(Topic ID: 83153)

Metallica CODE UPDATE is here!!! 1.5 is UP!!!


By Rarehero

5 years ago



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  • 809 posts
  • 201 Pinsiders participating
  • Latest reply 5 years ago by Frax
  • Topic is favorited by 9 Pinsiders

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#45 5 years ago

My only disappointment after reading the notes is it sounds like barely any (or none at all) modes can stack? That'd be a bummer, but I still trust Lyman to know what he's doing and make it a fun game.

#54 5 years ago

Still no band member modes?

#232 5 years ago
Quoted from DeathHimself:

Love that you can stack coffin multiball now with the option enabled.

What do you mean? The default setting allows you to stack any other multiball if you already have coffin started. Are you saying there's a setting to change this to allow more freedom in stacking?

#237 5 years ago
Quoted from DeathHimself:

Go into your settings /adjustment / game and option #13 By default it's off. **Coffin lock MB stacks with other Multiballs.**

Pro? #13 on LE/Premium is Snake lock. Also the default setting on LE is already to allow Coffin mb to stack with others as long as you started it first. Does this setting allow it to stack the other way too?

#241 5 years ago
Quoted from DeathHimself:

Oh shit, yes I have the Pro. Now I'm confused, basically it says "Coffin locks MB/ stack with other MB" by default this was set to no.

That's really odd! You know... after reading the patch notes, I'm pretty sure that is supposed to be off by default.

edit: Nevermind, I thought it mentioned no longer allowing stacking of multiballs in the notes, but it was just in relation to other modes. I wonder if there's a setting to change that as well. I really like the idea of stacking modes.

#245 5 years ago
Quoted from mandelbloom:

Are you guys finding the coffin lock to be any more reliable? Mine still seems to not grab the ball more often than not Thats my only complaint and a real shame!

It's a bit better for me, but still not great. I've also had the magnet release the ball and drain straight down the middle once... that f'ing sucked!

#252 5 years ago
Quoted from gambit3113:

Ok, this game is effing awesome now. Started Crank It Up and played Battery. Hit the scoop and chose CONTINUE. Drained .0012 seconds later.
But I have no clue how I started Crank It Up. Someone explain this to me like I am a 6 year old.

Hit each of the main shots (Coffin, Cross, Snake, Sparky) 15 times to light each insert and then Crank It Up will be ready. Easy enough (to explain) for a 6 year old.

#474 5 years ago

Interesting... I found that "My Apocalypse" is listed in the messages section of the ROM. I wonder if we are actually getting 3 new songs with the update, and that Metallica wanted to have something off of Death Magnetic available to play outside of the wizard mode.

edit: The Four Horsemen is also listed there too.

#705 5 years ago
Quoted from Bearded_Warrior:

Hey guys, I posted thiss yesterday but didn't get a response. Have any of you found this feature adjustment #? I'd like to turn it on so that hits to the hammer during other multiballs aren't wasted.
- Added an adjustment to enable/disable coffin locks during other
multiballs.

Pro only, unfortunately... Although it makes sense why.

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