(Topic ID: 120253)

MM Shaker Motor From Pinbits Problem

By DB62

9 years ago


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#2 9 years ago

I just purchased one and mine will shake on the castle gate hit, but not on the catapult or castle destruction.

1 week later
#20 9 years ago
Quoted from Chet:

My shaker works fine on castle drawbridge and gate hits. It seems to only shake once when castle is destroyed. It does not work at all with the catapult. I checked all the wiring and and continuity, even diodes on the blue wire catapult signal wire. Guess I better call Pinbits.

Mine is doing the exact same thing. I also had the idea that there could have been a diode put in backwards, so I cut the diodes out and tried to run the signal wires straight through one at a time, and that wasn't it. I also changed my rom from 1.0 to 1.09c, but that didn't do anything either.

1 week later
#25 9 years ago

Same as Chet here. Pinbits sent me a new board and harness, but it still behaves the same. I had rom 1.0 and then ordered a 1.09c, and that didn't make any difference. Not sure what the issue could be?

#27 9 years ago

All original boards in my machine.

1 week later
#35 9 years ago

Well, that board has some different components than the one I have. I noticed that the jumper is in the other position also. When I change the jumper on my board, the catapult shake works, but it totally knocks out the castle gate optos. Here is a pic of the board I have.

image.jpgimage.jpg

1 year later
#45 8 years ago

What do you mean by this? I was not able to ever get mine working.

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