Likely same reason this is not going to be given to everyone who already paid $8000 for a machine, the added cost. Once Stern goes down this road the cost of their machines will increase by $xxx.

    #119 8 years ago
    Quoted from JoeJet:

    Begs the question.. why hasn't Stern done something similar by now?

    People still line up to buy there games. No one has forced there hand. If GOT has the same display as previous releases I'm going to be really unimpressed.

    -1
    #120 8 years ago
    Quoted from JoeJet:

    Begs the question.. why hasn't Stern done something similar by now?

    Quoted from jgentry:

    People still line up to buy there games. No one has forced there hand.

    Yep, I agree. Its the same old thing time and time again. A ton of bitching and moaning but in the end… SEND MONEY NOW! And we do!

    #121 8 years ago

    It had to happen.

    Dots are so last century.

    Makes me want MMR and AFMR !

    I was in the original camp but wow, I want that display.

    #122 8 years ago

    This is great news for owners of MMR. Hopefully the MM vs MMR wars will finally be over and we can all just get along.

    #123 8 years ago
    Quoted from Shapeshifter:

    It had to happen.
    Dots are so last century.
    Makes me want MMR and AFMR !
    I was in the original camp but wow, I want that display.

    It's still dots.

    #124 8 years ago
    Quoted from dmbjunky:

    Well I guess I've read other people state on the forums that the ColorDMD platform is powerful enough to do that, for what that's worth. But ColorDMD relies on the community to actually do the work. So I would the cost wouldn't necessarily go up because they're pretty much getting donated help. There is always going to be some really dedicated people that would do that for their favorite game.

    I'm not savy on the tech but it was always my understanding it's an IP issue. If I understand correctly, ColorDMD skirts the ip issue because it colors the frames on the fly and doesn't alter the assets. If ColorDMD redrew the frames similar to what Chicago has done, they would be infringing on the ip. Therefore, ColorDMD will forever be limited to the originally rendered artwork. Again, I could be wrong but that's my understanding of it.

    #125 8 years ago

    Thanks Doug for the screenshots of the MMR colorization from Athyrio Games and they look fantastic. So as far as the extra charge for this for owners of MMR like me I will probably buy this but please remember that I also have to save up for your next game release and if this colour upgrade is too much that my just delay
    the time I have to do that and have already purchased a MMR at a pretty hefty price. For us early purchasers of a MMR LE it would be nice to at least get this at a reasonable price or a big discount much less than what a Color DMD would be, since we patiently waited for our machines and stuck with you with our cash for so many months before receiving them and many are patiently still waiting for theirs. Thanks

    #126 8 years ago

    Color dmd is fantastic.

    They'll keep churning these out at the rate of 10 a year while this all new, non-original artwork takes a couple years per title. There's room for both but I'm sure color dmd will stick to the original model that works for them.

    Same with Stern for that matter. I highly doubt that this teaser will in fact send ripples throughout the entire industry- I remember people claiming that when WOZ came out, many, many years ago. "Wow! This display instantly makes stern games look ancient!!! And all you have to do is wait 5 years for every new game!!! For a radically new display that has about zero impact on the player experience!!!!"

    People are still gonna prefer yesterday's technology today over today's technology on pre-order sometime during the next presidential administration at who knows what cost. The waiting pre-order game in pinball has gotten incredibly old to most people.

    #127 8 years ago

    This upgraded color is made possible by the fact that it's running the original game through an emulator -- if I understand things correctly. I have to admit, I'm still guessing at the exact details of how this works, but ...

    The CFC colorization is actually injecting new assets on the fly, BEFORE the compositing process for display. Things like dynamic text and scores still work because those are left as is and rendered (layered in, processed with masking and such) the same way they normally would but combined with the new assets instead of the old ones.

    So just as an example, the dragon breathing fire in front of the castle & princess - that's multiple parts.
    - The castle layer
    castle.pngcastle.png

    - The dragon layer
    dragon.pngdragon.png

    - A mask for revealing the text layer
    mask.pngmask.png

    - The text layer itself
    - And the maiden in the window (which I didn't dig around for)

    The CGC process can, apparently, replace those items on the fly before they're rendered into the final image - which is a much more straight forward approach than what colorDMD does (recognizing frames after the fact and applying a color filter).

    And since I have them from digging around - another example - the beer mug clank in front of the burning castle:
    - beer mugs
    beer.pngbeer.png

    - mask (to keep the black parts of the beer layer from being transparent)
    beer_mask.pngbeer_mask.png

    - castle
    whole_castle.pngwhole_castle.png

    And I'm not sure how the stuff is being re-drawn, but individual frames in the original don't actually re-draw the whole scene every time, for example on the castle, only the bits with fire change in subsequent frames, so it may be that the redrawn bits are using the same setup:

    fire2.pngfire2.png
    fire1.pngfire1.png

    #128 8 years ago

    Great explanation epthegeek! Did you use Pinball Browser for this?

    #129 8 years ago
    Quoted from Crash:

    Great explanation epthegeek! Did you use Pinball Browser for this?

    Different tool (WPCEdit) that allows you to view the DMD frames in WMS Roms - but not dynamically replace things like pinball browser does (so the 'edit' is actually a little misleading)

    #130 8 years ago

    Wonder what this means for future reissues? If say MBr was to happen would you need to get one license from Universal for the original DMD artwork and a second one to cover the redrawn images? Could an artist OK the original orange dots but refuse to let a more detailed version through?

    #131 8 years ago

    Can't wait to see what they are able to do with MBRLE

    #132 8 years ago

    Since CGC was so secretive about things... that leads to the question of licensing and approval.. Is WMS onboard with this level of change? As clearly this wasn't part of the original (public at least) pitch.. and if Rick didn't know the details, obviously WMS didn't either.

    ColorDMD all along has had the story they could improve the games' art... including games that WMS owns all the IP for. We've had the technology to replace art for quite some time (even in donate-ware.. let alone commercially funded efforts). Yet, no one has been able to get a program together to replace art within an existing WMS game as a licensed product. And unlike a mod, these guys are trying to sell this as part of a WMS licensed game.

    So Doug - whats the crystal ball tell you in terms of getting this past the WMS/PPS gates?

    #133 8 years ago

    We've seen short views of the mmr colorization since early this year, so it's not exactly a surprise to us, we've just not been (nor needed to be) in the middle of the artwork design and are quite happy with what CGC has done. When we originally pitched the 'colorized' version nobody had an idea of what degree of colorization would be done, etc - this is what CGC had decided to do, which is a great step forward.

    I'm not sure the question about getting 'what' past the WMS/PPS gates means ... this is done as part of our agreement to reproduce the game, so there are no gates.

    rick

    #134 8 years ago

    hmm just putting my 2 in
    thats a great advancement
    and 2 more lol
    i'm thinking if they were led screens what they couldn't do
    again just a thought
    tom

    #135 8 years ago
    Quoted from johngravenews:

    Wonder what this means for future reissues? If say MBr was to happen would you need to get one license from Universal for the original DMD artwork and a second one to cover the redrawn images? Could an artist OK the original orange dots but refuse to let a more detailed version through?

    Money makes the world go round. I don't see anything stopping anything.

    13
    #136 8 years ago

    We've not really discussed with CGC due to trying to get MMR out but I can assume that future games will have this degree of colorization one way or another ... the bar has been set.

    rick

    #137 8 years ago

    Wow! I had no idea they were going to completely recreate the art in a higher-res form. They also appear to be working with a much broader palette than ColorDMD. Bravo!

    #138 8 years ago

    Incredible. MMr is the king.

    #139 8 years ago

    So given MMr LE owners have to cough up for this colorization, does that mean future releases, eg CCr LE, will include color, but be more expensive? Or will you always sell colorization as a paid upgrade?

    -7
    #140 8 years ago

    If MMR owners have to keep dishing out cash soon routed originals will be a bargain at 12k... again!

    #141 8 years ago

    I'm blown away. Wow!!!

    Might grab one of these instead of GoT LE from Stern now if the latest rumor is true and GoT won't have the LCD display.

    #142 8 years ago
    Quoted from frolic:

    I'm curious if they chose the pixel 16-bit style resolution for a reason? Did it look and work better than if at higher res? I suspect the new art was made at modern resolutions and then "pixelized" for pinball? Why choose "4 times the dots" when the display does more?
    I'm fine with it looking 16-bit, if that fits the game better, just curious of the decision behind it.

    You are mixing technical terms. 16-bit refers to the number of colors on the screen at the same time and has nothing to do with the size of the dots. 16 bit means 64,000+ colors, so they can make much, much smoother shading, ect. Staying with smaller but visible dots just holds true to the original and gives it an updated but still retro look.

    ColorDMD by comparison can only put a handful of different colors on the screen in any one given frame. ColorDMD is 4-bit on Stern SAM games and I think it is 3-bit on MM (no more than 8 colors at once).

    #143 8 years ago
    Quoted from TigerLaw:

    Might grab one of these instead of GoT LE from Stern now if the latest rumor is true and GoT won't have the LCD display.

    See, this is the REAL value of the new dots. To move machines. I hope they don't get fixated on breaking even on selling the software.

    #144 8 years ago

    This is going to be worth the wait. holy cow. Let them finish it. Color DMD just got a run for there money. Finally Someone Knows how to build a pin in the year 2015

    #145 8 years ago
    Quoted from cavalier88z24:

    This is going to be worth the wait. holy cow. Let them finish it. Color DMD just got a run for there money. Finally Someone Knows how to build a pin in the year 2015

    Lol @ this being available in 2015.

    #146 8 years ago
    Quoted from Shastings:

    Yeah, it should be Colour DMD

    Says someone not in the USA...... Spot on! Brilliant, my friend!

    PS. colourdmd.com -> colordmd.com (Good grab Randy!, if I do say so myself)

    #147 8 years ago

    Amazing. I love how it retains dots for the retro arcade look but the color and detail make it look fantastic. Still seems like it should be free for those that put down big money long time ago. Still, if you are going to charge money for something make it great. I don't plan on getting MMr so how about doing this high scale color treatment for other games?

    #148 8 years ago
    Quoted from frolic:

    I'm curious if they chose the pixel 16-bit style resolution for a reason? Did it look and work better than if at higher res? I suspect the new art was made at modern resolutions and then "pixelized" for pinball? Why choose "4 times the dots" when the display does more?
    I'm fine with it looking 16-bit, if that fits the game better, just curious of the decision behind it.

    I think it looks great, but I can't help but wonder...

    Why not try full-fledged cell drawn animation? If they are going to redo the dots anyways, make it REALLY pop with animation that looks hand-drawn. Even better...add the option to use either style.

    #149 8 years ago

    That's precisely what I was expecting when I read "re-drawn artwork." I was surprised when it was still dots, but it was a pleasant surprise. You probably won't even see the dots when actually playing the game, so who knows? Maybe going full HD isn't the answer simply because of its implementation.

    #150 8 years ago

    Wow, this thread did an about face from the "bad news of colorization" thread in a hurry.

    There are 318 posts in this topic. You are on page 3 of 7.

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