Quoted from pinballcorpse:Regarding the hammer/magnet does anyone know if everything should be left on default? In a prior readme release there was a recommendation to switch a setting but perhaps that was only if there was an old board?
I don't see the recommendation in the new release notes.
I am seeing more phantom hits now than in the previous code version and I have the new board. So I am wondering do I need to switch something in the feature adjustments like was suggested before.
Per the version 1.2 read me:
- Added adjustments and code to work around certain magnet boards that
have trouble detecting the presence of the ball while the ball is being
held (magnet being duty-cycled). Set game adj. #73 (ABORT HAMMER/LOCK
SW. ACTIVITY) to NO (default is YES) to restore the behavior as it was
in V1.16.
I haven't tried this yet but I plan to today. I had about three phantom hammer drops while playing last night and it wasn't that bad before the update. All in all though, the new code is truly amazing. The lighting effects are spectacular, the added speech and dmd animations are great, and there is just so much to shoot for now. I love Crank it Up mode. Didn't make it to End of the Line yet, but in my second game I put up 214m. I'm not sure why but the game seems easier now. I was nailing the snake's mouth a lot more and the new modes make it easier to rack up points. Lot of depth now. Good stuff.