Yes, I think that could be the way it should be.
Tomorrow I'll see about checking on what number hit
target, is responsible to light which arrow.
But only one spot on the Indicator Value Unit could
light more than one arrow, as long as those numbers for
that spot was hit..
Okay, I just checked the schematics. Each, #1,2,3,4, and 5
Relays light two arrows. So at start, if the #1 Ball is
hit, two arrows should light. Same with the #2,3,4, and 5
balls. The #6,7,8,9, and 10 balls light 1 arrow each. (Of course
this is when the Indicated Value Unit wiper is on that certain
number's circuitry on the wiper board. So after all balls have
been hit, I'd say through two different sets of spring loaded
wipers, two lights are lit from the #1 Relay, while one is lit
at the same time through the #6 Relay. Same with #2 and #7,
#3 - #8, 4 - 9, and two lights through #5, while one is lit
through #10. So throughout the play of the game, one,
two, or three lights could be lit at the same time.
But anyways, tomorrow I'll check what number relay, lights
which arrow(s)..