(Topic ID: 246337)

Metroid Pinball

By TheArrrrrcade

4 years ago


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  • 385 posts
  • 68 Pinsiders participating
  • Latest reply 24 days ago by gorgar007
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    There are 385 posts in this topic. You are on page 2 of 8.
    #51 4 years ago

    Starting to think about lights. For inserts I'm using Fast Pinball LED boards. These are WS2812 (Neopixel) serial LEDs. I programmed an Arduino to use as a light tester.

    IMG_20171116_151353 (resized).jpgIMG_20171116_151353 (resized).jpg

    Then checked out how they would look under an insert. Approved! This video does not really capture the colors.

    3D printed a GI light mount. The plan was to wire an RGB bulb through here but that didn't work out. Also this mount is too big. Back to the drawing board...

    IMG_20171118_201957 (resized).jpgIMG_20171118_201957 (resized).jpg

    However this worked! I'm using a 7 LED Neopixel Jewel for the center insert. It will allow me to do directional and other animations in the center insert.

    IMG_20180420_091825 (resized).jpgIMG_20180420_091825 (resized).jpg

    #52 4 years ago

    I was starting to build up a big collection of parts. I finally got sick of not finding what I needed and got to organizing. I love Art Bins for this.

    IMG_20180430_193508_077 (resized).jpgIMG_20180430_193508_077 (resized).jpg

    #53 4 years ago

    I needed a way to detect the ball making the orbit. I started with a standard rollover switch but the ball would skip it too often. Looks like I then tried installing an opto based on that hole in the rail (don't remember that.) Finally settled on a gate. Simple and wide enough to cover the passage.

    IMG_20180607_185710_524 (resized).jpgIMG_20180607_185710_524 (resized).jpg

    I could not find a game which had a one way gate with a switch. So I had to invent one. Now I can detect a full shot through what I was now calling the "secret passage." Please ignore the embarrassing solder job on that switch.

    It was becoming apparent that those blue targets were not hittable. Time to think about how to change that...

    IMG_20180614_193818_094 (resized).jpgIMG_20180614_193818_094 (resized).jpg

    #54 4 years ago

    Viewers of my stream kept asking if I was going to put optos behind my drops like TNA. Have to give the people what they want! Also installing an upkicker rail. This was from Jurassic Park. It sucked but was fine for the prototype.

    IMG_20180510_212944_317 (resized).jpgIMG_20180510_212944_317 (resized).jpg

    I don't like lock stealing. So let's call it a Danesi Mech, not a Danesi Lock. I have other plans for it.

    IMG_20180710_000810 (resized).jpgIMG_20180710_000810 (resized).jpg

    #55 4 years ago

    Meanwhile I was solving the GI issue. Most homebrew pinballs seem to use these Christmas light style strings. Usually they just stick them up through the playfield on their own. That works...

    IMG_20180703_224943 (resized).jpgIMG_20180703_224943 (resized).jpg

    But I wanted something easily removable and interchangeable. This was the mount I decided on. Attach some connectors and you have a standard light to use throughout the game.

    IMG_20180720_172757 (resized).jpgIMG_20180720_172757 (resized).jpg

    #56 4 years ago

    Sketched out an upper playfield idea after watching Jack Danger nudge the ball off the two upper lanes onto the upper flipper while streaming ACNC. A passive bagatelle style upper playfield like a mini Pinbot.

    IMG_20180731_114438 (resized).jpgIMG_20180731_114438 (resized).jpg

    Mock it up with foam core

    IMG_20180804_125237 (resized).jpgIMG_20180804_125237 (resized).jpg

    Add some lanes

    IMG_20180808_190847_925 (resized).jpgIMG_20180808_190847_925 (resized).jpg

    #57 4 years ago

    Next up, the most important part!

    IMG_20180812_193829 (resized).jpgIMG_20180812_193829 (resized).jpg

    This was the REAL reason it won Best in Play! I was the only one who brought a cup holder.

    IMG_20180816_085928 (resized).jpgIMG_20180816_085928 (resized).jpg

    #58 4 years ago

    Starting to think of a cool bridge explodey mech...

    IMG_20180707_103020 (resized).jpgIMG_20180707_103020 (resized).jpg

    I can make it go up/down with this...

    IMG_20180816_121119 (resized).jpgIMG_20180816_121119 (resized).jpg

    #59 4 years ago

    Add another slingshot in the pops to give the ball some more bounce!

    IMG_20180717_194004_271 (resized).jpgIMG_20180717_194004_271 (resized).jpg

    Except I can't use a Stern slingshot. There isn't enough room. Instead I'll use a Williams mech.

    IMG_20180723_181253 (resized).jpgIMG_20180723_181253 (resized).jpg

    #60 4 years ago

    At this point I had started writing more code. I also upgraded Mission Pinball. And I was now getting random coil failures. Super fun when you try to flip and it ignores you. Time to upgrade the computer. The Raspberry Pi 3 is no longer capable.

    Bought an Up Squared board. TNA runs on a normal Up so this should have no problem powering my game.

    IMG_20180813_104932 (resized).jpgIMG_20180813_104932 (resized).jpg

    A brand new fancy desktop

    IMG_20180821_103105 (resized).jpgIMG_20180821_103105 (resized).jpg

    My first time getting over 1 million! Coil failures fixed!

    IMG_20180821_163114 (resized).jpgIMG_20180821_163114 (resized).jpg

    #61 4 years ago

    Technically the audio system hasn't been hooked up to the computer ever. For streaming purposes, this game has a built in HDMI out. I want the sound over HDMI. To hook it up to the amp I need an HDMI audio extractor. So this gets installed and I add some sound effects. Everything works as long as I plug my splitter and extractor into each other in the correct order.

    IMG_20180827_185445 (resized).jpgIMG_20180827_185445 (resized).jpg

    #62 4 years ago

    The foam core mini playfield didn't last very long before it started to disintegrate. Time to make one out of plexi...

    IMG_20180829_185928_086 (resized).jpgIMG_20180829_185928_086 (resized).jpg

    Installed. Much better, you can see everything below it!

    IMG_20180829_212429 (resized).jpgIMG_20180829_212429 (resized).jpg

    #63 4 years ago

    Still wasn't happy with the ramp so I tried a slightly different one. It didn't help too much... (REMOVE THE RED TARGET AND PUT IT THERE!!!)

    IMG_20180924_180621 (resized).jpgIMG_20180924_180621 (resized).jpg

    But it did give me some space to put this guy here. And I got an awesome stuck ball! (It's supposed to appear cracked, I didn't break it)

    IMG_20180928_232401_547 (resized).jpgIMG_20180928_232401_547 (resized).jpg

    #64 4 years ago

    And then I lost my job. I had free time. I used it to teach myself Fusion 360 and started modeling the game, beginning with the mini playfield.

    mini_playfield_capture (resized).pngmini_playfield_capture (resized).png

    #65 4 years ago

    And then moving on to the main playfield

    IMG_20181012_230558_925 (resized).jpgIMG_20181012_230558_925 (resized).jpg

    After designing the bridge I could 3D print the parts that I needed. I could also test it in both up and down positions.

    IMG_20181014_121054_499 (resized).jpgIMG_20181014_121054_499 (resized).jpg

    Experimenting with rails. They basically ended up like this.

    IMG_20181015_234911_296 (resized).jpgIMG_20181015_234911_296 (resized).jpg

    #66 4 years ago

    Speaking of rails...

    IMG_20181021_181240 (resized).jpgIMG_20181021_181240 (resized).jpg

    My plan was to print out a life size copy of the playfield and glue it to a piece of plywood.

    IMG_20181022_142550_696 (resized).jpgIMG_20181022_142550_696 (resized).jpg

    Create this template to make brackets

    IMG_20181022_172244 (resized).jpgIMG_20181022_172244 (resized).jpg

    Cut them apart

    IMG_20181022_172254 (resized).jpgIMG_20181022_172254 (resized).jpg

    I think I needed more than this

    IMG_20181022_182405 (resized).jpgIMG_20181022_182405 (resized).jpg

    Create some templates to make height spacers

    IMG_20181022_154258 (resized).jpgIMG_20181022_154258 (resized).jpg

    And now I have a bunch of parts

    IMG_20181022_201752 (resized).jpgIMG_20181022_201752 (resized).jpg

    #67 4 years ago

    Now that I had tools I could start bending.

    IMG_20181024_152021 (resized).jpgIMG_20181024_152021 (resized).jpg

    Assemble them along the path you want to take. Feed the brass through. Hit it with a hammer when necessary.

    IMG_20181024_162516 (resized).jpgIMG_20181024_162516 (resized).jpg

    Working on the second cross rail

    IMG_20181024_173105 (resized).jpgIMG_20181024_173105 (resized).jpg

    Get help if you need it

    IMG_20181025_141854 (resized).jpgIMG_20181025_141854 (resized).jpg

    Oh look, a little rail that isn't on the whitewood

    IMG_20181025_204743 (resized).jpgIMG_20181025_204743 (resized).jpg

    Changes were made to the design and this rail needs to be remade. I just didn't get it done for Pintastic.

    IMG_20181025_204749 (resized).jpgIMG_20181025_204749 (resized).jpg

    #68 4 years ago

    Continuing to model the game

    cad_playfield_v180 (resized).pngcad_playfield_v180 (resized).png

    Modeled all the lighting.

    cad_lights_added (resized).pngcad_lights_added (resized).png

    Many models of mechs are available on Pinball Makers: https://pinballmakers.com/wiki/index.php?title=Files_Section

    I used these whenever possible. But they didn't have a ton of my parts. I had to model Stern style slingshots, Data East pop bumpers, Drop target mechs, some targets, switches, scoop, trough, probably other things...

    The subways have also been added.

    cad_playfield_underside_v292 (resized).pngcad_playfield_underside_v292 (resized).png

    Modeled the plastics

    cad_playfield_v268 (resized).pngcad_playfield_v268 (resized).png

    cad_playfield_v216 (resized).pngcad_playfield_v216 (resized).png

    And things like the apron and mounting hardware. The side ramp is still horizontal even this late in the design. This is November 2018.

    cad_playfield_v292 (resized).pngcad_playfield_v292 (resized).png

    #69 4 years ago

    Sorry to hear about your job. Hopefully you can find something new soon that you enjoy.
    This Metroid pinball machine has been awesome to follow along with so far. Great theme choice, and excellent work so far!

    #70 4 years ago
    Quoted from sixtyfourbits:

    Sorry to hear about your job. Hopefully you can find something new soon that you enjoy.

    Don't worry about it! I've been working since January. I'm just finally getting around to documenting my build. Also, this was something I enjoyed and I treated it like my job while I had the time.

    #71 4 years ago

    I asked for feedback on my design and MarkInc designer of The Nightmare Before Christmas suggested that the ramp go to the upper playfield. This was something that I had been thinking about doing but he sold the idea when he also suggested moving the small rail to the center of the playfield. I realized I could aim the ramp towards that and it would feed the bridge.

    The upkicker would drop the ball in a better position for nudging.

    Started working on the ramp by modeling the vacuum form mold.

    cad_playfield_new_ramp_mold (resized).pngcad_playfield_new_ramp_mold (resized).png

    This is why my upper playfield is so high up. I originally had the ramp drop the ball onto the playfield over the back rubber. During whitewood assembly I decided it was better to enter at ground level so the mini playfield got raised up.

    cad_playfield_new_ramp_mold_player_view (resized).pngcad_playfield_new_ramp_mold_player_view (resized).png

    And finally as actual ramps. I don't know why the side ramp is yellow in the model. It should be clear. The back ramp was originally designed as a metal ramp which is why it doesn't quite look right.

    cad_playfield_clear_ramps (resized).pngcad_playfield_clear_ramps (resized).png

    #72 4 years ago

    This process is awesome to see, also extremely intimidating. Good on you to learn all this

    #73 4 years ago

    In the model, the guide rails have gaps to let the light through. I have not constructed these yet. I used a quicker method to build them for the whitewood.

    cad_orbit_rail (resized).pngcad_orbit_rail (resized).png

    #74 4 years ago
    Quoted from northerndude:

    This process is awesome to see, also extremely intimidating.

    Thanks! No individual thing in the process is difficult, there are just a lot of things...

    #75 4 years ago

    And now that I had my playfield modeled I joined a local makerspace. They have a 4' x 8' ShopBot.

    IMG_20181210_191948 (resized).jpgIMG_20181210_191948 (resized).jpg

    More than big enough for a playfield, I could even cut a cabinet on it!

    I was trained on it and my first cut was to test my insert hole sizes...

    IMG_20181210_213737 (resized).jpgIMG_20181210_213737 (resized).jpg

    It's a good fit so it's time to do the CAM for the playfield

    cam_charlie (resized).pngcam_charlie (resized).png

    Bought a bunch of bits for the CNC machine and spent a night in the shop.

    After 5-6 hours and here's a playfield. (I didn't take any pictures during that time because I streamed the cut using my phone)

    IMG_20190129_234801 (resized).jpgIMG_20190129_234801 (resized).jpg

    Time to take it home, er, nobody told me it was going to snow... 30 minutes turns into over an hour. At midnight.

    IMG_20190129_235637 (resized).jpgIMG_20190129_235637 (resized).jpg

    #76 4 years ago

    So a "makerspace" is?....

    A club you join with all the tools and junk you need to be creative? do anything? make things in a space?

    #77 4 years ago
    Quoted from northerndude:

    So a "makerspace" is?....

    It's like a club where you pay a monthly fee and they have large tools and workshop areas that its members can use (after taking the necessary training)

    The one I go to has this CNC machine, a laser cutter, welding shop, plasma cutter, full woodshop, glass blowing shop, electronics station. All fun things that don't fit in my house!

    #79 4 years ago
    Quoted from TheArrrrrcade:

    Shooter lane works...

    Did your hand-cut playfield have a shooter lane groove?

    #80 4 years ago

    The whole reason I decided it was time to start modeling the game was because I had started writing rules and did not know where to shoot. It needed inserts. Now I get to glue them in

    IMG_20190204_185704_119 (resized).jpgIMG_20190204_185704_119 (resized).jpg

    Scott Danesi hosted my insert insertion stream with ~40 viewers who I'm sure were *fascinated* by watching glue dry and wood being sanded. Wish I could have shown the game playing then!

    IMG_20190204_234716 (resized).jpgIMG_20190204_234716 (resized).jpg

    I forgot to cut the lip for the star rollover. Needed to fix that. It came out sloppy but it worked.

    IMG_20190207_190836 (resized).jpgIMG_20190207_190836 (resized).jpg

    #81 4 years ago
    Quoted from zacaj:

    Did your hand-cut playfield have a shooter lane groove?

    No, and it bothered me. I'm not sure how I would have cut it by hand.

    #82 4 years ago

    Doing test fits with the cabinet mounting hardware. I didn't commit to a mounting style so the holes weren't in the model. I ended up sticking with the Sega latches. I cut the attachment holes by hand. But screwed up the alignment...

    IMG_20190210_134619 (resized).jpgIMG_20190210_134619 (resized).jpg

    So I had to patch it and redrill when I found the correct spot

    IMG_20190211_182629 (resized).jpgIMG_20190211_182629 (resized).jpg

    And I had to widen the lockdown hook holes a bit. It was slightly off

    IMG_20190210_130437 (resized).jpgIMG_20190210_130437 (resized).jpg

    And it fits!

    IMG_20190210_134547 (resized).jpgIMG_20190210_134547 (resized).jpg

    And latches

    IMG_20190210_134150 (resized).jpgIMG_20190210_134150 (resized).jpg

    #83 4 years ago

    Time to send my baby off to a professional...

    IMG_20190223_122124 (resized).jpgIMG_20190223_122124 (resized).jpg

    #84 4 years ago

    With the playfield off being clear coated, it was time to build some lights and subassemblies.

    IMG_20190218_182244 (resized).jpgIMG_20190218_182244 (resized).jpg

    I need 18 of the GI lights

    IMG_20190226_010817 (resized).jpgIMG_20190226_010817 (resized).jpg

    I had all the parts for the bridge for a while. Finally started assembly.

    IMG_20190228_175344 (resized).jpgIMG_20190228_175344 (resized).jpg

    The 3D printed parts clip into some holes drilled into the acrylic tube.

    IMG_20190228_175704 (resized).jpgIMG_20190228_175704 (resized).jpg

    Cut it to size and it's done. Also built all my light boards, GI lights, and center insert.

    IMG_20190228_233821 (resized).jpgIMG_20190228_233821 (resized).jpg

    #85 4 years ago

    I need to make ramps. It's now March 2019. Pintastic is the end of June. What am I going to do?

    Start by slicing my ramp mold model into 3/4" layers...

    cad_rear_ramp_mold_slices (resized).pngcad_rear_ramp_mold_slices (resized).png

    Then cut them out using the CNC machine! It needs some work before I can vacuum form. Also cut a set of plastics and a new upper playfield.

    IMG_20190303_204433 (resized).jpgIMG_20190303_204433 (resized).jpg

    #86 4 years ago

    And then I had to cut another upper playfield. The rollover switch model I was using did not match the Spooky rollovers that I purchased. The incorrect one is in the front with the correct positions marked off. The one in the back has the correct holes.

    IMG_20190309_211903 (resized).jpgIMG_20190309_211903 (resized).jpg

    And while I'm at it, glue the backbox light strips to some plastic strips. I was afraid it would eventually brush against the TV and short out. This gives it a bit of insulation. I also made one more to install under the backbox in order to illuminate the back of the playfield.

    This is 3/16" PETG plastic. Playfield plastics are 1/16" PETG. The upper playfield has a shelf underneath to make it 1/2" with a 1/8" gap for the screw heads. That makes it the perfect distance to mount switches.

    IMG_20190311_190604_789 (resized).jpgIMG_20190311_190604_789 (resized).jpg

    Lights and switches installed. It's not done yet though. Some design changes were necessary...

    IMG_20190312_000115_1 (resized).jpgIMG_20190312_000115_1 (resized).jpg

    #87 4 years ago

    I went a little nuts modeling every detail on this thing. I need to go back and update it with the new/swapped parts.

    cad_mini_playfield (resized).pngcad_mini_playfield (resized).png

    #88 4 years ago

    Very cool to see the evolution of the game.

    #89 4 years ago

    I finally get back to the rails. The original plan was to use brass so I could solder them together. I failed. They just acted like a giant heat sink so I could not get the solder to stick. So instead I designed and 3D printed some clips. They work but are definitely not a long term solution.

    IMG_20190318_213529 (resized).jpgIMG_20190318_213529 (resized).jpg

    All ready to go

    IMG_20190318_221229 (resized).jpgIMG_20190318_221229 (resized).jpg

    #90 4 years ago

    A bit of Bondo and sanding helps smooth out the back ramp mold. This end up being the first pass, not the final pass.

    IMG_20190413_164510 (resized).jpgIMG_20190413_164510 (resized).jpg

    #91 4 years ago

    Another trip to the makerspace to cut more things...

    IMG_20190414_121020 (resized).jpgIMG_20190414_121020 (resized).jpg

    Playfield rails, ready to pop out

    IMG_20190414_204020 (resized).jpgIMG_20190414_204020 (resized).jpg

    And the side ramp

    IMG_20190414_204530 (resized).jpgIMG_20190414_204530 (resized).jpg

    Both molds together at last

    IMG_20190416_190559_996 (resized).jpgIMG_20190416_190559_996 (resized).jpg

    #92 4 years ago

    Did you join maker space in Nashua or one closer to home?

    #93 4 years ago
    Quoted from Nhpolarbear:

    Did you join maker space in Nashua or one closer to home?

    Technocopia in Worcester: http://technocopia.org/

    #94 4 years ago

    TEN WEEKS UNTIL PINTASTIC. And this shiney, beautiful playfield has arrived...

    IMG_20190418_093231 (resized).jpgIMG_20190418_093231 (resized).jpg

    I can do a playfield swap, manufacture the remaining parts, and write some code in 10 weeks... right?!?

    IMG_20190418_110019 (resized).jpgIMG_20190418_110019 (resized).jpg

    #95 4 years ago

    Time to get to work! First up are the light boards!

    IMG_20190418_234351 (resized).jpgIMG_20190418_234351 (resized).jpg

    I dimpled the playfield using the CNC machine so the light boards align perfectly.

    IMG_20190418_234400 (resized).jpgIMG_20190418_234400 (resized).jpg

    I even have a map of where they all go from Fusion 360

    IMG_20190422_191059 (resized).jpgIMG_20190422_191059 (resized).jpg

    Lights are wired serialy in 5 sections. Left GI, right GI, lower, middle, upper playfields. Each string has their own power tap and is no more than 21 lights each. This helps mitigate some of the problems with serial lighting (which really got an undeserved bad rep after the awful implementation in WOZ) If any light goes down they take less of the playfield down with them. Also the light boards cost ~1$ vs ~35$

    IMG_20190424_164756_1 (resized).jpgIMG_20190424_164756_1 (resized).jpg

    Testing... GI bulbs are installed too.

    IMG_20190423_004603 (resized).jpgIMG_20190423_004603 (resized).jpg

    Looking good. It would be a shame if I had to redo all these lights or something (foreshadowing....)

    IMG_20190426_180452 (resized).jpgIMG_20190426_180452 (resized).jpg

    #96 4 years ago

    This is my new favorite thread. Waiting to share all this until after you did the work is actually an amazing act of willpower. But a lot of fun for us, we don't have to wait long between updates!

    #97 4 years ago
    Quoted from Aurich:

    This is my new favorite thread. Waiting to share all this until after you did the work is actually an amazing act of willpower. But a lot of fun for us, we don't have to wait long between updates!

    Almost the entire build was streamed live on Twitch, so technically I already shared everything the extra slow way

    #98 4 years ago

    With the light system in place I can start to think about transferring mechs. I planned ahead and put everything on its own connector. In theory I just need to unplug things, unscrew them, and move them over. And when everything is gone I can move the wiring harness.

    IMG_20190425_003448 (resized).jpgIMG_20190425_003448 (resized).jpg

    #99 4 years ago

    Most of the mechs are in the back of the playfield so I'll start there. Need to install some of them before I can declare the lights finished.

    Pop bumpers all lit up...

    IMG_20190428_185145_1 (resized).jpgIMG_20190428_185145_1 (resized).jpg

    Say hello to Mr. Scoop

    IMG_20190428_213720 (resized).jpgIMG_20190428_213720 (resized).jpg

    And the coolest upgrade. Lighted drop targets. They can be their own inserts. I stole this idea from modders but in my game the lights can convey game state. Blink red if you want them to shoot it. Strobe green for a lock. Landing strip pattern if the upkicker is open. Etc.

    IMG_20190430_005826 (resized).jpgIMG_20190430_005826 (resized).jpg

    Replace the drop target faces and point some light boards at them

    IMG_20190429_202343 (resized).jpgIMG_20190429_202343 (resized).jpg

    They are mounted on some angled corner braces that I bought at Lowes. They work perfectly.

    IMG_20190429_202400 (resized).jpgIMG_20190429_202400 (resized).jpg

    The progress thus far...

    IMG_20190430_101556 (resized).jpgIMG_20190430_101556 (resized).jpg

    #100 4 years ago

    Here's a video of the drops

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