(Topic ID: 53692)

Metallica 1.13 PRO - Bugs / Observations - post what you've noticed!

By SteveP3

10 years ago


Topic Heartbeat

Topic Stats

  • 55 posts
  • 23 Pinsiders participating
  • Latest reply 10 years ago by sk8ball
  • Topic is favorited by 1 Pinsider

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Topic poll

“Orbit post : Annoying, or Awesome?”

  • Annoying! 13 votes
    48%
  • Awesome! 14 votes
    52%

(27 votes by 0 Pinsiders)

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-1
#2 10 years ago
Quoted from SteveP3:

These are just a couple of things I have noticed since putting on the new code. About 8 games on it so far so not too much to say, but I would like to hear what other people are noticing.
-Orbit post is still a disaster, for me at least. It's just bouncing the ball back at me on both left and right shots; I can generally get some good speed on the ball so it's not doing much but annoying me. I disabled it. Seriously though, why is it still popping up on left orbit shots? Physically having that happen is a poor idea simply based on the mechanical design / placement of the post; it pretty much guarantees rejections on left orbit shots with any degree of speed on them. I think they should have used the controlled gates on this game rather than a pop post. Oh well. Much better again with the post down permanently.
-I don't seem to get JACKPOT callouts on snake multiball - only started it once, but ONE mode was running when I started it. Seemed odd, I enjoyed hearing confirmation of hitting jackpots! Maybe I have an adjustment off / on that I shouldn't?
Please share your observations / bugs etc here!

Quit your bitching Steve. The up post is fantastic the way it is and one of the best parts of the game. You're not being rejected for a left orbit shot. The post is redirecting it back at you for some INTERESTING ball FLOW and combo action.

If you don't want it DISABLE IT = END OF STORY! If Borg wanted a controlled gate he would have used one. Gomez seems to like them and uses several. Go play one of his games.

Metallica is not a game with a controlled gate and should not try to emulate one.

#5 10 years ago
Quoted from Betelgeuse:

I get a snake multiball "JACKPOT" callout. I don't get many rejects back from the left orbit myself, but it does happen here and there. So far my concern with the new code is that you can basically just keep going for the captive ball the whole game, even during multiballs, to build towards and start coffin multiball. Then you can start additional multiballs and keep it going. It's fun stacking the multiballs, but all my good scores today have been when I just kept going for the captive ball.

I feared this would be the result of going back to the captive ball for locks. I wonder if just adjusting the final lock 3 would fix this issue e.g. 5-10-20=35 hits for all three locks.

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