(Topic ID: 50762)

Metallica owner's thread


By swampfire

6 years ago



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There are 17191 posts in this topic. You are on page 125 of 344.
#6201 3 years ago
Quoted from yzfguy:

It's not the pop bumpers you need, it's more chances at the rollover inserts above them to earn better mystery awards.

The pops are just fluff points

#6202 3 years ago
Quoted from gweempose:

I disabled it on my IM. I hated the fact that the skill shot required zero skill. I also have it disabled on my Tron.

MET has a super skill shot when you hold in the left flipper off the plunge. The pops skill shot is not worthy.

#6203 3 years ago
Quoted from Pinballerchef:

MET has a super skill shot when you hold in the left flipper off the plunge. The pops skill shot is not worthy.

The pop roll over switches are worth the most points in super skill shot

#6204 3 years ago
Quoted from centerflank:

The pops are just fluff points ...

Doesn't everyone deserve a good "fluffing" now and then?

#6205 3 years ago
Quoted from centerflank:

The pop roll over switches are worth the most points in super skill shot

Hitting the pops and not passing go is not a super skill shot off the plunge.

#6206 3 years ago
Quoted from gweempose:

Doesn't everyone deserve a good "fluffing" now and then?

I expected more from a varsity letterman.

Quoted from Pinballerchef:

Hitting the pops and not passing go is not a super skill shot off the plunge.

I'm not really sure what you are talking about but hitting the lit rollover switch for the lanes feeding into the pop bump area is the highest scoring super skill shot

#6207 3 years ago

I thought the "super skill shot" was into the mystery scoop

#6208 3 years ago
Quoted from Jaybird815:

I thought the "super skill shot" was into the mystery scoop

It's a whole bunch of things, Sparky, hammer, snake, ramps and out lanes, scoop but the rollovers I mentioned are the most points

#6210 3 years ago
Quoted from centerflank:

I expected more from a varsity letterman.

I'm not really sure what you are talking about but hitting the lit rollover switch for the lanes feeding into the pop bump area is the highest scoring super skill shot

Pretty sure the highest scoring skill shot is holding the left flipper and plunging around the loop and then shooting the piston lane.

#6211 3 years ago
Quoted from 85vett:

Pretty sure the highest scoring skill shot is holding the left flipper and plunging around the loop and then shooting the piston lane.

I'll have to play a bunch tonight and test that out!

#6212 3 years ago
Quoted from centerflank:

It's a whole bunch of things, Sparky, hammer, snake, ramps and out lanes, scoop but the rollovers I mentioned are the most points

I don't know how many points the lit lane/"super skill shot" are worth, but hitting the super skill shot with the lit lane seems more valuable in the long run to advance to crank it up.

#6213 3 years ago

Whatever it is I can't wait to pick mine up

#6214 3 years ago
Quoted from MrDucks:

I don't know how many points the lit lane/"super skill shot" are worth, but hitting the super skill shot with the lit lane seems more valuable in the long run to advance to crank it up.

If I remember right the rollovers are worth 2mill or more? I really don't pay that much attention, seems like a lot of work. I guess I could take the glass off and really test it all out.....

Does each super skill shot multiply points if you hit the same one for each ball? So if you hit the rollovers successfully every time it's 2 then 4 then 6mill?

#6215 3 years ago
Quoted from TOK:

Wait... Unless I'm misunderstanding, you're disabling it for the wrong reason. There is nowhere else for the left side to go. The problem is with it bouncing the right shot back down the lane instead of stopping the ball to drop into the pops.

I assumed the post was meant to not only send the right loop shot into the pops, but the left as well. So are you saying the left loop shot is meant to reject back down the left side? If so then it is definitely doing its job.

#6216 3 years ago

It is supposed to take a shot from the left orbit and direct it down to the pops. My stock plastic post almost always came back down the left. Metal replacement has not come back on the left yet.

#6217 3 years ago
Quoted from rawbars:

I assumed the post was meant to not only send the right loop shot into the pops, but the left as well. So are you saying the left loop shot is meant to reject back down the left side? If so then it is definitely doing its job.

Correct. Great description on Pinball News.

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#6218 3 years ago

I ran one quick 4 player test with the glass off, each player used the same Superskill shot. The pop rollovers do not say Super skill shot on the DMD when you successfully register the switch

Player1)Pop lane rollovers ball1-1mill, 2-1.1mill, 3-1.2mill

Player 2,3,4 all scored the same with Sparky, Piston lane, and Snake

ball1-500k, 2-750K, 3-1million

#6219 3 years ago

Well according to that first paragraph I guess mine is working correctly.

#6220 3 years ago

Who wrote that up though? Might have just seemed that way to the author when the game was first released. It feels natural when it drops it into the pops too. The metal post still stops the flow, but seems like it is positioned on purpose to let the ball fall down to the rollovers. If the plastic post was meant to block the ball completely ,wouldn't it be positioned right in the middle so the ball can't "fall" down to the pops?

#6221 3 years ago

I think that description on Pinball News is incorrect. A left orbit shot, unless shot in a combo, should be diverted to the pops.

#6222 3 years ago

The pop rollovers lanes skill shot start out at only 250K on the route MET LE game I've played.

The super skill shot (via left orbit) has been worth a minimum of 500K.

#6223 3 years ago
Quoted from Tuna_Delight:

The pop rollovers lanes skill shot start out at only 250K on the route MET LE game I've played.

That must be the value if you aren't holding in the left flipper but either way I guess its not technically a "super Skill shot"

#6225 3 years ago

Yes. SUPER SKILL shot via left orbit only available by holding in left flipper button - correct?

#6226 3 years ago

Is there a Super Skill shot to the rollovers as well?

#6227 3 years ago
Quoted from Tuna_Delight:

Yes. SUPER SKILL shot via left orbit only available by holding in left flipper button - correct?

Correct, otherwise the pop up post always sends to the pop bump rollovers, notice all the inserts light up for all the available Super Skill shots when you launch the ball.....I didn't test the ramps or hammer points but Id guess they are the same.(edit---as the snake/sparky/piston)

There must be something to building up double values during gameplay as I could have sworn Ive hit the pop bump rollovers while in SSShot "mode" and gotten over 2mill for the award.

#6228 3 years ago

Hold flipper to disable post, then plunge to lit skillshot lane w.o moving the light (I think) .. if you can make the right lane with no post or moving the light (just nudging), you get double (2M+)

#6229 3 years ago
Quoted from Tuna_Delight:

Is there a Super Skill shot to the rollovers as well?

Hold in the left flipper and plunge the right rollover is the highest scoring Skill shot. It can progress to over 2.5mil.

#6230 3 years ago
Quoted from metallik:

Hold flipper to disable post, then plunge to lit skillshot lane w.o moving the light (I think) .. if you can make the right lane with no post or moving the light (just nudging), you get double (2M+)

got me by a few seconds...lol

#6231 3 years ago

Anyone notice that the Super Skill Shot doesn't register when it rolls over the Piston target switch? It's lit up, but it never seems to register for the Super Skill Shot, but registers during normal gameplay. Could be a software glitch.

#6232 3 years ago
Quoted from kpg:

Anyone notice that the Super Skill Shot doesn't register when it rolls over the Piston target switch? It's lit up, but it never seems to register for the Super Skill Shot, but registers during normal gameplay. Could be a software glitch.

Maybe it needs to hit the stand up target and not just the rollover?

#6233 3 years ago
Quoted from smassa:

Hold in the left flipper and plunge the right rollover is the highest scoring Skill shot. It can progress to over 2.5mil.

Cool - thanks!

#6234 3 years ago
Quoted from centerflank:

Maybe it needs to hit the stand up target and not just the rollover?

It does. If you do that Double Scoring is lit. You need to hit it again to start it.

#6235 3 years ago
Quoted from centerflank:

Maybe it needs to hit the stand up target and not just the rollover?

What are these roll overs you guys are talking about.

#6236 3 years ago
Quoted from Roostking:

What are these roll overs you guys are talking about.

In the piston lane, above the left flipper to the left of the fuel target/s, has a rollover switch and a stand up target.

#6237 3 years ago
Quoted from centerflank:

Maybe it needs to hit the stand up target and not just the rollover?

Ah yes - can't believe I didn't think of that! Thanks.

#6238 3 years ago

Hold the left flipper for skill shot, soft plunge the ball to the upper right roll over lane to the pops with out hitting any other switches for a x4 super skill shot

#6239 3 years ago
Quoted from rawbars:

I assumed the post was meant to not only send the right loop shot into the pops, but the left as well. So are you saying the left loop shot is meant to reject back down the left side? If so then it is definitely doing its job.

I don't think the post responds to hits on itself, it only goes up/down depending on what other switches were hit. If you look at where its at in the loop, its not possible for a left loop shot to go anywhere but back down the left lane when diverted by the post.

When people are describing an issue with the post, its when the right side bounces off it so hard that it goes back down the right side lane rather than being stopped and dropping through the rollovers back down to the pops.

#6240 3 years ago
Quoted from TOK:

I don't think the post responds to hits on itself, it only goes up/down depending on what other switches were hit. If you look at where its at in the loop, its not possible for a left loop shot to go anywhere but back down the left lane when diverted by the post.
When people are describing an issue with the post, its when the right side bounces off it so hard that it goes back down the right side lane rather than being stopped and dropping through the rollovers back down to the pops.

This is the opposite of what is true on my game. With the metal post installed, he ball comes up the left orbit, stalls and then falls down into the pops.

#6241 3 years ago
Quoted from TOK:

If you look at where its at in the loop, its not possible for a left loop shot to go anywhere but back down the left lane when diverted by the post.

It goes into the pops

Quoted from TOK:

When people are describing an issue with the post, its when the right side bounces off it so hard that it goes back down the right side lane rather than being stopped and dropping through the rollovers back down to the pops.

Nope, left. Well, both really, but left is a massive problem.

#6242 3 years ago
Quoted from yzfguy:

This is the opposite of what is true on my game. With the metal post installed, he ball comes up the left orbit, stalls and then falls down into the pops.

I *think* the orbit post is controlled by the inlanes. Not sure where I read/hear this. There's a "semi random" feeling to the ball's behavior once it happens.

Tried again this morning and the ball can come back down left orbit, or wind up trickling into the pops from the left orbit shot.

From the right, if it hits the post, it'll come down into the rollovers, or if it's got a lot of speed, with come back down the right orbit.

Post is disabled for And Justice For All and I think when shooting all combos.

#6243 3 years ago

Anytime the post activates, the ball should stop and go to the upper lanes/pops. It should never return back the way it came. Installing the metal post helps ensure the ball always goes to the pops.

#6244 3 years ago

If you're plunging the lanes at the top in any fashion during skill shot, then you haven't discovered the super duper skill shot to fast track towards CIU. Now those little 2m points seem worthless.

#6245 3 years ago

Since I didn't see anyone nail all of them, here's the skill and superskill shots:

Skill shot: Plunge lit lane (lane change acceptable), no flippers held

For ALL super skill shots, Hold left flipper to disable up-post, and plunge (hard or soft) and then:

1. One "spider arrow" shot will light all 3 (cross, snake, chair) inserts flashing - make this shot for a super skill shot which will light that lane for starting the coffin hurry up, and adds value to the next SKILLshot (not super AFAIK). This is (imo) the best Super skill due to the huge progression to CIU that is possible.

OR

2. Shoot mystery for super skill shot - this will light mystery if not lit, and I believe add value to the next skillshot

OR

3. Shoot Fuel lane for super skill shot - this will light for 2x scoring, and I believe add value to the next skillshot

OR

4. Shoot Coffin, Snake, Sparky, or Cross for super skill shot - does squat (unless coffin is the shot lit for #1 above) but adds value to the next skillshot

OR (the least well known)

5. Soft plunge the lanes (left flipper held! lane change acceptable) at the top for the lit lane. If you hit the left lane, you get the skillshot value at x2. If you hit the right lane you get skillshot value at 4x.

#6246 3 years ago
Quoted from Guinnesstime:

I *think* the orbit post is controlled by the inlanes. Not sure where I read/hear this. There's a "semi random" feeling to the ball's behavior once it happens.

...

Post is disabled for And Justice For All and I think when shooting all combos

No, inlanes play no role.
Post always comes up unless you are meeting certain mode/combo related criteria. You are correct on combos and AJFA, and I think it might also stay down for Seek and Destroy, and on activating coffin hurry ups but I'm not 100% sure on those.

I don't believe there is any CIU mode that disables it by default (EDIT: think I'm wrong - see below), although you can bring the above mentioned modes in to get the effect.

-1
#6247 3 years ago

Also, as a sad side note, I will potentially no longer be part of the Metallica club in a few hours.

EDIT:
aaaaand Metalica is gone

#6248 3 years ago
Quoted from Purpledrilmonkey:

I don't believe there is any CIU mode that disables it by default, although you can bring the above mentioned modes in to get the effect.

FWTBT disables it by default. I thought ES did, too, but I don't play that one as often.

#6249 3 years ago

I owned a METLE for 3 years, and I've owned a pro since May '15. I didn't change the up-post on either. My results are below:

METLE: Hard left orbit shots always got rejected back down the left orbit lane. All right orbit shots that hit the post made it to the pops; it never hit so hard that it went back down the right orbit lane.

Pro: Hard left orbit shots get rejected about 50% of the time. All right orbit shots make it to the pops.

When I get a reject on the left orbit, and I have (any) inserts lit on that lane, I always wonder if it awards me double the inserts toward CIU? I get the sound effect both times, but I've never checked the insert count. It would be interesting if it did. I would rather have a reject in that case rather than the pops.

#6250 3 years ago
Quoted from Sparky:

FWTBT disables it by default. I thought ES did, too, but I don't play that one as often.

Yeah I started thinking FWTBT did - I remember that mode playing fast. Enter Sandman I don't think does, but I rarely played it as well.

In any case, I can't confirm anything here anymore - Metallica has left the building!

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