Cleaned the Meteor targets. Very Dirty, Dirty, Dirty, (Said in an old Grandmother scolding tone) And I did buff the plate that they slide against, along with the rest of the thing! I found one of the pins holding the targets in place was completely gone! I put an apporpriate sized bolt in place since I didn't have a pin of that exact size. It seems to be okay now. There were some other pieces here or there that were every so slightly bent out of shape, so I straightened them, or polished, or whatever I had to do to make it work properly. It is better, but there are still times when a ball will hit a target, usually from the side, and the target won't drop. it's hard to say where the mechanical problem is. These targets are unusual in that they sort of "balance" between the pin connected to the solonoid that the target is resting on, to be pulled out from underneath the target, -or- the ball hits the target knocking the target off that pin.
The more I look into this machine, the more stuff that is broken, or kludged back together when it broke. The flipper coils are in shambles. The Right Flipper, it's base plate is cracked at the middle, the weakest point. They've made this bracket with 22Ga steel, and made the smallest point an OBVIOUS point of failure. So instead of replacing it, they've put some screws on either side of the plate to sort of hold it in place. VERY poor form in my opinion. So, this makes for a wishy-washy flipper, that sticks sometimes, and doesn't have the proper "oomph."
Apparently the "mechanics" working on this liked this method of repair because they've employed it in several other places on the machine. The other flipper, the base of the coil stop, is broken in such a way that only one mounting bolt is still viable. The other one is just gone. They again employed a "helper" screw, right into the bottom of the playfield, angled so it supplies a little bit of force to the back of the coil stop. Again, flipper sticks, has excess play, and low power.
It pains me to find these "fixes" to a game. I guess I can be MILDLY sympathetic (VERY Mildly) because if you only have one game, and you really want to play it, you might be willing to cut some corners. But if you loved the game so much you couldn't wait to play it, you should have ordered the broken parts and had them there ASAP. An early pinball mentor of mine explained that for this reason it's good not to have just ONE pinball game, because when a game is broken, there is no excuse to play it in it's broken state, what USUALLY happens is MORE damage happens from the broken part wigging around, or affecting an adjacent part causing a sort of cascade of broken parts. I'm exaggerating slightly, but I think you see where I'm going. When a machine is broken, it shouldn't be played (abused!) until whatever it is is fixed and in working order.
I've got some pics I took of the Drop targets, as well as the "Helper" screws.
-Brian
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