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Quoted from jandrea95:[quoted image]
Thank you. I'm finding it a little hard to make out. Can you tell which side the diode band is on. It also almost looks like you have a second wire on the backside of the switch, towards sparky
Someone at stern had a brain fart when they built this game. Three diodes were flipped or they put the wire on the wrong side of the diode. Was getting annoying starting multiball on drains
Quoted from Who-Dey:Did you just get it NIB?
Nah, but I'm fairly confident from talking with the original owner they didn't do this to the game. Someone posted of the same issue 6 years ago. I guess fairly easy thing to screw up but you'd expect to to be caught during QC.
Quoted from Electronmagic:I contacted them and unfortunately the sparky wire mod has been discontinued.
So has anyone made their own sparky helmet wire mod? And if so, how did you make it?
Check out what adafruit sells. You can make your own in any color pretty easily. Wire it to the voltage near the coin door and you're all set. You'll have to cut and cap the wire to the length you want. Then just use a blow dryer to set some curls in the El wire. I did something very similar for my walking dead
MVIMG_20200211_193137 (resized).jpgQuoted from embryon:OK on the hunt for a solution. As mentioned previously my game has begun to start tombstone mball by itself during random games. It seems to happen while the ball is in the pops. I thought it may be. Symptom of when the strobing was happening so I waited until I installed a 400v Bridge rectifier. Strobing seems to not happen atm but this phantom mball can occur.
Like I said it seems to start while the ball is in the pops and possibly whole the first target is down.
Any ideas where to start? I'm thinking of reinstalling the code first off but would love to keep my high scores. Or is there anything to look at re the targets or pops? Update it happened while loading the hammer so pops got nothing to do with it. Also notice my game will auto launch the ball sometimes when I walk away. Last time I noticed it thought a target was hit while the ball was sitting in the shooter lane. In diag it shows sw grave marker down activated but no targets switches activated in this case and yet it goes into mball
My game did something similar. I would always trigger a graveyard hit when the ball went down the right inlane or outlane. Figured it was a switch column issue because they were all in the same column. My issue was diodes that were not in the correct orientation. Go to switch test as suggested and see if the graveyard closes when other switches are pressed. Then check diodes if they are on the same string
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