(Topic ID: 83153)

Metallica CODE UPDATE is here!!! 1.5 is UP!!!

By Rarehero

10 years ago


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  • 809 posts
  • 201 Pinsiders participating
  • Latest reply 9 years ago by Frax
  • Topic is favorited by 9 Pinsiders

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#346 10 years ago
Quoted from pinballcorpse:

Regarding the hammer/magnet does anyone know if everything should be left on default? In a prior readme release there was a recommendation to switch a setting but perhaps that was only if there was an old board?
I don't see the recommendation in the new release notes.
I am seeing more phantom hits now than in the previous code version and I have the new board. So I am wondering do I need to switch something in the feature adjustments like was suggested before.

Per the version 1.2 read me:

- Added adjustments and code to work around certain magnet boards that
have trouble detecting the presence of the ball while the ball is being
held (magnet being duty-cycled). Set game adj. #73 (ABORT HAMMER/LOCK
SW. ACTIVITY) to NO (default is YES) to restore the behavior as it was
in V1.16.

I haven't tried this yet but I plan to today. I had about three phantom hammer drops while playing last night and it wasn't that bad before the update. All in all though, the new code is truly amazing. The lighting effects are spectacular, the added speech and dmd animations are great, and there is just so much to shoot for now. I love Crank it Up mode. Didn't make it to End of the Line yet, but in my second game I put up 214m. I'm not sure why but the game seems easier now. I was nailing the snake's mouth a lot more and the new modes make it easier to rack up points. Lot of depth now. Good stuff.

#371 10 years ago
Quoted from Tmezel:

My hammer is misbehaving. I don't know anything about the new magnet board and if I have it. Mine was built July 2013.

Try setting Feature Adjustment #80 to "NO". This was #73 in the old code.

#619 10 years ago

I noticed this buried in the read me:

- Added an adjustment to enable/disable coffin locks during other
multiballs.

Does anyone know what feature adjustment # this is? I couldn't find it. Also, I'd like to see a 15sec ball save added to the Mystery awards.

#701 10 years ago

Hey guys, I posted thiss yesterday but didn't get a response. Have any of you found this feature adjustment #? I'd like to turn it on so that hits to the hammer during other multiballs aren't wasted.

- Added an adjustment to enable/disable coffin locks during other
multiballs.

#733 10 years ago

^ It's definitely doable. I reached two CIU modes the second time I played with the new code. It's not supposed to be easy though, hence the term "wizard mode". And you don't even have to complete the CIU modes, just reach them. There's also plenty of adjustments to make to the game if it's too difficult for you or if you just want to see it.

#780 10 years ago

How do you collect the "Special" once it's lit in the right outlane?

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