(Topic ID: 84439)

Metallica 1.51?

By jeffgoldstein2

10 years ago


Topic Heartbeat

Topic Stats

  • 262 posts
  • 90 Pinsiders participating
  • Latest reply 10 years ago by Snailman
  • Topic is favorited by 3 Pinsiders

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#130 10 years ago
Quoted from zucot:

Where's sparky at with a look at the code? I wonder if anything interesting has changed behind the scenes.
There's a band mode champion adjustment that I think may be new.
I'm hoping it's not just one new mode. The concepts for the dots looked cool!

I hope to look at it tonight.

The only thing I'm disappointed with is that RTL starts in the middle of the song during Sparky mb. I had it swapped before this update, and it sounded great with the beginning of the song! I have an idea to fix it, though

#165 10 years ago

When I was running 1.22, I swapped CD with RTL, and when Sparky mb started, RTL started from the beginning of the song, and it sounded great! I love that RTL is included and the options given for Sparky mb in 1.51, but now RTL starts a few minutes into the song and is mostly a guitar solo. Not thrilled about that....so, here are the changes I made:

Swapped CD with RTL
RTL > Four Horsemen
Unforgiven > Shortest Straw
One > ...And Justice For All
Sad But True > Am I Evil?

- I chose to play only RTL on mb setting, and now it starts from the beginning because it's in the CD request slot.
- Shortest Straw plays for 10 secs after match instead of Unforgiven.
- During Lady Justice mode, ...AJFA comes in during a guitar solo instead of One.
- Am I Evil? plays during Snake mb instead of SBT

If the next update ties songs or album titles to the member modes, then I may need to rethink.

BTW, some of the songs I added were a little too long, and I had to fade out. Sucks, but oh well.

#203 10 years ago
Quoted from markmon:

Ya. You're missing a ton. So was I
Here is the general dumbed down rules for seek and destroy:
Shoot a lane. That selects the lane and a blue arrow lights showing the lane is selected.
Then, on the selected lane: shoot sparky, snake, cross to light those three inserts on the selected lane. Now the lane is flashing. Shoot the lane again to get a hurry up on the coffin. Shoot the coffin to compete the lane and lock it. Lock all the lanes to begin seek and destroy. If a lane is selected (blue) and you shoot another non complete lane, the selection arrow moves to that lane instead. Locked lanes stay lit after ball drain. Otherwise, you lose your partial progress on ball drains. Seek and destroy resets the lanes.

I could be wrong, but I thought once you lock a lane that is complete, hitting it again awards snake, chair, and grave markers toward the ciu count.

#211 10 years ago
Quoted from thunderking50:

would make sense if it was like this...once that lane is light and cleared and done for the snd there is one of the insert like the cross insert flashes on hat lane, so if you make it it awards progression to ciu.
Is that what Sparky is saying ?

Once a snake, chair, or grave marker insert is lit on a lane, any hit to that lane counts as a snake, grave marker, and/or chair hit toward CIU. It's like a 3-for-1 shot if all three are lit. You don't even have to hit the actual snake, chair, or grave marker after a lane is complete to light those three inserts between the flippers for CIU. The hammer/coffin, on the other hand, has to be hit for CIU. I think default is 15 on all four. So coffin actually has to be hit 15 times, but technically, snake, chair, and cross only have to be hit once. The insert lanes can be hit instead.

#212 10 years ago
Quoted from Sparky:

Once a snake, chair, or grave marker insert is lit on a lane, any hit to that lane counts as a snake, grave marker, and/or chair hit toward CIU. It's like a 3-for-1 shot if all three are lit. You don't even have to hit the actual snake, chair, or grave marker after a lane is complete to light those three inserts between the flippers for CIU. The hammer/coffin, on the other hand, has to be hit for CIU. I think default is 15 on all four. So coffin actually has to be hit 15 times, but technically, snake, chair, and cross only have to be hit once. The insert lanes can be hit instead.

Clarification: A lane doesn't have to be complete (after hurry-up at coffin) for credit toward CIU. If a lane only has a snake insert lit, you can keep hitting that lane instead of the snake to countdown your snake count for CIU.

2 weeks later
#246 10 years ago
Quoted from zucot:

It's more shots by default. 20 of each item I think.

You can collect those items by hitting lanes with those inserts lit, too (except for the hammer).

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