Awesome. Can't wait to see more color dmd stuff.
Quoted from Meph:
I have a shaker, cliffys, sling & sparky protectors to install but those can wait until tomorrow. Right now I just want to play a few games and take in that new pin smell
Right on man. Did you happen to notice if the cab had the holes pre drilled for the shaker motor?
Mine hit the dock yesterday. Moved in and it's playing fast and furious. I love it!
Like others have said already, you can't go wrong with either one. Does the theme on either one speak to you more personally? Me for example, I used to love Metallica back in the hayday, and i'm not much of a superhero guy. That makes decisions like these easy (had I been looking at both).
Hope you find one. Pinball locator shows about 4 in the boston area, 3 pros and an LE. Don't wait too long if you're looking for NIB. Who knows how long stern will be building them...
I'm trying on the laserific flipper toppers. Only a few bucks, I figured I would try them out. Not completely sold but they might grow on me...
Quoted from cscmtp:
Does everyone's machine have your ball come out of the scoop hole, hit the left slingshot or flipper and then go down the right outlane like almost every time? Granted when it comes at the flipper I can try a soft bounce but when it hits the slingshot there is nothing I can do...very frustrating. Anyone else seeing this? I also get a ton of shots at the scoop that bounce out...
I generally didn't notice this enough to be a problem, but regaining control of the ball after the mystery eject is always a little hectic on my machine...
I think a metallica code wish list would be a good thing to put together. With sales doing this well, they might just deliver...
Does anyone have a quick list of songs that are not tied to modes? What are the safe songs to swap?
Anyone else have an issue where sometimes 2 balls are ejected into the shooter lane? They seem to almost come out simultaneously and it only happens once every 5-6 games. Hard to track down the cause since it's irregular.
Quoted from MrDucks:
Did you contact Stern and did they do anything for you? I've had mine for two weeks today and had the same thing happen, and it appears there are two more chips below there about to come off..
Sorry for the darkness of the pic, it didn't seem to show very well with the flash on
Mine had this chipping problem as well. Happened after only a handful of games. Stern is aware of the problem and are taking care of customers.
Are there adjustments to help the ball not bounce off the orbit post?
90% of the time, it bounces back instead of stopping the ball and dropping to the pops.
I would add that if you get bounce backs from the orbit post, consider a metal replacement. It helps a great deal.
PRO V1.64 - April 23, 2015
- Seek & Destroy mode has been changed so it now awards 1 cross,
1 snake, and 1 electric chair each time one of the main shots (left
loop, cross lane, left ramp, right ramp, right loop) is made when
lit. This allows progress towards lighting "Crank It Up" during
Seek & Destroy. This rule change also solves the problem of not
being able to light the snake to collect SNAKE letters during
Seek & Destroy, since only a shot on the playfield would allow this.
- Boosted Seek & Destroy scores from 750k to 1M (seek shot) and 375k
to 500k (regular shot).
- Added lamp status on the sparky lamps for electric chair multiball
and battery mode that indicate progress toward lighting the super
jackpot and completing the mode, respectively.
- Added art to the combo high score to date display effect in the
attract mode. Changed the font for the combo award and the combo
- Increased lady justice "big value" score.
- Added design team members to the default (factory reset) HSTD.
- Increased the display/lamp/sound priorities for the multiball modes
(Coffin, Cross, Electric Chair, Snake). Previously, these were the
same as Fuel/Seek & Destroy, which caused interference. The priority
for Coffin was set to something higher than Cross/Electric Chair/Snake,
as Coffin is rare to get, and alternates between shots and the captive
ball (so there will be opportunity to see Cross/Electric Chair/Snake
effects on the shots when Coffin is available on the captive ball).
- Changed the names of the diagnostic buttons (these are translated now).
- Fixed a problem with the mystery sound effect not coming through due
to higher priority sound effects from previous effects taking too long
to finish up.
- Removed track #4 from outlane drain sound so big effects will not get
- Fixed text running off the display.
Additional updates: PREMIUM V1.64 - April 23, 2015
- The coffin magnet was not honoring the "disabled" adjustment. This
has been corrected.
I'm sure this has been covered alrwady somewhere in this thread, but I'm very pleased with the results of adding a couple flexable leds underneath the snake. Makes noticing when the snake is lit easier...
Quick video of it in action.
Quoted from TOK:
Adding a green flasher to the spot behind Snake makes a world of difference. I also added a blue LED (can't remember if its a flasher or not) behind the captive ball. Since they're both white by default, you can't tell what the hell is going on when they're flashing. The colors do a nice job of separating them.
Good ideas. I'll be considering this for sure.
Quoted from Jeff_PHX_AZ:
What are the lights connected to? I tried pausing to see where you tie into at. Like the idea and want to do this. Thanks
There is a z connector for the green "feed the snake" light. I simply wired up two more lights, tapped into that connection, and made a connection at the end of the line to reconnect the orriginal "feed the snake light". Does that make sense? If you pause at 45 seconds, you'll see a white connection with a red stripe on it. That's the one. Take a look under your PF, it will only take a moment to find it.
Here was my shopping list not including wire:
Quoted from DadofTwins:
Picked up a NIB pro led last Friday. Only played this game a handful of times before. Heard how great it is from everybody and figured I would take a chance on it. Must say the game is pretty sweet. Still don't really know what I am doing on it, but it is a blast to play and family and friends think it's the best in the lineup. Looks phenomenal and I can't wait to add some things to it.
The papa tutorial is pretty great for learning the multiball modes and how to get to crank it up...
Finally got a chance to add a couple of flexy leds to my piston targets. Decided to go green and i'm pretty happy.
Has anyone added a couple leds to the mystery scoop on their own? I don't usually buy "kits" but this one seems like a tough spot to get lit well...
Quoted from northvibe:
where do you find time?! I seem to ADHD and try to buy other things to fix then forget the pins are in the house
I break it down the process and enjoy it while I have a glass of wine or beer at the end of the night. Don't rush it. I'll wire up the fixtures then install the next night. Half an hour here and there is all it takes...
They're not bad, just different and not necessarily better. Probably just a learning curve. Low cost is low risk at least
I would go with the official stern rev. b shaker. Pinball life has a good price on it.
Don't get caught up in "more shake = better". It's not. The stern motor gives plenty of rumble. I would be surprised to hear anyone say they wished it had more.
I'm having a problem with the ball ejecting and bouncing back into the trough. I have the metal trough protector on the side of the shooter lane.
The ball bounces back into the trough on top of the next ball, and then two balls eject.
Anyone have experience with this?
Quoted from LOTR_breath:Here is a code addition that would be cool. Lady Justice seems to be missing something. How about when the mode starts, you are awarded an add-a-ball for every 5 combos done during the mode.
I like this!
Also, how about the option to cash in, or bank your mystery bonus? Quick left or right flip.
I don't like starting seek and destroy since it clears out and starts over. Can we get seek and destroy, and not have it reset?
Happy birthday to me. I'm a novice player so this beats my previous gc by over 100 mil. Watching football drinking beer and playing pinball. Can't beat days like this.
Give them a call and ask. This was around the time they had a big batch of bad PF's go out. Don't be demanding, and just see if they can offer anything. Even a unpopulated PF so you can have a spare for a rainy day.
Got Smart DMD running in my Met Pro. I couldn't be happier. Cheap(er) and it was an easier financial pill to swallow one piece at a time (got a couple of parts for christmas too! )
Any do-it-yourself type people out there, go for it. It was fun.
Quoted from Pinballerchef:
What LEDs can you guys recommend on the four large inserts (the mode inserts)
Colors look a bit washed out on a cell phone, but I went with the cointaker 555 2-LED White Blue Red Orange.
I also added a socket and bulb, so each insert has two bulbs. One near the top of the insert, one near the bottom.
Quoted from Pinballerchef:
Ahhhhh ok nice. Two bulbs makes sense bc I've had 2 LED bulbs in there and it never lights up the inserts all the way....looks like crap. Thanks!!
I added these to the existing wiring. Fast and easy.
Hold down the left flipper on ball launch. The post remains down and the ball orbits. Then one shot will light up for several seconds. If you hit it, it activates the hurry up.
You'll love it. Good decision. It's proven and code is top notch. Lots to see yet on gb.
It feels like the ball save grace period is a smidgen shorter with the new code. Have I gone crazy?
Anyone interested in a haunted met pro?
Woke up this morning to my met pro with a ball locked behind the grave marker drop targets. WTF?
1. That should never happen.
2. I would have noticed if that happened while playing the night before
3. The game started, no problem, without going into ball search with only 3 in the trough before I noticed.
So my game is clearly haunted. Cliff???!!?
For the pickier pinsiders, I've designed a drop in mod that drastically reduces the light bleed around cross inserts. Check them out. Thanks
Quoted from northvibe:
Mmmm sometimes? If it is a fast clean shot. I think I remember when this was first talked about and I had my game and didn't think it did it enough to warrant the new post but....mmmm I still may do this.
Exactly. On both orbit shots, if the post is up, it should come to a dead stop, then roll into the pops. If it doesn't happen often, probably not a big deal.
Glad they worked out for you! Same here. I'm the only one that will notice it, and my wife thinks we're all crazy
I've been getting a lot of questions about availability for premium and LE models. With the light boards, and one insert tucked partially under a subway, there is a completely different design in the works. I'm tweaking the design with the help of j_m_ to get it perfect. Thanks for all who have inquired. I'll update once completed. It's a slow process since I do not have a premium machine to work with (and of course, life/work has been getting in the way).
I've tweaked my design for the mod on the cross insert for Premium/LE. Installation requires loosening of the subway, but I've tweaked it so you shouldn't have to remove it completely.
So for those that are bothered by the excess light surrounding the Crosses, here's your mod (https://goo.gl/3F7d31). Orders placed today should go out tomorrow, otherwise, the rest will go Monday.
Quoted from delt31:
can someone remind me what is considered a "reject" with the plastic post? I'm not following if I'm having the same issue. I do know that the orbit shots are stopped quite often and then the ball will go into the pops.
Reject is when you hit the post, and the ball bounces off of it and sends it back down the orbit. Hitting the post, stopping the ball, and dropping it into the pops is the intended design.
Quoted from Mikedenton49:
If one is a fan of the metal, has been to the shows, and generally rocks that shit out regularly,
That's me. Several shows under my belt. This is probably a dream theme that happened before I was even into pinball.
I'm a big fan of the pro. Played premium once on location and was happy I didn't spend the extra cash.
That being said, this debate is old. The reason being is that both the premium and pro are fantastic fucking pinball machines. You can't go wrong with either.
Guide to buying Metallica pinball:
If money is no object, play both and choose which you like better.
If you are conscious of the money spent on pinball, play both and choose which you like better. Weigh the pros and cons...
If money is tight, play both and choose which you like better. Take into account the probability of divorce and factor that into your decision...
Quoted from Rensh:
Of colordmd needs an update it is expected that also Smartdmd needs an update. Sounds reasonable to me.
Can confirm, SmartDMD needs an update.
Wow, I love this update though. I got out of battery, and all of my arrows were lit red. It was strange, I could still lite a blinking arrow, but all others remained on. Any ideas?
Hey guys, sorry for disappearing on these. Work/School/Kids and a few other things have gotten in the way. I was finding myself unable to get them out in a timely manner.
1. Woody, please send my your mailing address again.
2. I'll have these up in the market section by the end of the week. I have a bunch made up, but want to pre-pack them so I don't run into issues getting them out on time.
3. If you have access to a 3d printer, let me know. Happy to send my files over.
Quoted from Mikedenton49:
Yeah whatever happened to that guy and those???
I'm that guy!
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