(Topic ID: 83153)

Metallica CODE UPDATE is here!!! 1.5 is UP!!!


By Rarehero

5 years ago



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30
#1 5 years ago

Premium/LE Code:
http://sternpinball.com/downloads/MTL_LE_english.zip

Pro Code:
http://sternpinball.com/downloads/MTL_PRO_english.zip

V1.5 - March 6, 2014
====================

- Synced the motorized grave marker with the grave marker that rises
out of the ground in the display at the start of grave marker multiball.
- Tightened up the hammer sequence. 1.5 seconds of checking for the
ball has been reduced to 1 second (this speeds up the sequence).
Immediately before the magnet is lowered, the magnet is turned on
solid for a little more than a quarter of a second to stabilize the
ball. The magnet should stay on until the ball can be diverted
into the coffin. The diverter is released when there is switch
activity in the coffin lockup after a minimum amount of time (3/4
of a second).
- Added better handling for the release of balls from coffin lockup.

- Top lane skill shot without the aid of the loop diverter post awards
2x value (so a non-post aided right top lane is 4x value).
- Lowered fuel scores.
- Added an adjustment (NO/YES) to add the mode completion bonus points
to the mode jackpot (default NO).
- Added an adjustment to control the relighting of the mode collect
select. The default is EASY which keeps the collect/continue lit for
the remainder of the mode. For those who want a challenge, set the
adjustment to HARD and this will unlight the collect; the 4 items will
have to be collected again to light the collect.
- Some multiballs were allowed to start while a mode was running. This
has been corrected (no multiball during modes, except "The End Of The
Line").
- Boosted up the volume for the "Jack F*ck*n' Pot" speech, which is sent
out for any super jackpot (cross, electric chair, coffin, snake) scored
at 4x.
- Added a short sound for use by the bonus effect (electricity, which was
too long and ran over into the next player's ball, and then some).
- Removed grab and toss random from electric chair multiball super jackpot
award as this is proving to be too much work for the magnet.
- Fixed a priority issue with "extra ball" and "mystery" that was
preventing the mystery award sounds from playing.
- Added more shaker motor effects. Changed some existing effects so they
are better synced with sounds and effects.
- Added sparky coil requests to the "Battery" mode.
- Increased the volume of the hammer hit sound.
- Added face bash sound for snake jaw hit during snake multiball. (This
is a PREMIUM/LE feature but the sound is common to PRO and PREMIUM).
- Mode bonus collect points lowered to 1/4 of the total points scored
during the mode, as the points can be collected multiple times; the full
value was WAY too unbalancing.
- Added mode instructions. These can be turned of by setting the "MODE
INSTRUCTIONS" adjustment to "NO". Mode instructions are off for the
"DIRECTOR'S CUT" install.
- Reorganized the order in which the metallica ramps awards are given.
These are now higher than combos, which they probably always should have
been.
- Modes now keep track of the total number of times "collect" is lit,
which is reported to the mode bonus when lit when the player finally
chooses "collect". This determines the points scored for the shots
made to light the mode bonus at the right eject.
- Metallica ramps mode, Fuel mode, and Seek & Destroy mode songs pick up
where they left off (approximate) when the modes are restarted or end
up at the top of the stack as a result of another mode going away.
- Reworked the "fuel target hit" display effect to include information
about the number of blown pistons to light extra ball.
- Added fuel lane extra ball to instant info. Lowered default number of
combos required to light the combo extra ball from 25 to 20 (extra easy
goes from 15 to 10, easy goes from 20 to 15, hard goes from 30 to 25,
and extra hard goes from 35 to 30).
- Added an audit for mystery. Cleaned up some audit/adjustment display
text.
- Loop post disabled during "Battery", "Enter Sandman", and "For Whom The
Bell Tolls" mode.
- Fixed poor distribution of available shots for the "Enter Sandman" mode
when two or more shots have been completed.
- Added fuel lane extra ball.
- Changed the scoring for skill shot. Making the right top lane scores
double the points vs. making the left top lane. Changed the scoring
for super skill shot. Making a super skill shot increases the value
of the top lane skill shot.
- Added bonuses for collecting the required number of items (grave
markers, electric chairs, coffins, snakes) to light "Crank It Up".
- Increased the default high score for "Lady Justice" from 1.5M to 2.5M.
- Added more speech for combos.
- Shots used to start the coffin hurry-up are now available for points
and to reset the hurry-up value while the hurry-up is running.
- Added a display effect to show the mode selection after both flipper
buttons are pressed OR the mode select screen times out. This gives
the player some feedback, letting them know what mode they selected.
- Added magnet handling for the electric chair hit and multiball awards.
- Electric chair hit speech was being requested such that certain phrases
could be repeated. This has been corrected.
- Cleaned up some flasher entries. The left and right back panel flashers
have 3 flash lamps tied to the coil drive; this was not being reflected
in coil/flasher test and has been corrected. Added "L.E.D." text to the
electric chair spot flashers and the snake flashers, as these are L.E.D.
flash lamps.
- Electric chair hit speech only requested when the feature is advanced.
- Added a new stage to grave marker multiball. When the grave marker
is lit by making 5 shots (initially), shooting the grave marker awards
double jackpot and holds the ball 20-30 seconds (adjustable) for super
jackpot. Hitting the held ball with the other ball(s) in play awards
the super jackpot. While the timer is timing down, the four grave
marker shots (other than the grave marker itself) may be made for
points. These points add to the value of the super jackpot. Completing
all four shots while the timer is timing down increases the value of
the super jackpot multiplier by one. The super jackpot must be collected
to lock in the multiplier. The value of the multiplier is retained
throughout the course of the game.
- Consolidated combo display effect and METALLICA ramps display effect.
The combo display effect now also shows METALLICA letters.
- Cleaned up METALLICA letters and Lady Justice mode. Completing
"METALLICA" scores 2M (base). Scores increased for Lady Justice.
Reworked the start display effect. Added lamp effects. Cleaned up bugs.
The background display effect was showing the low value at the start of
the mode when the large value was available on both shots. Added speech.
Added an audit for the big value. Fixed up a bad frame of art. Score
font now rendered at the base of the scale instead of always at the
bottom. Handled error cases. Timer paused when necessary. Changed the
priority of the sound effects (these were being specified incorrectly).
Added lamps/sounds for the total display effect.
- Fixed up LOTS of beeped speech. All questionable speech that could be
considered "ADULT CONTENT" has been beeped out (including a couple that
came as a request from customers (crazy b*st*rd, for example).
- Added new fuel art.
- Added lamp/flasher blinking to the snake when he talks.
- Added an adjustment to enable/disable coffin locks during other
multiballs.
- Added additional levels to electric chair multiball. Once sparky has
been fried 7 times, all shots are lit for super jackpot. (See the
multiball background display for head count status on progress).
Progress is retained throughout the course of the game.
- Coffin hurry-up start on the loop shots now causes the ball to loop
around.
- Cross magnet ball search now ignores the cross opto switch for a period
of time.
- Added an adjustment to control the slingshot power.
- Added a special sound for draining during coffin multiball.
- Added instant info for mystery.
- Added "The End of the Line" (final wizard mode).
- Added "Crank It Up" modes. These include:
- "Battery" - (beat up sparky)
- "Fade To Black" - (shots/switches advance through thresholds that turn
the playfield darker)
- "For Whom The Bell Tolls" - (progressive shots)
- "Enter Sandman" - (shots change/hide, nightmare)
(need more speech!)
- Items (grave marker, electric chair, coffin, snake) are now recorded for
progress towards lighting the "Crank It Up". Once all items have been
collected (adjustable, currently 15 each), the "Crank It Up" mode select
is lit at the right scoop.
- Added Lady Justice (metallica ramps) champion. Added art to HSTD
displays for the Lady Justice mode and the Seek & Destroy mode.
- Electric chair multiball shot award now adds different meter units based
on the shot that was awarded.
- Fuel bar no longer advanced when a mode is active. Fuel can still be
spelled to light 2X playfield at the piston target.
- Shot features no longer lit or awarded when a mode is active.
- Items no longer awarded when a mode is active.
- Updates during game over no longer kill the game over music.
- Lady Justice mode start display effect is killed any time an award is
given. This keeps the start effect from appearing when it is no longer
relevant.
- Fixed a problem that would cause the wrong music to play when the
coffin hurry-up was started and the song that was selected at the start
of the game was not the music that was playing.
- Added items left to light "Crank It Up" (modes) to instant info.
- Reworked mystery. Completing the top/bottom lanes continues to light
mystery at the right scoop, but if the lanes are completed with mystery
already lit, then the mystery awards will improve. The mystery display
effect will scroll down and show the award at the proper depth on the
skull pile (depth of 1 for completing the lanes 1 time, depth of 2 for
completing the lanes 2 times, etc, down to level 4). The mystery awards
are:
- Points
- Add bonus x
- Hold bonus x
- Metallica letter
- Add grave markers
- Add electric chairs
- Add coffins
- Add snakes
- Light grave markers
- Light electric chairs
- Light coffins
- Light snakes
- Light coffin lock
- Award coffin lock
- Snake letter
- Light coffin hurry-up
- Start coffin hurry-up
- Light 2x playfield
- Add fuel
- Light extra ball
- Added super skill shot. This is available by holding in the left
flipper button when plunging the ball. The following shots are
available:
- Piston target: lights 2x playfield if not already lit/running.
- Left loop, grave marker lane, left ramp, right ramp, right loop:
all are lit for points; one is lit to light the coffin hurry-up.
- Right eject hole: lights mystery if it is not already lit.

#2 5 years ago

SWEETNESS!!!!

All will be forgiven

#3 5 years ago

Great news for the Met owners..

#4 5 years ago

Whaaaat!!! Stuck at work...cough cough.

#5 5 years ago

Nice! Grats Met owners. Looks like a great update!

#6 5 years ago

pinch me. i'm dreaming

#7 5 years ago

88 megs of Lyman goodness.

#8 5 years ago

Wow, good timing, my new pro is supposed to be delivered in 5 minutes!!

#9 5 years ago

next time i expect nothing more then a video which starts with LADIES AND GENTLEMAN...

THE UPDATE!!!! and these are the chances.. 6 full months of wait time.. hard times for the non believers which sold off their games bcuz of the lack of Metallica update.. patience always get rewarded, so here it is.. stern stock (if there was any) just went up 10 minutes ago

#10 5 years ago

That is a massive readme!! Thanks Lyman.

#11 5 years ago

I'm updating while I read the Readme! I'm gonna be late for work but f*ck it...gonna play a few games before I go hehehe

#12 5 years ago

Wow, that is a LOT to absorb!

Has there ever been an update this big from Stern before?

15
#13 5 years ago

Now that's how you write some f***ing release notes.

#14 5 years ago

thxs Stern!

#15 5 years ago
Quoted from Rarehero:

I'm updating while I read the Readme! I'm gonna be late for work but f*ck it...gonna play a few games before I go hehehe

Glad that you have your priority straight. Post your feedback first after the first few games, before heading back to work.

#16 5 years ago

Something's going around. I'm feeling pretty crappy, too!

#17 5 years ago

Fuel lane extra ball. Cool.

#18 5 years ago

Way to go Stern. Happy for all the MET owners!

#19 5 years ago

METLE 10k by Easter! Lol

#20 5 years ago

Yes! So much for my afternoon. Looks like a huge update.

#21 5 years ago

1/8 updated.....C'MON! lol

#22 5 years ago

YEAH... my METLE will eat this now!!!

BSL

#23 5 years ago

"Fixed up LOTS of beeped speech. All questionable speech that could be
considered "ADULT CONTENT" has been beeped out (including a couple that
came as a request from customers (crazy b*st*rd, for example)."

What does this mean? That basically there is no adult content at all since it is all beeped out? Why do this when it could be changed in the settings (family mode)?

#24 5 years ago

Awesome rules with Captive ball magnet, now holding the ball to hit!

#25 5 years ago
Quoted from RobT:

"Fixed up LOTS of beeped speech. All questionable speech that could be
considered "ADULT CONTENT" has been beeped out (including a couple that
came as a request from customers (crazy b*st*rd, for example)."
What does this mean? That basically there is no adult content at all since it is all beeped out? Why do this when it could be changed in the settings (family mode)?

Pretty sure that's what it means....bleeped for family mode.

C'mon lets PLAY this f*cker....no more speculating.

#26 5 years ago

i feel like breakdancing!

#27 5 years ago
Quoted from bigehrl:

i feel like breakdancing!

Headbanging!!!!

#28 5 years ago
Quoted from Rarehero:

Pretty sure that's what it means....bleeped for family mode.
C'mon lets PLAY this f*cker....no more speculating.

Well that would be good news, I read it the opposite, that it was done for non family mode.

Update seems to be taking forever. Doesn't help that I always verify the image first.

#29 5 years ago

Congrats guys!!

#30 5 years ago

Holy Sheats, what an update!!!

#31 5 years ago

Holy longest update list I've ever seen !

#32 5 years ago

Great reason to leave work....NOW!!!

Quick glance at readme says there's a slingshot power fix.

-2
#33 5 years ago
Quoted from Rarehero:

Premium/LE Code:
http://sternpinball.com/downloads/MTL_LE_english.zip
Pro Code:
http://sternpinball.com/downloads/MTL_PRO_english.zip
V1.5 - March 6, 2014
====================
- Synced the motorized grave marker with the grave marker that rises
out of the ground in the display at the start of grave marker multiball.
- Tightened up the hammer sequence. 1.5 seconds of checking for the
ball has been reduced to 1 second (this speeds up the sequence).
Immediately before the magnet is lowered, the magnet is turned on
solid for a little more than a quarter of a second to stabilize the
ball. The magnet should stay on until the ball can be diverted
into the coffin. The diverter is released when there is switch
activity in the coffin lockup after a minimum amount of time (3/4
of a second).
- Added better handling for the release of balls from coffin lockup.
- Top lane skill shot without the aid of the loop diverter post awards
2x value (so a non-post aided right top lane is 4x value).
- Lowered fuel scores.
- Added an adjustment (NO/YES) to add the mode completion bonus points
to the mode jackpot (default NO).
- Added an adjustment to control the relighting of the mode collect
select. The default is EASY which keeps the collect/continue lit for
the remainder of the mode. For those who want a challenge, set the
adjustment to HARD and this will unlight the collect; the 4 items will
have to be collected again to light the collect.
- Some multiballs were allowed to start while a mode was running. This
has been corrected (no multiball during modes, except "The End Of The
Line").
- Boosted up the volume for the "Jack F*ck*n' Pot" speech, which is sent
out for any super jackpot (cross, electric chair, coffin, snake) scored
at 4x.
- Added a short sound for use by the bonus effect (electricity, which was
too long and ran over into the next player's ball, and then some).
- Removed grab and toss random from electric chair multiball super jackpot
award as this is proving to be too much work for the magnet.
- Fixed a priority issue with "extra ball" and "mystery" that was
preventing the mystery award sounds from playing.
- Added more shaker motor effects. Changed some existing effects so they
are better synced with sounds and effects.
- Added sparky coil requests to the "Battery" mode.
- Increased the volume of the hammer hit sound.
- Added face bash sound for snake jaw hit during snake multiball. (This
is a PREMIUM/LE feature but the sound is common to PRO and PREMIUM).
- Mode bonus collect points lowered to 1/4 of the total points scored
during the mode, as the points can be collected multiple times; the full
value was WAY too unbalancing.
- Added mode instructions. These can be turned of by setting the "MODE
INSTRUCTIONS" adjustment to "NO". Mode instructions are off for the
"DIRECTOR'S CUT" install.
- Reorganized the order in which the Metallica ramps awards are given.
These are now higher than combos, which they probably always should have
been.
- Modes now keep track of the total number of times "collect" is lit,
which is reported to the mode bonus when lit when the player finally
chooses "collect". This determines the points scored for the shots
made to light the mode bonus at the right eject.
- Metallica ramps mode, Fuel mode, and Seek & Destroy mode songs pick up
where they left off (approximate) when the modes are restarted or end
up at the top of the stack as a result of another mode going away.
- Reworked the "fuel target hit" display effect to include information
about the number of blown pistons to light extra ball.
- Added fuel lane extra ball to instant info. Lowered default number of
combos required to light the combo extra ball from 25 to 20 (extra easy
goes from 15 to 10, easy goes from 20 to 15, hard goes from 30 to 25,
and extra hard goes from 35 to 30).
- Added an audit for mystery. Cleaned up some audit/adjustment display
text.
- Loop post disabled during "Battery", "Enter Sandman", and "For Whom The
Bell Tolls" mode.
- Fixed poor distribution of available shots for the "Enter Sandman" mode
when two or more shots have been completed.
- Added fuel lane extra ball.
- Changed the scoring for skill shot. Making the right top lane scores
double the points vs. making the left top lane. Changed the scoring
for super skill shot. Making a super skill shot increases the value
of the top lane skill shot.
- Added bonuses for collecting the required number of items (grave
markers, electric chairs, coffins, snakes) to light "Crank It Up".
- Increased the default high score for "Lady Justice" from 1.5M to 2.5M.
- Added more speech for combos.
- Shots used to start the coffin hurry-up are now available for points
and to reset the hurry-up value while the hurry-up is running.
- Added a display effect to show the mode selection after both flipper
buttons are pressed OR the mode select screen times out. This gives
the player some feedback, letting them know what mode they selected.
- Added magnet handling for the electric chair hit and multiball awards.
- Electric chair hit speech was being requested such that certain phrases
could be repeated. This has been corrected.
- Cleaned up some flasher entries. The left and right back panel flashers
have 3 flash lamps tied to the coil drive; this was not being reflected
in coil/flasher test and has been corrected. Added "L.E.D." text to the
electric chair spot flashers and the snake flashers, as these are L.E.D.
flash lamps.
- Electric chair hit speech only requested when the feature is advanced.
- Added a new stage to grave marker multiball. When the grave marker
is lit by making 5 shots (initially), shooting the grave marker awards
double jackpot and holds the ball 20-30 seconds (adjustable) for super
jackpot. Hitting the held ball with the other ball(s) in play awards
the super jackpot. While the timer is timing down, the four grave
marker shots (other than the grave marker itself) may be made for
points. These points add to the value of the super jackpot. Completing
all four shots while the timer is timing down increases the value of
the super jackpot multiplier by one. The super jackpot must be collected
to lock in the multiplier. The value of the multiplier is retained
throughout the course of the game.
- Consolidated combo display effect and Metallica ramps display effect.
The combo display effect now also shows Metallica letters.
- Cleaned up Metallica letters and Lady Justice mode. Completing
"METALLICA" scores 2M (base). Scores increased for Lady Justice.
Reworked the start display effect. Added lamp effects. Cleaned up bugs.
The background display effect was showing the low value at the start of
the mode when the large value was available on both shots. Added speech.
Added an audit for the big value. Fixed up a bad frame of art. Score
font now rendered at the base of the scale instead of always at the
bottom. Handled error cases. Timer paused when necessary. Changed the
priority of the sound effects (these were being specified incorrectly).
Added lamps/sounds for the total display effect.
- Fixed up LOTS of beeped speech. All questionable speech that could be
considered "ADULT CONTENT" has been beeped out (including a couple that
came as a request from customers (crazy b*st*rd, for example).
- Added new fuel art.
- Added lamp/flasher blinking to the snake when he talks.
- Added an adjustment to enable/disable coffin locks during other
multiballs.
- Added additional levels to electric chair multiball. Once sparky has
been fried 7 times, all shots are lit for super jackpot. (See the
multiball background display for head count status on progress).
Progress is retained throughout the course of the game.
- Coffin hurry-up start on the loop shots now causes the ball to loop
around.
- Cross magnet ball search now ignores the cross opto switch for a period
of time.
- Added an adjustment to control the slingshot power.
- Added a special sound for draining during coffin multiball.
- Added instant info for mystery.
- Added "The End of the Line" (final wizard mode).
- Added "Crank It Up" modes. These include:
- "Battery" - (beat up sparky)
- "Fade To Black" - (shots/switches advance through thresholds that turn
the playfield darker)
- "For Whom The Bell Tolls" - (progressive shots)
- "Enter Sandman" - (shots change/hide, nightmare)
(need more speech!)
- Items (grave marker, electric chair, coffin, snake) are now recorded for
progress towards lighting the "Crank It Up". Once all items have been
collected (adjustable, currently 15 each), the "Crank It Up" mode select
is lit at the right scoop.
- Added Lady Justice (Metallica ramps) champion. Added art to HSTD
displays for the Lady Justice mode and the Seek & Destroy mode.
- Electric chair multiball shot award now adds different meter units based
on the shot that was awarded.
- Fuel bar no longer advanced when a mode is active. Fuel can still be
spelled to light 2X playfield at the piston target.
- Shot features no longer lit or awarded when a mode is active.
- Items no longer awarded when a mode is active.
- Updates during game over no longer kill the game over music.
- Lady Justice mode start display effect is killed any time an award is
given. This keeps the start effect from appearing when it is no longer
relevant.
- Fixed a problem that would cause the wrong music to play when the
coffin hurry-up was started and the song that was selected at the start
of the game was not the music that was playing.
- Added items left to light "Crank It Up" (modes) to instant info.
- Reworked mystery. Completing the top/bottom lanes continues to light
mystery at the right scoop, but if the lanes are completed with mystery
already lit, then the mystery awards will improve. The mystery display
effect will scroll down and show the award at the proper depth on the
skull pile (depth of 1 for completing the lanes 1 time, depth of 2 for
completing the lanes 2 times, etc, down to level 4). The mystery awards
are:
- Points
- Add bonus x
- Hold bonus x
- Metallica letter
- Add grave markers
- Add electric chairs
- Add coffins
- Add snakes
- Light grave markers
- Light electric chairs
- Light coffins
- Light snakes
- Light coffin lock
- Award coffin lock
- Snake letter
- Light coffin hurry-up
- Start coffin hurry-up
- Light 2x playfield
- Add fuel
- Light extra ball
- Added super skill shot. This is available by holding in the left
flipper button when plunging the ball. The following shots are
available:
- Piston target: lights 2x playfield if not already lit/running.
- Left loop, grave marker lane, left ramp, right ramp, right loop:
all are lit for points; one is lit to light the coffin hurry-up.
- Right eject hole: lights mystery if it is not already lit.

Holy S$&@! Awesome.

RareHero was right along!

#34 5 years ago
Quoted from RobT:

Well that would be good news, I read it the opposite, that it was done for non family mode.
Update seems to be taking forever. Doesn't help that I always verify the image first.

It states that anything considered questionable has been bleeped ...safe to assume family mode. Words like f*ck and sh*t were bleeped but words like bastard weren't ...so now anything you wouldn't want the kiddies to hear is bleeped. Anyway, I'll verify in a few minutes when this update is done but this is f*cking Metallica, why would it be censored in Adult mode? Family Guy isn't censored in Adult. Sopranos isn't censored in Adult.

#35 5 years ago

Sweet! \m/ \m/

#36 5 years ago

So unless I missed it I didn't see anything in there about using the color changing LEDs to more effect, curious to see if real testing shows them doing more. That's one thing the Premium/LE really has over the Pro, but it may be that Lyman didn't want to lean on them too much.

#37 5 years ago

photo.JPG

C'mon... yeah yeah....

#38 5 years ago

GIDDYUP!

-1
#39 5 years ago
Quoted from Rarehero:

It states that anything considered questionable has been bleeped ...safe to assume family mode. Words like f*ck and sh*t were bleeped but words like bastard weren't ...so now anything you wouldn't want the kiddies to hear is bleeped. Anyway, I'll verify in a few minutes when this update is done but this is f*cking Metallica, why would it be censored in Adult mode? Family Guy isn't censored in Adult. Sopranos isn't censored in Adult.

Harry Reid thought it would be a good idea to clean it up a bit.

#40 5 years ago

Wow sounds great. I've never played this game but want to, especially now. Anyone selling or trading this game around my area??

#41 5 years ago
Quoted from TomGWI:

RareHero was right along!

His faith in Lyman never wavered!

#42 5 years ago

Congrats MET owners

#43 5 years ago
Quoted from Aurich:

So unless I missed it I didn't see anything in there about using the color changing LEDs to more effect, curious to see if real testing shows them doing more. That's one thing the Premium/LE really has over the Pro, but it may be that Lyman didn't want to lean on them too much.

I'll let you know in a sec...but this isn't the last update.

#44 5 years ago
Quoted from TomGWI:

Holy S$&@! Awesome.
RareHero was right along!

He also said there would be an Avengers update.

#45 5 years ago

My only disappointment after reading the notes is it sounds like barely any (or none at all) modes can stack? That'd be a bummer, but I still trust Lyman to know what he's doing and make it a fun game.

#46 5 years ago
Quoted from DCFAN:

He also said there would be an Avengers update.

I stand by that.

#47 5 years ago

Never seen such a huge one

#48 5 years ago
Quoted from DCFAN:

He also said there would be an Avengers update.

and a wheel of fortune update??

#49 5 years ago
Quoted from DCFAN:

He also said there would be an Avengers update.

When a bug fix for the Thor flasher and whatever else comes out I'm going to have to find this post and quote it.

#50 5 years ago

Does this update include the 2 new songs?

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