You're currently viewing posts by Pinsider jalpert.
Click here to go back to viewing the entire thread.
STTNG isn't a game that always clicks with people instantly, which is what makes it so great at home. Once you get the Picard maneuver down, you'll realize it's the most fun combo in pinball. Also, STTNG is great because it forces you to play the modes (at least to a certain extent). While the wizard mode isn't the best, if you don't play the modes and collect the artifacts, you will have a really low final frontier score. Some modes even have 2 artifacts like search the galaxy if you play them the right way.
Quoted from Adydar:I found a location for STTNG, I'm going to give it some plays tonight, we'll see what my thoughts are after that.
Those posts are BS, they just don't work and they screw up the game for me. Trying to dial in the snake shot to get it to stick is a pain. The hammer that has so little movement that it looks like a tap is just silly.
Those are my main gripes. They are just so obvious, there was a lack of attention to detail or care on this game, I'm not sure which.
Quoted from smassa:What are the mechanical Flaws on a Met Pro?
Quoted from Aurich:I asked that too. Crickets ...
Quoted from Rum-Z:I can't recall hearing of any mechanical issues on the Met Pro. Maybe he's refering to the hammer/ball lock deal on the Met LE and Met Prem?
Quoted from CaptainNeo:see above.
It's not that I don't want it to stop the ball. I don't want the ball to hit the post then roll back into the orbit and back to the flippers.
I want it to stop the ball and head into the pops like it should.
Quoted from Hudson:On the other hand you can also disable the up-post in the settings if you do not want it to stop the ball...
I guess I don't know how to respond? When a post designed to stop a ball and drop it into the pops inadvertently sends it back into the orbit and to the flippers, I see that as a design flaw. On every Metallica I've played, the snake shot does not work. At best, 25% bounce out, but that's dialed in, tends to be 50%+
Are there METs out there where the posts work and the snake shot doesn't bounce out, I dunno. But having two major shots not working, for me, is enough to say the game has serious mechanical issues.
Quoted from Aurich:So you're not actually listing a bunch of flaws on the Pro.
On LOTR, if you give that post just a little bend, it still fits through the hole and the ball makes contact every time. It's tricky but can be done.
Maybe there is something you can do to MET to make that shot better, I have no idea.
Quoted from CaptainNeo:See LOTR has a metal one, and it does stop the ball which is great for MET, but the right orbit still misses on LOTR. That post should have been twice as big on LOTR I think.
You're currently viewing posts by Pinsider jalpert.
Click here to go back to viewing the entire thread.
Wanna join the discussion? Please sign in to reply to this topic.
Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!
This page was printed from https://pinside.com/pinball/forum/topic/met-pro-vs-sttng-help-me-decide?tu=jalpert and we tried optimising it for printing. Some page elements may have been deliberately hidden.
Scan the QR code on the left to jump to the URL this document was printed from.