Hi SDM0 +
some theory --- Gottlieb, Bally and Williams show us the schematics drawn as "a new game has been started (in a two- or four-player-pin: explicitedly a ONE-Player-Game) --- the resetting has been done - the ball is kicked over to the shooter alley - NOW the pin is toggled off / main power line is unplugged". Simple relays pulling loose electricity and let go - steppers and Interlock-Relays (Game-Over-Relay is such an relay) and relays in a bank: They stay "as is".
The manufacturers say "a stepper beeing resetted is in position ZERO" - so after starting a new game the Ball-Count-Unit is in pos-zero and we say "it is in position to play ball-1". I simplify a bit and say "To start a new game after toggling-on: The pin MUST be in state 'Game-Over' means 'Game-Over-Relay MUST be tripped' means the 'armature on the relay NOT HAVING an nylon ladder mounted MUST be moved' ".
"Fault" - the Tilt-Lite lights-up when You toggle-on the pin: This is not a fault --- it is normal as the pin is not played through all the balls (reaching Game Over). You do some tests and You toggle-on and toggle-off and and and - but You do not play through all the balls to reach 'Game-Over' --- in Your situation the Tilt-Lite is entitled to light up --- see the top of my JPG (I assume a "5 balls per game" game) --- encircled orange, on the left: "Switch on Game-Over-Relay" - remember the schematics is drawn (see theory), the Game-Over-Relay is made to trip (see theory) --- but when You toggle-on: This (encircled orange) Switch on Game-Over-Relay is closed. The Ball-Count-Unit has been resetted before You have toggled-off the pin --- the Unit is in pos-ZERO - You toggle-on by now and You see the Tilt-Lite. IF (if, if) this annoys You: In a '3 balls per game' BEFORE toggling-on: Step-up the Ball-Count-Unit THREE steps before toggling-on / In a '5 balls per game' BEFORE toggling-on: step-up the Ball-Count-Unit FIVE steps before toggling-on.
On the bottom of the JPG You see "light-blue" that the Game-Over-Relay is made to trip as the Ball-Count-Unit steps the final step BEYOND 'last ball in play' - and by that reaches 'Game-Over'. Also on the bottom You see "dark-blue" - when You bang a tilt: The Game ENDS as the Relay is made to trip. Also on the bottom "dark-blue" You see the implementation of the manufacturer "to start a new game after toggling-on" (see theory)" --- the "Switch on Lock-Relay" - this switch is adjusted to open very late when the armature is moved --- there is time enough (You toggle-on and press the left flipper-button - the Lock-Relay pulls-in BUT because the mentioned switch is adjusted very late) - there is time enough to make the Game-Over-Relay to trip. SDM0 - in post-15 You wrote about hitting the On / off switch - it should be "when pressing the left flipper button after toggling-on" --- BUT it is normal (see theory) that the pin makes the Game-Over-Relay to trip. Please write in detail about the Game-Over-Relay is made to trip - at WHAT time ?
The problem "1-point-score-drum" starts pulling - stays pulling when You toggle-on. The big question is "DOES the 1-point-RELAY constantly pulls when the fault happens ?". See the middle of my JPG --- the Game-Over-Relay "TRIPPED" opens the "drawn red" switch --- write about the 1-point-RELAY - before starting a game the relay should not pull.
See my "encircled rosa / pink" Switch on 1-point-RELAY - have a look at --- faulty always closed because switchblade is bent or a drop of solder at the solder-lugs ?
Great - ipdb has the manual http://mirror2.ipdb.org/files/1612/Williams_1969_Miss_O_Manual.pdf on pages "17(ori-15)" onwards: We can see all relays and all switches on the relays - want to check the Game-Over-Relay-Switch as well as the 1-point-RELAY-switch using the manual (?). Greetings Rolf
0Miss-O-Work-01 (resized).jpg