My Merry Go Round, like many games of the era, uses the 0-9 unit to ring the one point bell. It steps via a switch on the N relay and via a n/c motor 2C.
The issue is when the motor starts up on a five point score, you get one step, then a pause, then three more steps and the cycle ends. The pause is happening because the switch drops into the indent on the C level cam. It then closes again and you get normal stepping.
On my other games of the era that use the unit to ring the bell, the switch is at 4C, which is a long dwell and only drops out at the end of the cycle. The effect of this all is you only get four bells instead of five, but the game scores correctly. I jumpered the switch and now get all five rings.
Why would they use a normally closed switch that they know is going to drop out before it does what it is supposed to do? I have to believe they goofed here?
Thoughts?