Quoted from SolarRide:Keith, it sounds like completing one of the S&D shots (sparky,snake,gravemarker in any order on a red-marked shot, then flashing captive ball), and then continuously hitting that completed S&D shot will get ciu lit quickly:
1. Mark right ramp with red arrow by hitting it
2. hit sparky,snake,gravemarker in any order and then flashing captive ball
3. Keep hitting right ramp over and over (shoot right ramp, bump over to left flipper - repeat) since all inserts are lit on a completed S&D shot except coffin
I haven't played 1.5 so just asking if this will work for quick CIU progression ?
As another neat feature discovered by my son, an entire triplet of inserts can be lit from a super skill shot. Hold the left flipper in, hit one of the 5 major shots and the chair, snake and cross inserts all light up on the made shot ready for single shot for the hurry up.
It is similar to the super skill shot in AFM where 3 inserts can be completed in one shot.
Edit
Sorry...
The way I have it written above is not quite right. What my son and I observed after more games is that when the left flipper is held and the ball launched, ONE of the 5 main shots will have all 3 of the inserts lit up. So you have to pay attention. You can't just hit any of the main shots like in AFM.
Still it is a potentially quicker path to lighting inserts.