(Topic ID: 51415)

Metallica Pro Drop Target question


By damionrowe

6 years ago



Topic Stats

  • 30 posts
  • 16 Pinsiders participating
  • Latest reply 6 years ago by swampfire
  • Topic is favorited by 1 Pinsider

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#1 6 years ago

Loving the game and hoping someone can clear up a question I have with the drop targets.

Not sure if this is part of the game or not but after I knock all three drop targets and get cross multiball, Immediately following cross multiball, the three drop targets will reset to up, and then every time I get a ramp shot during the remaining ball time the drops will reset, even if they are all up to begin with. Not sure if this is part of the game or part that has yet to be mode/dmd/rule implemented. If anyone else who has played or owned a Metallica pro could chime in, I'd appreciate it.

If it is a drop target issue, I'd appreciate on what to troubleshoot.

#2 6 years ago

played a met pro that was happening on yesterday. The code was 1.06

#3 6 years ago

Mine did that as well. I reseated the connecter going to the drop target sensor board and it stopped resetting. I don't know if that fixed it permanently or if it's a software bug.

#4 6 years ago

Software bug

#5 6 years ago

Bug, talked with Chaz about it.

#6 6 years ago

Good to know its not just me

#7 6 years ago

My inline drop targets many times don't go down when hit square on. If the ball slowly rolls into them they seem to go down better than with a direct hit. Is this what you guys are experiencing as well? Also when I start a ball frequently I've noticed a noise and I see the drop targets looking like there trying to reset and it lasts for 5 or 10 seconds and then it stops doing that. Hopefully this is all fixed with software, but the targets themselves not going down when being hit dead on does concern me.

#8 6 years ago

I noticed on mine that when you hit the drops and it goes down, most of the times you hear the callout MASTER, but sometimes it doesn't do the callout, or maybe it just is being overridden by other sounds, anyone else notice that on theirs?

#9 6 years ago

I would chock most of these issues up to early code

#10 6 years ago
Quoted from Deyanks98:

My inline drop targets many times don't go down when hit square on. If the ball slowly rolls into them they seem to go down better than with a direct hit. Is this what you guys are experiencing as well?

I call this the "Centaur Syndrome". I think what happens is that the force of the ball causes the target to flex, and it snaps back to its original position before it has a chance to fall. I'm sure there's a hack to reduce this, but I only see it on about 5-10% of target hits on Metallica, so it doesn't bother me nearly as much as it did on Centaur.

Quoted from Deyanks98:

Also when I start a ball frequently I've noticed a noise and I see the drop targets looking like there trying to reset and it lasts for 5 or 10 seconds and then it stops doing that.

Go into diags and run the individual switch test. It sounds like you could have a problem.

#11 6 years ago

Wondering if any other players/owners have experienced the drop targets issue. Some people think its code related, others say its a hardware issue

Thanks in advance

#12 6 years ago

I don't know how a drop target not going down could possibly be "code related".

See my post just above yours; it's a well-known problem that happens when a fast-moving ball meets a drop target. Are you seeing this more than 10% of the time?

#13 6 years ago

My issue isn't the drops going down but rather the refresh issue when I hit ramps following graveyard multiball

#14 6 years ago
Quoted from damionrowe:

My issue isn't the drops going down but rather the refresh issue when I hit ramps following graveyard multiball

Oops, sorry. Yes, that could be a SW issue.

#15 6 years ago

I saw this on the middle drop target today? I hammered it from right flipper. Stayed up.

#16 6 years ago
Quoted from Av8:

I saw this on the middle drop target today? I hammered it from right flipper. Stayed up.

Well good and bad news to hear that someone else is having the same problem. Sorry to hear your experiencing this as well. My first two targets definitely seem to be the worst as I've been hitting them solidly and at least 50% of the time they don't go down. Hopefully we can adjust this or there's a fix as when the first one doesn't go down many times it results in an immediate drain down the middle.

#17 6 years ago

Have the same probleme here, middle target seem worst!

#18 6 years ago
Quoted from damionrowe:

My issue isn't the drops going down but rather the refresh issue when I hit ramps following graveyard multiball

That problem appears to be a bug, as confirmed by this post:

Quoted from 2LiveCrew:

Bug, talked with Chaz about it.

I don't know the poster, but a Chaz does support at Stern and Chaz isn't a common name. I like the chances of your problem being fixed with the next update.

Quoted from Av8:

I saw this on the middle drop target today? I hammered it from right flipper. Stayed up.

This is a mechanical issue. Saw it on a new location pro yesterday. All three targets were rejecting shots from the right flipper. On the other hand, the pro at PAGG rarely had the problem. It may be a break in issue. The game at PAGG was hammered nonstop all weekend.

The op was working on the one that was sticking yesterday. He pointed out that it's nothing like the drop target assembly on WOF. Virtually everything looks to be new except the targets themselves. If it was my game, I might try some dry lube. Otherwise, they may (hopefully) just need break in time.

#19 6 years ago

Drop targets seem to reset too frequently on mine also, and on a 2 player game when they reset for next player at start of ball before launch they sometimes score lol. Also not dropping with a firm direct hit at times.... I get that on my acdc bible too sometimes with the cannon shot slamming a a-c-d-c drop target hard and square and doesn't drop.

#20 6 years ago
Quoted from a_derelict:

Drop targets seem to reset too frequently on mine also, and on a 2 player game when they reset for next player at start of ball before launch they sometimes score lol. Also not dropping with a firm direct hit at times.... I get that on my acdc bible too sometimes with the cannon shot slamming a a-c-d-c drop target hard and square and doesn't drop.

This explains why when my friends and I where playing I'd randomly get points before the start of the game as player one. Hopefully like others mentioned these break in as we play them more or there's an adjustment we can do to help correct this.

#21 6 years ago
Quoted from Deyanks98:

This explains why when my friends and I where playing I'd randomly get points before the start of the game as player one.

I've seen this too. This is actually a third different issue. The front drop target is getting phantom hits. You can tell because the display shows you being awarded 2X bonus, but the target stays up (because it wasn't hit).

The targets use some kind of new opto/sensor. The edge of one side of the targets are painted black on top. The opto/sensor detects the changing light. No receiver. Hopefully those sensors aren't buggy. The assembly does look much more streamlined than the WOF assembly.

If my game was getting phantom hits, I would check the target edges and sensors closely. Make sure the part that's black is all black. Use compressed air on the sensors to blow out any dirt or dust.

#22 6 years ago

Happy Memorial Day Weekend Everyone. Sleep Easy.

- - INFO STRAIGHT FROM "THE BORG" HIMSELF - -

I designed a black injection molded part that mounts between the target bank frame and the opto board. The opto then looks down a tunnel that blocks any of the surrounding light. What is happening is after master of puppets multiball there is a light show happening. When the bank resets one or more of the opto switches can get blinded by the flash. When this happens the game thinks one or more of the targets are not up and it tries again to reset even though they are all in the up position. All production going forward will have this part installed including the entire run of LE games. We will issue a kit with this part and two screws for any Pro owners that need it.

You can post this info so everyone will know (as some think it is a software bug.)

- - - - - So there ya have it folks

#23 6 years ago

Hmmm. Mine shipped yesterday. Wonder if I will have it?

#24 6 years ago
Quoted from fattrain:

all in the up position. All production going forward will have this part installed including the entire run of LE games. We will issue a kit with this part and two screws for any Pro owners that need it.

And this is why its nice to be further down the line in production ; )

#25 6 years ago
Quoted from fattrain:

Happy Memorial Day Weekend Everyone. Sleep Easy.
- - INFO STRAIGHT FROM "THE BORG" HIMSELF - -
I designed a black injection molded part that mounts between the target bank frame and the opto board. The opto then looks down a tunnel that blocks any of the surrounding light. What is happening is after master of puppets multiball there is a light show happening. When the bank resets one or more of the opto switches can get blinded by the flash. When this happens the game thinks one or more of the targets are not up and it tries again to reset even though they are all in the up position. All production going forward will have this part installed including the entire run of LE games. We will issue a kit with this part and two screws for any Pro owners that need it.
You can post this info so everyone will know (as some think it is a software bug.)
- - - - - So there ya have it folks

Correct. I just spoke to Pat and Chas at Stern. My game has the problem and Stern is all over it. It's nice to see they are concerned and the fix is underway.

#26 6 years ago
Quoted from Hwawonyu:

And this is why its nice to be further down the line in production ; )

BUUUTTTT...it is sooo hard to be patient,seeing all these posts,vids etc.!

#27 6 years ago
Quoted from grh450:

BUUUTTTT...it is sooo hard to be patient,seeing all these posts,vids etc.!

True!

Luckily..

Quoted from Pinballmike217:Correct. I just spoke to Pat and Chas at Stern. My game has the problem and Stern is all over it. It's nice to see they are concerned and the fix is underway.

#28 6 years ago
Quoted from grh450:

BUUUTTTT...it is sooo hard to be patient,seeing all these posts,vids etc.!

This a very minor problem. Replacing the opto board if necessary will be a two minute fix. This wouldn't prevent me from ordering if I didn't already have the machine.

#29 6 years ago

Am I correct that master of puppets multiball is the same as the grave marker multiball? Also does anyone know the Dropdown target sensor board part number?

#30 6 years ago
Quoted from fattrain:

[John Borg said:] I designed a black injection molded part that mounts between the target bank frame and the opto board. The opto then looks down a tunnel that blocks any of the surrounding light. [...] We will issue a kit with this part and two screws for any Pro owners that need it.

This sounds like it would be pretty easy to install. The target bank is connectorized so you can take it to your desk.

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