UDPATED:
Game has an adult mode, and I heard the announcer say, "How do you like that shit?" after hitting a good shot and after getting the Electric Chair SJ, it said, "Crazy little bastard just gave you a shitload of points!" and when entering my initials for the #1 high score it said, "You think you're hot shit huh?" I like the game, kinda like Iron Man with more going on. Has a lot of flow when you get it going with the ramps, orbits and "meg" shot on the left. At one point I went left ramp, right ramp 5x back and forth in a row. Only things that stop the ball are mystery award scoop and snake for a second, it kicks it right back out. You pick a song on ball 1, choice doesn't seem to affect rules yet. Song changes as you do different things during the game. You want to have the up post enabled as it comes. If you disable it, there is nothing to send the ball to the pops and it will never go there, just will continue around the orbits. Standups are fast, and if you miss it comes back quick like drone targets in IM. Right ramp is very IMish, but no SDTM off it. Left ramp is very IMish as well, but a tighter shot. Ramps don't do much currently but add letters to spell METALLICA for ...And Justice For All (think spelling ROLLING STONES in TRS) where shots are worth more, as well as contributing to combos. For the IM comparisons, Sparky would be like Iron Monger, grave is like War Machine and Snake is like Whiplash for multiballs. The hammer will be very cool in the LE, you can tell how that is going to work. That part is all virtual on the Pro, with green lock lights shinning through the coffin beneath the playfield where the physical balls will be in the LE/Premium. Right now the game is all multiball, if you are not in one, you aren't scoring many points. One last thing that is really nice is the custom font for all the text. It is not your standard cookie-cutter font that is used for text in most Stern games. Also, there is already somewhat of an instant info integrated that shows how many of the different symbols you have hit as well as combos.
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On the plunge, up post pops up for an easy skill shot, 250,000 or hold in left flipper button and go for super skill shot for 350,000.
Pops build points up for the 4 different symbols and have a count down on each. Not sure of the significance yet.
15 captive ball shots to light extra ball at mystery award shot, then 100 for the next EB.
There is a nice "Meg" shot just like from Family Guy on the left hand side that integrates nicely for combos and feeds the left inlane.
Outlanes are brutal. Come all the way open, only two slots to choose from to close them down.
Combos are integrated.
Bonus adds up the shots to each of the 4 symbols.
Rollovers light mystery award shot
Rollovers continue down from pops to inlanes like in IM
Mystery award shot always gives 500k or "Add fuel" (Start multiball, light EB and light lock show up as choices)
F-U-E-L meter is for fuel scoring and can be extended, think Iron Man Scoring in IM. Lit shots add a little fuel to the meter until it is full.
Also a 2x scoring fuel mode where scoring is doubled for 20 seconds.
Hit the guitar pick standups to collect band members and light lock for Coffin Multiball.
Super Jackpots during each of the 4 multiballs light the 4 associated white symbol targets on the playfield.
Hit ramps to spell M-E-T-A-L-L-I-C-A and start ...And Justice For All where you tip the scales by hitting shots and which make the shots worth more points.
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Multiballs: (Mystery award didn't award add-a-ball yet)
Grave- (2 ball) Knock down the sequential drops and hit the cross twice. This does not carry over from ball to ball, so you have to do it all on one ball. Magnet holds ball for MB start.
Snake- Spell S-N-A-K-E- (3 ball) Shoot snake to light snake shots. Shooting a lit shot lights snake. Each shot to the snake mouth awards one letter, light it and shoot to start.
Electric Chair- (3 ball) So many shots to the electric chair lights and then one more to start. Magnet holds ball for MB start. Great intro! Lights everything for jackpots and then hit the jackpots to increase the energy bar and shoot the chair again for super.
Coffin- (4 ball) Shoot guitar pick standups to light lock, then hit captive ball to virtual lock the ball. 3 balls virtually locked to start multiball.
Electric Chair did stack with SNAKE, not sure how many others can be stacked. FUEL can also be stacked and built up with MBs.
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First video is version 1.0 and the second video is the newest code v1.03. Bunch more vids posted in the thread as well.