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I like the way it uses a lot of 3D mouldings,l as you can probably tell from the pics I took
Gameplay wise I'm yet to figure out a best strategy for maxing the score, but it doesn't seem to have a lot of depth... it's an 'extra ball' focussed game, as it seems is the case with most Inder's... there's even a dedicated display counter (the lower one in the pic above) for how many extra balls the player has in reserve, which maxes out at 2... the strategy, therefore, is to first aim to get the EBs maxed out and then to go for score.
I'll take a good pick of the backbox side art tonight if I remember
Quoted from pinball_faz:IPDB only has a few photos. You should add some of these feature details.
Yes, I should probably do that at some point...
Quoted from pinball_faz:how difficult is finding parts?
When I bought this game I was lucky to also include in the purchase a partially populated playfield (unfortunately with no moulded plastic parts though), so I got a fair few parts there... no idea how hard it would be to find circuit board parts though... This was fully working when it arrived (thank god!) so hopefully I won't need to find out how hard it is to fix it or track boads down...
Quoted from absocountry2:I like how the wall lights up.
I like that part too
Quoted from PinJer:I have never seen one of these before, but the over all theme and layout of the play field looks fun.
It's a bit different, that's for sure...
Waiting for the new code update though
Quoted from Alan_L:Very cool indeed. I was going to ask if you could bring it to Pinfest this spring, but I notice that you are in the Czech Republic. Too far, huh?
If I were about 4000miles closer I'd be there
One thing that get's me about this game is the similarities with the 'other' MM...
Same initials!
Same theme!
3D moulded castle.
Damsel in distress
Dragon.
A ball launching catapult that shoots the ball along the left side of the playfield!!
It even has a wizard... not sure of the dude on this game is called Merlin though...
Quoted from Honch:Your collection is quite eclectic and interesting.
Cheers! I seem to always get drawn to the obscure corners of things I get into...
Quoted from Pinball-is-great:Yeah, like the lower right corner of your Metal Man backglass for example.
haha
Quoted from Pinball-is-great:How many years have you been collecting now?
I got my first pin (BoP) in '97... which was almost immediately followed by Paragon (my childhood dream game). I had only those 2 games for about 2 years, so wasn't really collecting then... In '99 things started to get out of hand when I bought the entire stash of 10 games from a local operator (the guy I bought the BoP from) at a good price, so I needed storage... and to make full use of the storage I needed to buy more pins, which warranted the purchase of a van... Pinball madness had then truly arrived in all it's glory... normality had gone belly-up from then on!
Quoted from pinball_faz:How do you handle power distribution for all those machines. I mean the new ones can handle 120V or 240V...but the older ones can't. Do you put a step down transformer in each game or did you create a 120V rail that is delivered through your machines.
Well faz, most of the older games I have were 'officially' imported from the US anyway (the US made ones that is, which is what the question clearly relates to). I'm talking 70's onwards... really old games (woodrails and a bit more recent) were, I think, made somewhere in Europe under licence. In the exported case then the games were fitted with transformers that could, and were, wired to accept 240V.
Any game I have that are 'grey import' from that era I'd use a step down transformer to give me the 110V needed... but I only have 3 games like that: Black Hole which I specifically got from the US so I could have the spinning disk (export versions of this game had just a plan backglass with no infinity effect), Humpty Dumpty and Cover Girl. At least I THINK they're are only 3 I have... I guess I'll find out if any more need to be hooked up to 110V when I plug them in!!
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