I probably spent two hours playing either MM original and remake and AFM remake.
MM is deeper strategically. AFM is more demanding of defense because the Martian target shots and the ship/forcefield create chaotic rebounds. MM will let you groove as you shoot to stack multis to attack the castle like Damien mentioned. But you miss and hit a ramp post, and the ball quickly develops a nose for the outlane and center gap. It rewards great play and punishes sloppy shots. It challenges you to be consistent and rarely bites back at you when you made a great shot. AFM challenges you to make a great shot and defend the rebound.
MM's toys seem more high maintenance. The MM original I was on played perfectly but weird stuff sometimes happened. Notably I blew up the castle through the castle lock door. I was expecting to get a multiball and the castle starts shaking. More elaborate ramps like the damsel tower. Trolls are bash toys instead of the AFM dancing martian props. AFM is a simple layout in comparison, even if the shots are 98% the same.
The callouts are really what carry both themes and make them work, and you have to play both for a good while and be good at them to hear them all.