Just a comment- the LE Snake lock is awesome during multiball. Huge improvement over 1.13. I was able to keep my multi going a lot longer than before.
You're currently viewing posts by Pinsider cpsystem3.
Click here to go back to viewing the entire thread.
Just a comment- the LE Snake lock is awesome during multiball. Huge improvement over 1.13. I was able to keep my multi going a lot longer than before.
Possible bug/ strange behavior: I did a super-skill shot, the timed shots ran out, hit sparky, hit the left orbit, the regular skill-shot lane was still lit. I collected it as my 4th or 5th target, long after the normal time window.
Quoted from Ninefingers:Awesome- can anyone post the update readme?
Pro 1.16 readme:
http://www.sternpinball.com/downloads/MTL_PRO_readme.txt
Prem/LE 1.16 readme:
http://www.sternpinball.com/downloads/MTL_LE_readme.txt
The ball-lock doesn't seem changed from 1.13...
You're currently viewing posts by Pinsider cpsystem3.
Click here to go back to viewing the entire thread.
Wanna join the discussion? Please sign in to reply to this topic.
Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!
This page was printed from https://pinside.com/pinball/forum/topic/metallica-116-bugs-comments-thread?tu=cpsystem3 and we tried optimising it for printing. Some page elements may have been deliberately hidden.
Scan the QR code on the left to jump to the URL this document was printed from.