Quoted from fosaisu:If TZ licensing is such a big hurdle then how was Pinball Arcade able to pull it off (for ~$50k if I remember correctly)?
It's not a matter of "Can we do this?" so much as it is "Should we bother?"
Pinball arcade did a kickstarter with a 55k goal, and they stated that it covers JUST the licenses. They said that all other expenses were being covered by themselves. Keep in mind that dev costs also include expenses like hiring lawyers to negotiate and draw up contracts. I can attest that the latter is a nightmare that exponentially gets worse with additional parties. The good news is that once everything is signed and notarized the coders and artists can start doing their thing (aka. the easy part). Since the ROM is already done, only the table mechanics must be simulated and the artwork created. The table is released in a playable state to start making money and recouping the money spent, and patches are released to fix remaining bugs. Distribution costs nothing because it's all digital (the service provider takes a cut, but that's already factored into the purchase price). The expenses of a small dev team are very, very small nowadays in comparison with traditional business. That's why there's such a huge boom in indie videogames.
Now look at building an actual pinball machine. On top of licensing, you have numerous other expenses just with ordering parts: generic parts, unique parts like toys must be special ordered (not cheap!), circuit boards, cabinet pieces, translites printed (God help you if you need painted backglass). Even the painted & clear-coated playfields must be ordered. Then every machine must be assembled and their cabinets painted assembly-line style by skilled workers. Then more skilled workers inspect all the parts and wiring of the machine. Then you need to store the machines in a climate-controlled warehouse while they await shipping. And to top it all off you're selling these machines to the distributers at at discount of 50% MRSP or more.
Suddenly the profit margin becomes a lot thinner, and that $55,000 in licensing fees is not looking like the best financial decision. Especially when you could go with a machine with no licensing costs to you a-la Medieval Madness in the case of Planetary Pinball.
Not that I would mind a TZ remake. I got a buddy who absolutely loves the show but is currently priced out of this particular pin. A remake would push prices for an okay-condition machine down into his budget.