(Topic ID: 148821)

Meteor drop target memory - working?


By OHMI_Arcade

3 years ago



Topic Stats

  • 11 posts
  • 5 Pinsiders participating
  • Latest reply 3 years ago by setzkor
  • Topic is favorited by 2 Pinsiders

You

Linked Games

  • Meteor Stern Electronics, 1979

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#1 3 years ago

The 'METEOR' drop target bank on a recently acquired Williams meteor isn't behaving as I would expect. On a one player game it resets all of the drop target (up - which I believe is correct). It then drops some of the targets back down. The problem is that the ones that drop don't correspond 100% to the state of the targets at the end of the ball. I guess I expect the targets to remember and mimic their exact state at the end of the prior ball. Before I starts ripping things apart, however, I thought that I would confirm my understanding of the proper operation of the 'METEOR' targets. Can anyone confirm that I have an issue here?... Or maybe I misunderstand how the memory function works. Thanks!

#3 3 years ago

Thanks! I love drop targets but they can be such a pain when they don't work correctly.

#6 3 years ago

Great information... thanks everyone!

#8 3 years ago

It appears that some that shouldn't drop do, in fact, drop and others that should drop don't. I looked at it a bit tonight and it seems that I have at least one switch that isn't registering correctly but that doesn't explain everything. It might be a combination of mechanical issues and switch input issues. I'm going to look more at it tomorrow.

#10 3 years ago
Quoted from setzkor:

Do the "bad" targets drop immediately or after a slight pause? If immediate it sounds like the target is not being held by the metal stop correctly. .

Yes, that's what it does. I think that might be it. Will try to take a look at that this weekend. Thanks!

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