(Topic ID: 134253)

Meteor Club - "We will let you know when the danger is past"


By pinballholder

4 years ago



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  • 1,585 posts
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  • Latest reply 14 hours ago by BertoDRINK1
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You

Linked Games

  • Meteor Stern Electronics, 1979

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#1422 4 months ago

Hey All,

Happy to have just joined the club and have a MET that's acting a little strange. The "O" drop target is not registering consistently. When I am in switch test mode, everything seems fine. All switches work as expected. But when playing a game, the "O" only registers about 50% of the time. In fact, if it's the last drop standing, it never registers and the bank won't reset. Oddly, it seems to work less the later in the sequence that drop is hit. So far, I have not noticed this behavior on any of the other switches.

Any ideas?

#1426 4 months ago

Thanks everyone. I'll go down the path of replacing the switch. At first glance it appears to be working ok, but I understand the potential momentary issue. I appreciate the help...and I know..this is not Metallica.

1 week later
#1478 3 months ago
Quoted from slochar:

Meteor's software has a thread that periodically resets all the drop targets (logically, not physically) so anything that gets missed will get triggered the next go round. This tells me that your O switch is completely not working or maladjusted. When you look into it, see if the gold flashing is missing, if it is you need to replace the switch. No amount of cleaning and adjusting will make it work 100%.
The switch test doesn't actually show you the trigger signal, it shows you a steady state of what's down. (The lowest numbered switch). This is an important distinction for intermittent operation because of the way the machine reads the switches (and decides to trigger) - the machine wants to see: open, close, close and then it will activate the routine to score. On an intermittent switch, it would see open, close, open, close, etc. (or close, close, close), neither of which will activate the switch routine. The switch test takes the first close and displays it.

No joy here at all. I swapped a few leaf switchesd around the and the problem has stayed with the "O". Very weird. If the "O" is the first target to be hit, it works fine. But if it's not the first, it will not sense being dropped.

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