Quoted from Beatnik-Filmstar:
One question - am I wrong in my understanding that people have gotten tickets to the afterparty in the past by helping out / donating time to the show? Like - volunteering to keep scores for the tourneys? It seems that there should be some avenue to getting a ticket other than getting someone's extra, or bringing a machine since so many people have no means to do so. Not a fan of selling them either, but some middle ground between bringing a machine or knowing the right person and just buying one would be nice. Donating time to the show itself seems a decent compromise to me.
That is an option that is always on the table, but as Keith noted is surprisingly rarely picked up on by people. I have general rule of thumbs that I follow, but just as a for instances... Jim runs our tournaments, many of you know him. He rarely brings a machine. He also spends the whole show time at the machines taking scores. He gets a ticket to the after party because of that. It isn't *just* him that gets it too, but a couple handfuls of people. A lot of our people who volunteer don't go to the after party though.
Quoted from mr2xbass:
It is totally rad that the show is starting to pick up more notoriety with out-of-state attendance. But the AfterParty is not "pay more money, get more show", that is what Friday VIG is for. The AfterParty is "MGC Arcade Hall is ONLY possible by you, the people who bring machines. Thank you and now let's all hang together."
Yay! You get it! VIG was created because of two things - we had a ton of people asking for another date, and they wanted it to be limited. Technically, VIG is more limited than the After Party is, and it takes a while to sell out. I'm also fascinated by how Tom's never sells out instantly. If you want a truly limited After Party like experience, yeah, you come a day earlier, but it's hard to beat 350+ working machines for four hours.
Quoted from mr2xbass:
Really, the arcade hall at best makes up only 33% of the Midwest Gaming Classic, more like 25 or 20%. AfterParty admission should be a reward and is a great reward for people who volunteer time and effort to make the show happen. Clearly, there is a ton that goes into putting on this show besides just bringing machines (PITA as it is).
Here's what's both kind of funny and sad about this whole thing... First off, the after party is great and I don't want to change it. There is a lot that we do differently than other shows perhaps to our detriment (closing the show at 8pm?! CRAZY!) but it's to thank people... so, here's the crazy thing...
Throughout the content rooms, similar after-parties go on for the majority of the content at the show! We are tied in directly to the arcade and museum ones (providing food and whatnot), but there were at least six other parties going on by other folks. If you looked at my Facebook feed, I have pictures of stuff happening all over the show.
Due to the quantity of the people involved, the arcade after party is the one that takes up the most of my time Saturday night. People probably didn't notice (and if you didn't good, it's *supposed* to be that way), but I didn't actually get to stop by and play any machines until just past midnight. Before that point, I was dealing with show issues including helping to coordinate food, some tent stuff, and so on. It's all good, but the larger it gets, the tougher it becomes for me to manage it all without going nuts. That's a big part of the hard cap on tickets for it.
I did get to play machines with my son on Saturday though. For anyone who says the show is crowded, I walked in and watched him play Star Wars Arcade for a while, played the P3 system with him, played a few pins, Ms. Pac-Man, and then SWDE. When it was all said and done, we had waited for two games one player - P3 once and SWDE once. To me, that's what it is all about.
(random note: I have two sons. The 1 year old was not with me for this time, although I spent a while playing Outrun with him on Sunday )