Distribution and Copyright
This document may be freely distributed as long as (a) it is not done for profit or financial gain, and (b) it is distributed in its original form (specifically including acknowledgments).
Acknowledgements
Thanks to Seymour-Shabow (Scott, CARGPB #29) for explaining a lot of the rules in his RGP posts, and thanks to Aurich for reviewing this.
Introduction
Medusa has a single-level playfield, but in many ways it plays like a 2-level game. In this document, “Olympus” refers to the area with the 7-bank of drop targets and saucer, bounded by the zipper flippers at the bottom, and the exits at the left and right. I decided that the lower part of the playfield needs a name too. The Colossus stood over the island city of Rhodes until it was toppled by an earthquake, so “Rhodes” seems fitting. In this document, “Rhodes” refers to the lower 2/3 of the playfield, including the two “orbit” shots up the left and right sides.
In terms of scoring, Olympus and Rhodes are completely independent. The upper playfield and saucer don’t contribute anything to the lower playfield bonus, and the lower playfield has no effect on the Olympus bonus. The spinner in the middle of the playfield doesn’t really belongs to either group, so we’ll talk about it first...
Skill Shot, Gorgons and the Spinner
There are 5 lit star rollovers at the top of the shooter lane, each corresponding to one Gorgon insert below the spinner on the playfield. Hitting a rollover at the moment it is lit lights one Gorgon, awards 10,000 points, and adds 3 to the Medusa Bonus. The goal is to light all 5 Gorgons, which takes the right combination of timing and ball speed. A soft plunge generally works best, and also helps the ball stay in the upper playfield, instead of going down the left side.The spinner is worth 500 for each lit Gorgon, up to 2,500 per spin. If the spinner is working well, it can be worth 20-40k for a solid hit, with all Gorgons lit.