I continue to work on code during my Monday/Wednesday build streams. Here's an tutorial on getting to and playing Generator Multiball.
The Wrecked Ship has no power when you first enter. To activate the ship (and increase shot values and opportunities) you must first enter the generator room behind the drop targets.
Once in the generator room, start multiball by hitting the orange Energy target. A second ball will launch into play with a generous ball save.
Lock the ball behind the drop target. This now becomes a second captive ball. The game will attempt to keep the ball into play by using the upkicker armature as a post. Before I had implemented this the ball would almost always get knocked into the VUK and the ball didn't remain captured very long.
Hitting the captive balls builds up charge. The drop target captive ball awards charge based on opto hits. The regular captive ball will just build up a little charge at a time.
The scoop will be lit once you drain down to one ball. Hitting it will activate the ship and open the exit door. You are now free to explore the powered up ship.
Here's a video demonstration: