(Topic ID: 51322)

UPDATED: Metallica RULES (how to play pro v. 1.51 rulesheet)

By movingpictures

10 years ago


Topic Heartbeat

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  • 164 posts
  • 57 Pinsiders participating
  • Latest reply 6 years ago by Monk
  • Topic is favorited by 57 Pinsiders

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There are 164 posts in this topic. You are on page 4 of 4.
#151 9 years ago
Quoted from Chambahz:

Frustrating thing is when you're working on a row, and then hit a grave marker. You'll see that you have then moved the spider so need to make your initial row shot once more to continue working that row again.

Or just complete the grave marker set first thing out so you never have to worry about that.

#152 9 years ago
Quoted from Rob_G:

Yes, thanks for the clarification on the rules.
Now if I could just stop airballs off sparky's feet.....
Rob

I can make you a plastic to keep the airballs down. Pm me.

#153 9 years ago
Quoted from Rickwh:

I can make you a plastic to keep the airballs down. Pm me.

Have you got a picture of how you did it? I have some ideas to make one and have some lexan plastic handy here too.

Rob

#155 9 years ago

How i make them, i dont have pics of. But it goes like this

Take your existing sparky plastic out of your machine.
The plastic i use has a white protective cover and a clear protective cover. I use the white side cause it is thicker
I carefully trace around the existing plastic using a black ball point pen.
Dont forget to mark the holes in the plastic.
After tracing the whole thing, i scoot the plastic up some and redraw a line and curved corners in the large opening/front side. I use the width of the existing plastic from the flat part between his legs to the old opening as a guide for how much to scoot it.
Then i just use a scroll saw and a drill press to cut it out. I cut with the scroll saw right on or just inside the line.
Sand the edges with some sandpaper as needed.
Remove the film coverings on each side.
Test fit and adjust
Wipe down with novus 1 and a cotton rag.
Reinstall into game

#156 9 years ago
Quoted from Frax:

"Hey man, it's empty!"
"The snake ate all my loot!"
"Sssssssorry, sucker!"

Ya Ya ,would be awesome !

#157 9 years ago

My friend and I made one this afternoon. This definitely is the solution for eliminating airballs off the feet of sparky. Thanks for the tip.

Rob

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#158 9 years ago

Awesome. Glad it worked for ya!

#159 9 years ago

I'm sure it's been mentioned, but the voice callouts are for coffin multiball while the dmd says casket....

Rob

#160 9 years ago

as for (example) the BDK joker target, or the one from transformers LE, would be nice if STERN produce this plastic to make it available for customers...

(we still can dream/hope)

#161 9 years ago

Anyone installed the 1.6 update? I can't download it although the readme is updated

#162 9 years ago

yep, the code on the STERN page is still 1.51... let's wait, it must be coming

V1.6 - June 5, 2014
===================

- Added "Blackened" (target) mode for collecting all of the band members.
- Added an adjustment to award extra coffins from the captive ball. The
default is "+1 W/ RETURN LANE" which will award 1 extra coffin if the
captive ball is hit within ~2.5 seconds of a return lane switch.
- Corrected some loop logic.
- Lowered 2nd+ combo extra balls from 100 combos to 50 combos. Lowered
the 2nd+ fuel lane extra balls from 40 pistons to 30 pistons.
- Skill shot and super skill shot lamp effects were (occasionally) not going
away when their respective awards were no longer available. (This was
noticeable when the mystery eject was made for super skill shot.)
- Reworked the guitar pick targets rule. Collected band members carry
over from ball to ball. Sets of band members reworked to require more
completions next time around, but not as brutal as before.
- Added settings for snake eject kick and right eject kick power settings.
- Changed the increment for the item requirements for qualifying Crank It
Up from 1-5 to 1-3.
- Added new right eject ramp-up sound for the right eject kickout.
- Added adjustments for the cross magnet and the electric chair magnet so
the user can turn off or lighten the magnet effects.
- Added an adjustment for the number of shots required during the super
jackpot stage of cross multiball to bump the super jackpot multiplier.
The old (hard-coded) default was 4; this has been lowered to 3 to make
it easier to increase the multiplier. (Adjustment range: 2-4).
- Fixed a problem with setting the slingshot power during factory reset.
- The slingshot power was not being updated after the adjustment was
changed in the game adjustments menu -- it was only ever updated at
power-up. This has been corrected.
- Fixed a problem with mystery. The "electric chair" awards were displaying
the coffin icon, and the "coffin" awards were displaying electric chair
icons.
- Increased "Fade To Black" units per level on the PRO from 10 to 15.

3 years later
#163 6 years ago

Thanks!

#164 6 years ago

You are welcome

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