(Topic ID: 50762)

Metallica owner's thread


By swampfire

6 years ago



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There are 17146 posts in this topic. You are on page 297 of 343.
#14801 1 year ago

Success. There were actually 3 bent legs! I removed the chip, straightened the legs, reinstalled and it’s updating now. Really strange that I’ve never had a problem updating before and have never touched that boot chip. Thanks snakesnsparklers !

#14802 1 year ago

My wife played the first game with new code. She got 2 CIU modes and got her highest score yet with a 142 mil. I love that she can play the game with a better chance to get a high score now. I know most of these changes could have been achieved by changing the settings, but I hate straying from the factory settings. Excellent update.

#14803 1 year ago
Quoted from Monk:

but I hate straying from the factory settings

Yeah I usually wait for the factory to change my settings for me. Haha. This game is much more fun when CIU modes are easier to achieve.

#14804 1 year ago
Quoted from jorant:

Yup. I guess I was used to the old code where you got one no matter what. So thanks for confirming that.

That's the biggest change I've noticed so far and now extra ball is defaulted to 15 blown pistons rather than 10, so I think it is more work now that it is working correctly . I was hoping it would be easier to collect the extra ball there, alas, now you need to fire into the pop's even more, which is cool cause now I'm shooting the orbits more than before but the bounce back on the left orbit... even though I have the metal rod and I've adjusted the angle on it, annoys me even more now!

#14805 1 year ago

Another "undocumented" update I believe was the ramping of the volume... I just swapped out my tournament button for a DIY external volume mod and noticed that I had to push the volume button one-press-per-volume number, I couldn't just hold it down like on my TWD where holding down the volume button allows the sound to ramp up or down accordingly. After the update, it now ramps! Yeah!

(https://pinside.com/pinball/forum/topic/twd-club-only-walkers-not-welcome/page/138#post-4565536)

#14806 1 year ago
Quoted from yzfguy:

As seen across the world in every gameroom containing a Metallica!
[quoted image]

Metallica LE #199.

1119182116 (resized).jpg
#14807 1 year ago
Quoted from Roostking:

Metallica LE #199.[quoted image]

Sweet Off Road machine! The MET's okay too, I guess

#14808 1 year ago

I loved racing on Off Road!

#14809 1 year ago

Sweet! Thanks Stern!

#14810 1 year ago

Updated and briefly fiddled with some of the new features. I like some of the new ease of play and while the 1 hit cross makes more sense to guest, I can see this one being an easy multiball now. I cant play mine until my wire form is painted and by then I think my new rings will be here and I'll have to do that as well. I so excited they put this update out but of course it's the week where my game is out of commission.

#14811 1 year ago
Quoted from Graysonsdad:

Updated and briefly fiddled with some of the new features. I like some of the new ease of play and while the 1 hit cross makes more sense to guest, I can see this one being an easy multiball now. I cant play mine until my wire form is painted and by then I think my new rings will be here and I'll have to do that as well. I so excited they put this update out but of course it's the week where my game is out of commission.

There's probably a difficulty setting for this too, but I have not looked.

Rob

11
#14812 1 year ago

Lyman is the bomb dot com. I had an unreleased version of this code since last year, but he's added WAY more stuff even since then. He really conscientiously tries to make games he's worked on the best they can possibly be, and it's very much appreciated.

#14813 1 year ago
Quoted from vireland:

Lyman is the bomb dot com. I had an unreleased version of this code since last year, but he's added WAY more stuff even since then. He really conscientiously tries to make games he's worked on the best they can possibly be, and it's very much appreciated.

Hell yes It is, thanks Lyman!!

#14814 1 year ago

Any reliable ways to save audits and/or high scores via any 3rd party utilities?

#14815 1 year ago
Quoted from mrgregb123:

Any reliable ways to save audits and/or high scores via any 3rd party utilities?

Doubtful, other than writing your high scores down and then manually importing them via Pinball Browser. I don't see it happening for settings so you would just want to write down what settings you changed and re-apply them. There are some new settings added in this update so some of the existing settings are moved to different numbers. The mystery scoop eject setting now has both time and power adjustments for example and may need some tweaking to act exactly like before.

#14816 1 year ago
Quoted from mrgregb123:

Any reliable ways to save audits and/or high scores via any 3rd party utilities?

The problem with high scores is that they aren't really accurate across versions due to rule changes.

#14817 1 year ago

I kinda like the scores resetting, gives novice players a chance to get on the board and feel good about themselves. In fact with thanksgiving coming up I should reset all my games.

I record my personal GC's here on pinside so I always have my own personal record.

#14818 1 year ago

I have some good news and some "bad" news about the update.
Since I already have my met opened up I decided to cheat my way through some modes and get to end of the line.
The good news,
After achieving (not completing) End of the Line, the song is selectable from launch. I turn off the pin and disconnected power. I was worried it was a running reward. It stay as an option indefinitely.
The bad news,
ColorDMD WILL need a patch. Most animations and text are intact......until you reach end of the line. The text prompts aren't coloured, the scoring has weird colour issues and the animations have errors.
Other than a needed color dmd update, all seems well. Great update

#14819 1 year ago
Quoted from Graysonsdad:

I have some good news and some "bad" news about the update.
Since I already have my met opened up I decided to cheat my way through some modes and get to end of the line.
The good news,
After achieving (not completing) End of the Line, the song is selectable from launch. I turn off the pin and disconnected power. I was worried it was a running reward. It stay as an option indefinitely.
The bad news,
ColorDMD WILL need a patch. Most animations and text are intact......until you reach end of the line. The text prompts aren't coloured, the scoring has weird colour issues and the animations have errors.
Other than a needed color dmd update, all seems well. Great update

Hopefully dmod is aware of this and will have it corrected. Thanks for the info! I have never made it to EOTL but it seems more achievable with the new code so I may get there.

#14820 1 year ago
Quoted from snakesnsparklers:

Hopefully dmod is aware of this and will have it corrected. Thanks for the info! I have never made it to EOTL but it seems more achievable with the new code so I may get there.

they're aware

#14821 1 year ago

Of colordmd needs an update it is expected that also Smartdmd needs an update. Sounds reasonable to me.

#14822 1 year ago
Quoted from WackyBrakke:

I kinda like the scores resetting, gives novice players a chance to get on the board and feel good about themselves. In fact with thanksgiving coming up I should reset all my games.
I record my personal GC's here on pinside so I always have my own personal record.

I also liked resetting my scores so my wife and kids have a shot at putting their names in the machine. I use iScored to record all of my and everyone else's personal high scores. If you any of you haven't tried it out yet, I recommend looking into it.

#14823 1 year ago

Leaving the group guys! Replacing with a Dialed in and Iron Maiden. The day I knocked game down new code comes out... go figure. Maybe, I need to that to Ghost Busters too.

Enjoy
Peace out

#14824 1 year ago
Quoted from nitrojcrawf:

Leaving the group guys! Replacing with a Dialed in and Iron Maiden. The day I knocked game down new code comes out... go figure. Maybe, I need to that to Ghost Busters too.
Enjoy
Peace out

You're missing out. Those are both amazing games too. Ran out of room?

#14825 1 year ago
Quoted from Rensh:

Of colordmd needs an update it is expected that also Smartdmd needs an update. Sounds reasonable to me.

Can confirm, SmartDMD needs an update.

Wow, I love this update though. I got out of battery, and all of my arrows were lit red. It was strange, I could still lite a blinking arrow, but all others remained on. Any ideas?

#14826 1 year ago
Quoted from jorant:

You're missing out. Those are both amazing games too. Ran out of room?

It has just run its course. Not played much any more. Always been a huge Maiden fan! I still have room. I had a friend looking for one so helped him out. Still new enough if I do miss it I can find one.

#14827 1 year ago
Quoted from snakesnsparklers:

For all of you with custom music mixes that need to make them again here are the new song locations as they changed from v1.7 to v1.8:
Battery-No change
Blackened-No change
Creeping Death-No change
Enter Sandman-1.7: 0x16B, 1.8: 0x16C
Fade to Black-1.7: 0x1B4, 1.8: 0x1B5
For Whom the Bell Tolls: 1.7: 0x1EA, 1.8: 0x1EB
Fuel-1.7: 0x211, 1.8: 0x212
Master of Puppets-1.7: 0x24C, 1.8: 0x24D
One-1.7: 0x290, 1.8: 0x294
Ride the Lightning-1.7: 0x315, 1.8: 0x319
Sad But True-1.7: 0x367, 1.8: 0x36B
Seek and Destroy-1.7: 0x3AD, 1.8: 0x3B2
End of the Line-1.7: 0x3FB, 1.8: 0x402
Unforgiven-1.7: 0x43C, 1.8: 0x445

The Topic Index (key post) with the Request numbers and song times has been updated to the V. 1.80 changes. Every song's request number has changed, and the request numbers are different for the pro vs. the Prem/LE. Request numbers are used rather than script numbers because the "master" request number will cover every possibility for where a song or sound byte starts in the game. I've quoted the changes below, but anyone can easily find the original post in the key posts at the top of each page.

Quoted from Sparky:

Added today: Code Update 1.80
490 Battery: 5:10
605 Blackened: 6:38
716 Creeping Death: 6.34
787 Enter Sandman: 5:30
860 Fade to Black: 6:56
914 For Whom the Bell Tolls: 5:09
953 Fuel: 4:29
1012 Master of Puppets: 8:32
1080 One: 7:24
1213 Ride the Lightning: 6:35
1295 Sad But True 5:23
1365 Seek and Destroy: 6:50
1444 End of the Line: 7:51
1511 Unforgiven: 6:26

Added today:
V. 1.80 Prem/LE
493 Battery: 5:10
608 Blackened: 6:38
719 Creeping Death: 6.34
790 Enter Sandman: 5:30
863 Fade to Black: 6:56
917 For Whom the Bell Tolls: 5:09
956 Fuel: 4:29
1015 Master of Puppets: 8:32
1083 One: 7:24
1216 Ride the Lightning: 6:35
1298 Sad But True 5:23
1368 Seek and Destroy: 6:50
1447 End of the Line: 7:51
1514 Unforgiven: 6:26

#14828 1 year ago

Double update for me.... Code and Translite

MVIMG_20181120_204420 (resized).jpg
#14829 1 year ago

Just installed the new code. I feel like it certainly makes End of the Line feel like more of a possibility. I'm enjoying how the grave marker default is now one less shot. Doesn't sound like much, but that multiball is now 20% easier. Also enjoying the new lighting effect with the hammer. I'm sure as I play more I'll discover more things to love, but that's my initial take after a few games on 1.80.

#14830 1 year ago

I heard a cool new guitar riff when finishing Fade to Black! You rock Lyman!

#14831 1 year ago
Quoted from LOTR_breath:

I heard a cool new guitar riff when finishing Fade to Black! You rock Lyman!

In the settings you can select the end effect for completing any CIU.

Rob

#14832 1 year ago
Quoted from Rob_G:

In the settings you can select the end effect for completing any CIU.
Rob

Which setting is this? And will changing the setting preview the sound? Haven't gotten the time yet to try out the new code.

#14833 1 year ago

Picked this up on sunday...new to the club !!

God this machine is just epic....think it will stand in my gameroom till i die

20181118_174740 (resized).jpg
#14834 1 year ago
Quoted from November:

Picked this up on sunday...new to the club !!
God this machine is just epic....think it will stand in my gameroom till i die
[quoted image]

It's not at full awesome potential. Needs a colorDMD.

#14835 1 year ago
Quoted from vireland:

It's not at full awesome potential. Needs a colorDMD.

this^

#14836 1 year ago

How many of you have the creeping death rail flashers? I've considered them for a while. Is the side art a must with these?

#14837 1 year ago
Quoted from snakesnsparklers:

How many of you have the creeping death rail flashers? I've considered them for a while. Is the side art a must with these?

Yes, the side art reacting to the light is what makes the mod awesome. I love it.

#14838 1 year ago

This new code seems to hand out extra balls like crazy. I swear I had 4 or 5 extra balls on my final game last night. Default settings too. Ended with a score of 590 million.

#14839 1 year ago
Quoted from Jakers:

This new code seems to hand out extra balls like crazy. I swear I had 4 or 5 extra balls on my final game last night. Default settings too. Ended with a score of 590 million.

It has made some of the extra balls more attainable for sure, mainly the Combo one being cut in half, blown Piston has increased to 15 by default I believe but now you can score 3 Blown Piston's in a single shot... the regular 10 shot to the coffin remains the low hanging fruit IMO. Not sure how you got the other two though.

#14840 1 year ago

Uploaded the new code and had the best game of my life. I thought surely there must be a glitch.
Cruised right through all the CIU's and smoked EOTL. Not sure what the big change is yet, but what used to be 100M point games are now 500.

20181120_092517 (resized).jpg
#14841 1 year ago
Quoted from Mikedenton49:

Uploaded the new code and had the best game of my life. I thought surely there must be a glitch.
Cruised right through all the CIU's and smoked EOTL. Not sure what the big change is yet, but what used to be 100M point games are now 500.
[quoted image]

Fucking fuck!

#14842 1 year ago
Quoted from Jakers:

This new code seems to hand out extra balls like crazy.

I noticed this as well. I think I had 3 EBs on my first game after the update, seems slightly excessive but maybe it was a fluke.

#14843 1 year ago
Quoted from Mikedenton49:

Uploaded the new code and had the best game of my life. I thought surely there must be a glitch.
Cruised right through all the CIU's and smoked EOTL. Not sure what the big change is yet, but what used to be 100M point games are now 500.
[quoted image]

You really blew it up good!!

#14844 1 year ago
Quoted from snakesnsparklers:

I noticed this as well. I think I had 3 EBs on my first game after the update, seems slightly excessive but maybe it was a fluke.

I had the same observation. I think it's the coffin on auto giving them at 10, 30 and 60.

#14845 1 year ago

Its funny how a few tweaks and adjustments in code can make you feel like you have a brand new game again but thats exactly how it feels now. I love this game and im glad Lyman made it a little easier because it definitely needed that. Glad to have this game in my collection!

#14846 1 year ago

Old code

20181101_134955 (resized).jpg
#14847 1 year ago
Quoted from Mikedenton49:

Uploaded the new code and had the best game of my life. I thought surely there must be a glitch.
Cruised right through all the CIU's and smoked EOTL. Not sure what the big change is yet, but what used to be 100M point games are now 500

Not for me... I'm struggling to even get 50M now... My ball keeps draining down both the right and left outlanes; it's like the code opened them up wider than they already were or something. :/

#14848 1 year ago
Quoted from Fezmid:

Not for me... I'm struggling to even get 50M now... My ball keeps draining down both the right and left outlanes; it's like the code opened them up wider than they already were or something. :/

Fuckin' Stern

#14849 1 year ago

Jesus, you guys are getting some crazy good scores. My previous high score was 450 mil or some weak ass crap.

#14850 1 year ago
Quoted from roar:

It has made some of the extra balls more attainable for sure, mainly the Combo one being cut in half, blown Piston has increased to 15 by default I believe but now you can score 3 Blown Piston's in a single shot... the regular 10 shot to the coffin remains the low hanging fruit IMO. Not sure how you got the other two though.

Combo EB is still at 20. It was the champion score that dropped to 10.

The Blown Piston EB still seems nearly impossible on default settings. It takes a minimum of 5 fuel lane hits in addition to a lot of time spent in the pops. I changed the piston inserts to stay lit between balls and at least that feels obtainable.

The CUI mode completion sounds are great. You can hear the two new additions in the service menu -> game specific settings -> #56. Nice to have new snake callouts. What a great surprise code update. Made my KISS and GB super bummed though.

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