(Topic ID: 246337)

Metroid Pinball

By TheArrrrrcade

2 years ago


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  • 382 posts
  • 66 Pinsiders participating
  • Latest reply 31 days ago by JagDaniels
  • Topic is favorited by 100 Pinsiders

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    There are 382 posts in this topic. You are on page 7 of 8.
    #301 3 months ago

    This is so amazing! Need to go back and read your entire journey

    #302 3 months ago
    Quoted from Scandell:

    This is so amazing! Need to go back and read your entire journey

    Thank you! The journey isn't quite over yet but it's close!

    #303 3 months ago

    Good work as always

    #304 3 months ago
    Quoted from TheArrrrrcade:

    I believe McSquid is using Spraymax 2k in a can: https://pinside.com/pinball/forum/topic/the-spraymax-2k-auto-clear-in-a-can-club

    Thanks! The CNC machine for the playfields is at my local maker space. They have a big Shopbot that I can use. When I need metal cut then I send it out to an online laser cutting service and bend it myself. I do any welding at the maker space.

    This is correct spraymax 2k

    #305 3 months ago

    Looks perfect! Unfortunately the center art was not ready in time so this is placeholder art

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    1 week later
    #306 3 months ago

    Time to make some progress!

    Playfield is out
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    Cabinet mounting hardware needs to be changed to Stern/JJP style
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    Getting an idea of how the rails will look. It looks awesome.
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    #307 3 months ago

    All t-nuts installed, top and bottom. Hammer tested.

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    And converted the mounting hardware! This makes me very happy.

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    I'm happy with today's progress

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    #308 3 months ago

    No more foam core back board

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    #309 3 months ago
    Quoted from TheArrrrrcade:

    No more foam core back board
    [quoted image]
    [quoted image]

    I need to do this. I just straight up don't have one.

    #310 3 months ago

    Your game looks awesome

    #311 3 months ago

    Rails by TaylorVA at Reese Rails attached

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    Switched over a lot of the light boards. The 3D printed GI sockets do not fit in the new playfield. My guess is because of clear coat in the holes. Having new ones made and should pick them up in a couple of days.

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    What remains to be transferred...

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    Top side looking bare

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    #312 3 months ago

    What lights are you using for inserts?

    #313 3 months ago
    Quoted from Palmer:

    What lights are you using for inserts?

    Those are the Fast Pinball light boards. They are Neopixel compatible RGBs

    #314 3 months ago

    For the GI lighting I'm using bulb style with custom mounts

    #315 3 months ago

    You could run a forstner bit through the holes instead of doing a whole new 3D print run. All my post holes were too small but the forstner bits make quick and clean work of them

    #316 3 months ago
    Quoted from TheArrrrrcade:

    Those are the Fast Pinball light boards. They are Neopixel compatible RGBs

    Thanks! Did you have to solder the headers on those boards?

    #317 3 months ago
    Quoted from Palmer:

    Thanks! Did you have to solder the headers on those boards?

    You used to but they’ve been shipping with them on, last few orders I’ve made at least.

    #318 3 months ago

    Didn't get as much done today because I had to do some things around the house. But still made progress. Installed all the new light boards and even wired a few up!

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    Installed the subways and scoop

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    I have no idea how the original 3D printed subways survived 6k games. I glued spring steel to the bottom, but still...

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    #319 3 months ago
    Quoted from McSquid:

    You could run a forstner bit through the holes instead of doing a whole new 3D print run. All my post holes were too small but the forstner bits make quick and clean work of them

    It's not like I need to wait too long for them and I have plenty to do in the meantime. The originals were a tight fit anyway and I didn't like the fact they weren't actually easily removable. That was one of the ideas behind doing it this way.

    The scoop was also a much tighter fit this time. Fortunately it still went in.

    #320 3 months ago

    This is remarkable!!

    #321 3 months ago

    Just 3 more lights left to wire up. Received new 3D printed parts and was able to install the GI lighting.

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    Next up is to simplify the light controller wiring. After that I'm hoping everything else goes more quickly.

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    #322 3 months ago

    Looking good! Are you tying 5v and ground into the strings are various points?

    #323 3 months ago
    Quoted from Mbecker:

    Looking good! Are you tying 5v and ground into the strings are various points?

    There are 8 independent strings of 15-30 lights each with their own power, signal, and ground.

    #324 3 months ago

    Lighting is all rewired. I forgot how time consuming that was. Started moving over the lower playfield mechs too.

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    This is definitely going quicker now. Should be working on the top side soon enough.

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    #325 3 months ago

    Decided to do some top side work this morning. I wanted to make sure the slingshots were properly aligned. I'm not sure I fixed the shooter lane exit trajectory, we'll find out. Also the ball just barely nicks the rivet. That's not a problem on the orbit rivets though. Might need some tweaking.

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    #326 3 months ago

    More progress...

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    See? You bash the Chozo ball for Chozo multiball

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    Getting there!

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    #327 3 months ago

    Following, I'm a big fan of the Metroid series, I’m sure to play and beat every new game as it comes out, excited for Metroid dread... but a pin!? Awesome. I’m excited to see your progress

    #328 89 days ago

    Street level is almost done. Only a few things left to go before I transfer over the wiring harness and Fast boards.

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    #329 89 days ago
    Quoted from Chosen_S:

    Following, I'm a big fan of the Metroid series, I’m sure to play and beat every new game as it comes out, excited for Metroid dread... but a pin!? Awesome. I’m excited to see your progress

    I'm also really looking forward to Dread!

    My game should be at Expo this year.

    #330 89 days ago

    Following…

    #331 89 days ago

    Updated the ramp, vacuum formed thanks to Freeplay40

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    This was the old lumpy ramp that I tried to make (and that is in fact a hole in it where it was pulled too thin)

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    #332 89 days ago

    Trying something different for the left orbit switch. The ball could roll next to the rollover and the orbit hit wouldn't register. This MRS rollover from Sonic has a wider detection range than the standard wire rollover. Tests indicate that left orbit hits will register as expected.

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    #333 89 days ago

    Current progress... almost all lighting wiring is complete. All mechs have been transferred.

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    Top side, one more ramp to prepare and install. A couple wire forms to install, one to make. Hoping the light bars will fit without any issues.

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    #334 89 days ago

    this looks incredible TheArrrrrcade , don't know how I missed this thread. Had a quick flick through but will start from the beinning soon and soak it all up.

    well done and inspiring...

    #335 89 days ago
    Quoted from TheArrrrrcade:

    Trying something different for the left orbit switch. The ball could roll next to the rollover and the orbit hit wouldn't register. This MRS rollover from Sonic has a wider detection range than the standard wire rollover. Tests indicate that left orbit hits will register as expected.
    [quoted image]
    [quoted image]

    So cool....love these kinds of solutions and helping the homebrew crowd!

    Matt
    M&M Creations

    #336 89 days ago

    Matt and I talked a lot about this one! It looks like it's going to work out.

    #337 87 days ago

    Took inventory of all rubbers when doing the swap

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    #338 87 days ago

    Top side is complete. I don't think the right light bar will fit under the glass but I hope I'm wrong! There are plenty of improvements but I'm paranoid that it won't shoot as good as the last version.

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    The second ramp is looking good.

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    Also made good progress on the underside. Hoping to get it into the cabinet tomorrow, but we'll see!

    #339 87 days ago
    Quoted from TheArrrrrcade:

    Top side is complete.

    Just wow! Looking forward to seeing this flip.

    #340 85 days ago

    Wiring is done. The old playfield is stripped. It's ready to go back in the cabinet.

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    #341 85 days ago
    Quoted from TheArrrrrcade:

    Wiring is done. The old playfield is stripped. It's ready to go back in the cabinet.

    Wow that's a load of hardware. Can't wait to see the final version.

    #342 85 days ago

    Testing the light bars. This perspective is lower than the player's. You shouldn't actually see the LEDs while playing.

    #343 83 days ago

    Put the playfield in the cabinet but as expected the light bars did not cooperate. That's what I get for skipping the CAD step.

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    Fortunately I only had to swap out the spacers for different sizes and the glass was able to go on. The dirty glass that I really need to clean...

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    #344 83 days ago

    Getting rid of the Sega latches has improved my quality of life. I can actually work on the game easily now...

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    #345 83 days ago

    She lives! I accidentally wired up some LEDs in the wrong order. Those light shows were just slightly off... Also plugged in two coil driver plugs in the wrong spots. Took me a minute to figure out why my flipper button was firing the pop bumper.

    Time to code for the missing lights, after upgrading the wiring because 277 lights draws a lot of amps!

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    #346 83 days ago
    Quoted from TheArrrrrcade:

    She lives! I accidentally wired up some LEDs in the wrong order. Those light shows were just slightly off... Also plugged in two coil driver plugs in the wrong spots. Took me a minute to figure out why my flipper button was firing the pop bumper.
    Time to code for the missing lights, after upgrading the wiring because 277 lights draws a lot of amps!
    [quoted image]

    Incredible! Please tell me you will have a mode that has the Kraid’s Lair music…

    #347 83 days ago
    Quoted from R_Coles:

    Incredible! Please tell me you will have a mode that has the Kraid’s Lair music…

    Music is by Metroid Metal/Stemage. I think their version is already in there but if it's not then I'll have to fix that!

    #348 83 days ago
    Quoted from TheArrrrrcade:

    Put the playfield in the cabinet but as expected the light bars did not cooperate. That's what I get for skipping the CAD step.
    [quoted image]
    [quoted image]
    Fortunately I only had to swap out the spacers for different sizes and the glass was able to go on. The dirty glass that I really need to clean...
    [quoted image]

    Did you purposely not make the back end of the strips taller to match the incline of the glass?

    #349 83 days ago
    Quoted from zacaj:

    Did you purposely not make the back end of the strips taller to match the incline of the glass?

    I was trying to keep them lower than the upper playfield. The reasoning being that the back light bar (currently not installed) would be lighting that area and I didn't want color interference.

    #350 82 days ago

    I am in awe...

    There are 382 posts in this topic. You are on page 7 of 8.

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