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Quoted from Scott8806:[quoted image]
You know his name is Kirk. Right. It looks like it says kirt. Maybe it’s just the font.
I know the guy who made the mod is sending me a replacement,which i will paint and replace with the new one.It was sent straight to chuck in Florida aka "Modfather".to paint. Didnt really catch it till it was shipped to me. The topper is still very early on and is very much a work in progress at this point still.
Quoted from Hayfarmer:Where did you have that printed? Looks good
Collage.com, fleece blanket 30x40.
Try this link. It does have a small white line at the top left side, if you want to edit it out of the image.
Quoted from John-Floyd:Quick shout to Tilt Graphics for this awesome new shooter. Very solid and looks outstanding with great detail! Thank you for the quick delivery.
[quoted image]
Sold out already?
Quoted from Scott8806:My right out lane went out last night ,i check3f it no power .Opened the back box L 18 is lit up . Does that mean i blew a transistor
[quoted image]
What do you mean, your outlane "went out"?
Yeah, I found it in the schematic. L18 is just an indicator that +5 volts is present in the reset circuit. What quit working, the outlane switch?
Not getting any power to them at all .I did just install the total light show but that should not effect them the left side is working fine.
Quoted from Scott8806:Not getting any power to them at all .I did just install the total light show but that should not effect them the left side is working fine.
It must have. Were they working before the install?
Hasn't this pin been giving you a hard time since you bought it?
No actually its been rock solid so far . It was a 2016 build date and must of had a bad playfield,.because in 2017 stern sent him a new one,which is still solid .Yes before the install they did work,I just dont know what to check ,to see why its just that one side that will not come on .everything else works
Quoted from Scott8806:None of the GI lights on the far right side are working thought it must be a fuse. After looking though they all look good
[quoted image][quoted image][quoted image]
Just need to retrace the install.
On a better note, got sparky moving in the topper.Im about half way there with this. I have purple 6 volt lights coming in till the UV lights are back in stock.Hopefully the Uv strips will be back in soon,purple is only about 75 percent UV .My spot lights should be in next week.Will show it again when its about done.,
Its coming just slow. Not getting the effect without the UV lights,sparky was the micro fogger, just running out of room in the topper lol.
Hey gang, buddy sold his LE and decided to also part with this beauty. Custom painted Sparky designed and signed by Dirty Donny himself. This Sparky was never installed in a game and has lived in the shipping packaging it came in since completed.
This would be an ultimate collector’s piece. He is looking for 1250 obo. Please DM me with any questions or offers. He also has artist proofs posted of the original backglass artwork from Dirty Donny as well. Let me know if you would be looking for a bit of wall art. Thanks gang!
3ABD1349-5376-4188-9F44-B1DC220E1C39 (resized).jpeg9B10D2E2-BBAB-4C40-B6D5-815AE67CFFCA (resized).jpegAB73A4F7-712F-47FF-AC1D-FE67F2DE05F1 (resized).jpegB6B0B6C9-5383-4A84-9D11-57D342FDBE7F (resized).jpeg
Added over 2 years ago:Sold
$1250?!? pinflation is running wild. those were $400 from donny himself (and I think that he still does them from time to time)
I know I got mine from something like the 3rd of 4th run that he did
If anyone has the instructions for installing the Creeping Death Light Rail mod, I'd greatly appreciate if you would pm me a copy.
Thanks.
Quoted from Rjbdmdmd:does anyone know where i can get replacement spinners mine are warped from heavy use. I'm having a hard time finding the part and part number.
thank you
[quoted image]
I would check Pinballlife and Marco.
met parts (resized).JPGQuoted from dgposter:If anyone has the instructions for installing the Creeping Death Light Rail mod, I'd greatly appreciate if you would pm me a copy.
Thanks.
Check YouTube out,I'd bet there's someone installing that mod.
reviving the Christmetallica thread for fun
https://pinside.com/pinball/forum/topic/christmetallica-a-christmas-sound-mod#post-5993417
Quoted from Rjbdmdmd:any one have an extra sparky or recommendations on repairing a broken foot?
[quoted image]
My worst nightmare. Sparkys are hard to find.
Question: Been off pinside for quite some time now and haven’t played much either. Just getting back at it again.
I had been using the old code v1.7 with my high score of 1.2 billion and just updated tonight to v1.8. Love this version way more by the way. First game I put up 4.9 billion and almost made it to the 2nd EOTL. I’ve seen people say you don’t have to go through all the CIUs to get to the 2nd EOTL. Can someone explain to me how you do that without completing them all the 2nd time through? I know it’s probably been covered here before but there’s to many pages to go through.
Quoted from Rjbdmdmd:any one have an extra sparky or recommendations on repairing a broken foot?
[quoted image]
Jb weld.
Short version: An update for anyone that has an intermittent Snake switch issue: Just replace the switch.
Longer version: I've had an issue for a year or so where the Snake switch will register the hit in order to eject the ball, but it wouldn't consistently count towards the Snake multiball. This drove me nuts, because if the switch activates for one I couldn't understand why it wouldn't trigger the other. Well, here's why: Using the switch test I determined the ball would trigger the switch but only for a split second. I don't know why this matters, but whenever it did that it would only trigger the eject and not count towards multiball. New switch, problem solved.
Quoted from arcyallen:Short version: An update for anyone that has an intermittent Snake switch issue: Just replace the switch.
Longer version: I've had an issue for a year or so where the Snake switch will register the hit in order to eject the ball, but it wouldn't consistently count towards the Snake multiball. This drove me nuts, because if the switch activates for one I couldn't understand why it wouldn't trigger the other. Well, here's why: Using the switch test I determined the ball would trigger the switch but only for a split second. I don't know why this matters, but whenever it did that it would only trigger the eject and not count towards multiball. New switch, problem solved.
That's a common problem on this game that's typically resolved by adjusting the switch.
Quoted from arcyallen:This drove me nuts, because if the switch activates for one I couldn't understand why it wouldn't trigger the other.
Janky programming.
Quoted from snakesnsparklers:That's a common problem on this game that's typically resolved by adjusting the switch.
I've adjusted that switch more than every other switch on every other machine I've ever owned...combined!
Quoted from arcyallen:I've adjusted that switch more than every other switch on every other machine I've ever owned...combined!
Mine came right out of the box with that issue and it was very frustrating for me since the switch seemed to be working fine in switch test! Luckily mine hasn't need much adjustment since I initially fixed it.
Hey guys, just joined the club and already managed to do something stupid. Was hooking up the adapter for some cabinet lights and didn't realize that the z connector on the adapter was flipped the wrong way (doing this hungover did not actually help). Anyway, killed the power immediately when it was obvious something was wrong but not fast enough, and now the machine has no sound. Everything else seems fine. Fuses all tested ok, so I'm assuming I'm humped and something on the cpu/sound board got toasted. Any thoughts?
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