Quoted from TheLaw:
I hear that...but to be fair there isn't really a ton of center bashing going on.
Yeah, lot more to it than "hit Sparky over and over", though I guess that's probably the valid tournament strategy if you're looking to maximize points over risk.
I just still love this game, it's like the honeymoon didn't stop for me. It helps that I like the band's old catalog, and the game leans on it pretty heavily.
But really, there's so much to like. Hand drawn art instead of PR collage photoshoppery. Original callouts from the band (which are super cheesy, but they're really grown on me) plus voice acting from one of animation's greats. Cool original toys, now that I've shrunk the hammer I really like it, and Sparky might be a bash toy, but he's got a ton of personality and a great interactive feature. Never get tired of frying the little bastard.
The interactive GI color features on the Prem/Pro are great. Really adds to the mood of the game.
I enjoy how it's not a linear, mode-based game, you can approach it in lots of ways, and there's always a lot to shoot for at any time, you're never trapped or stuck. And that's because it has code from Lyman, one of the all time great pinball programmers.
Has IMHO the best dots to ever grace a DMD game. I'm so stoked on the ColorDMD coming for it. I haven't seen any sneak peeks, but Chris has been teasing me about how good it's going to look. I don't doubt it!
Definitely in my all time top 10.