(Topic ID: 292694)

Medusa playfield swap

By Mudflaps

2 years ago


Topic Heartbeat

Topic Stats

You

Linked Games

Topic Gallery

View topic image gallery

IMG_1081 (resized).jpeg
FB11344F-6AE6-4834-9E3D-06F62D839A78 (resized).jpeg
939B5944-BE9A-4F0F-AF13-F15BE459C0A4 (resized).jpeg
F9BB1F90-ADD0-40E4-AD06-ADC920A3F080 (resized).jpeg
cb8841c2b7086c6316ed64402f7dca2457ba015d (resized).jpg
DE9FCE7B-21C4-4782-8F16-F4A8853C2B5F (resized).jpeg
32834da4ff23e784ac46d21f4ab14d6f1331fea3 (resized).jpg
image (resized).jpg
image (resized).jpg
image (resized).jpg
image (resized).jpg
9AD21323-B788-4378-9F3A-6C78A6E44B71 (resized).jpeg
61F9A175-F12A-4B8E-B17E-CCB7CDD7A272 (resized).jpeg
7E54A0AD-6B46-48C7-8CB6-BF2738DFE642 (resized).jpeg
07AADB44-BCC8-4BF3-A307-9AF376C91645 (resized).jpeg
A6A68D56-C5DC-429E-BD8E-AAF44C557905 (resized).jpeg

You're currently viewing posts by Pinsider mudflaps.
Click here to go back to viewing the entire thread.

#1 2 years ago

This thread will document my second playfield swap, Medusa. My recent Fathom playfield swap went well, so I’m going to take advantage of having lessons learned fresh in my mind.

Compared to Fathom, which was in good shape, this game is kind of a hot mess. Tons of hacks and the flippers are garbage.

I have a Silver CPR playfield, new plastics, apron, drop targets, flipper rebuild kits, #44 lamp sockets, posts, etc.

I also scored a NOS kickout part that’s hard to come by used by Shield of the Gods. Someone installed a slingshot mech which actually worked fairly well, but I’ll trying to keep this section original.

Like before, I labeled everything under the playfield. This game has less mechs than Fathom but a pretty complex flipper system. I’m nervous about rebuilding the entire mech and all flippers, but too late now.

After the wire harness is off, everything goes in the wash and I pre-drill the CPR playfield.

Playfield:
C53BAC6D-1DB7-4B76-A3A6-2B6560A6451F (resized).jpegC53BAC6D-1DB7-4B76-A3A6-2B6560A6451F (resized).jpeg

Labels:
820EFB7A-DD9C-4B4B-8BDE-3891CCB0E4B0 (resized).jpeg820EFB7A-DD9C-4B4B-8BDE-3891CCB0E4B0 (resized).jpeg

Disconnected mechs so far:
310CA5D8-291B-4E7D-93C5-55380024B8DC (resized).jpeg310CA5D8-291B-4E7D-93C5-55380024B8DC (resized).jpeg

CPR playfield:
8697A43A-89FB-4928-8F00-1D026DE7FCC3 (resized).jpeg8697A43A-89FB-4928-8F00-1D026DE7FCC3 (resized).jpeg

New parts:
AE5B861E-FAAE-4A4C-8663-59821EA4A110 (resized).jpegAE5B861E-FAAE-4A4C-8663-59821EA4A110 (resized).jpeg

NOS part:
image (resized).jpgimage (resized).jpg

I expect this one should take me a month or so barring any disasters.

#3 2 years ago
Quoted from Skidave:

If you have any questions about the Zipper mech, let me know. I rebuilt one for a Bally Fireball that was a total mess.

That would be very helpful, thanks. I’m using pbresource Bally rebuild kits, not original, but hopefully more reliable. I’m sure I’ll be reaching out!

#6 2 years ago

Harness is free. Next is removing the rest of the mechs and cleaning.

DAECB18F-501C-47E2-96AC-51C13557D285 (resized).jpegDAECB18F-501C-47E2-96AC-51C13557D285 (resized).jpegF1C6912D-7B21-403A-ACE5-BC4A8DC206D4 (resized).jpegF1C6912D-7B21-403A-ACE5-BC4A8DC206D4 (resized).jpeg
#10 2 years ago
Quoted from topkat:

THanks for posting. Just curious, I used what I believe is the same blue tape there for labeling a swap, and I had a number seem to just flake off. Did you get any of that ? Perhaps mine was generic and not scotch..
Good luck

It’s 3M painters tape. It survived the wash last time with all labels intact, no problem.

#12 2 years ago

Slow going. T-nuts installed and about 30% of the lamp sockets.

Wire harness and mechs go in the wash hopefully tomorrow.

Because the #44 lamp sockets take up more real estate, I had to move some of the pilot holes to accommodate.
1926E87D-B94E-4B4F-A63E-2CB310775C72 (resized).jpeg1926E87D-B94E-4B4F-A63E-2CB310775C72 (resized).jpeg31FB1B2A-06BB-4144-BFD4-C238B2ED95BF (resized).jpeg31FB1B2A-06BB-4144-BFD4-C238B2ED95BF (resized).jpeg

image (resized).jpgimage (resized).jpg
#13 2 years ago

Mechs and wire harness washed. Most of the sockets are installed.

Next up, clean and rebuild the drop targets. Rebuilding the flippers will take some time.

2223AF72-9255-4090-AE6F-8DA347A41203 (resized).jpeg2223AF72-9255-4090-AE6F-8DA347A41203 (resized).jpegimage (resized).jpgimage (resized).jpgimage (resized).jpgimage (resized).jpg
#15 2 years ago
Quoted from kursiv:

Looks great already! Most problems I had were related to the CPR playfield being thicker than the original.
Like the bonus light bar bracket that wouldnt fit around CPR pf + Reese rails..

Good point on the light bar. It was pretty tight pulling off, so that’s a problem I’ll face when I get closer.

Reese rails should be here in the next few weeks.

#16 2 years ago

I’m short three lamp sockets which prevents me from finishing the bare wire. Yet another order with Steve...

In the meanwhile, I’m still cleaning mechs but attached a few to the playfield. Once I get the missing sockets, I’ll finish the wire and start soldering.

59159307-3BCE-40E1-9081-551489F50DD5 (resized).jpeg59159307-3BCE-40E1-9081-551489F50DD5 (resized).jpeg
#18 2 years ago

Replaced gross drop targets and standup targets with minty new ones

Old:
BAC6E5E2-9154-4A6A-B578-02019BDCF561 (resized).jpegBAC6E5E2-9154-4A6A-B578-02019BDCF561 (resized).jpeg
Shiny:
F1B65D85-88CD-44FA-B877-8D5E43101E92 (resized).jpegF1B65D85-88CD-44FA-B877-8D5E43101E92 (resized).jpeg

#20 2 years ago
Quoted from pintuck:

Thanks for detailing your efforts. It seems to be coming along nicely.
Did you get any additional clear coating done to the repro silver playfield?
I have a Silver to change over on my Medusa as well. Following with keen interest. I get nervous when it comes to removing and cleaning the harness.
I was thinking of using those new little LED PCB's instead of any lamp sockets. Those #555 metal sockets are a pain.
When the time comes, can you be real descriptive when it comes to the bonus light bar mount at the back of the playfield.
Oh, and let us know how many all up and where you got your #44 metal sockets from (suspect Marcospec or Pinball life).
regards,
Cliff.

No additional clearcoating. The clear from CPR is just fine, though some may want to take the extra time and expense to send it off. It was a Silver from 2016, so I think it's had enough time to cure.

Removing the harness isn't bad as long as you take lots of pictures, label everything, keep 1/4" wire to each socket and keep the donor playfield handy. Straight to the wash to get rid of 40 years of gunk and you're good to go.

I picked up #44 lamp sockets from Steve at pbresource. I can order on Monday morning and they're at my house on Tuesday.

http://www.pbresource.com/sockets.html

You'll need A2913, A2914, A2916 and A1363. I ordered 5 more than I thought I'd need and I still ran out. The game uses a ton of A2916. You'll need maybe 30' of bare wire.

Everything has been straightforward so far, but I'm still apprehensive about the four flipper rebuilds combined with the zipper flipper mech. The game was hacked to death, and I'm downgrading the lower flipper to 70's mechs. The upper mech coils were missing the sleeve, so I bought new coils (same as lower flippers). I try to only fix one thing at a time to help troubleshooting, but in addition to re-populating the game, there will be a lot of new parts. We'll see what happens when I plug it in...

#21 2 years ago

One flipper rebuilt, three to go.

Old:
74C9F362-BEDB-4B1E-B7EC-E92C97475437 (resized).jpeg74C9F362-BEDB-4B1E-B7EC-E92C97475437 (resized).jpeg
New:
0FEA0B80-89F2-4DCA-8844-179D0262C9F0 (resized).jpeg0FEA0B80-89F2-4DCA-8844-179D0262C9F0 (resized).jpeg

#23 2 years ago
Quoted from slochar:

I see you got the sockets that have the 2 contacts at the top, very smart for this swap since the bottom part is so tight in there. When I had a Medusa I used to look under there and say "man, this would be the hardest PF to swap because everything is so tight and exact"

Pinrestore sells them (solder lugs). I 100% stole this idea from HEP.

Bottom two flippers rebuilt and attached. Lamp sockets arrived today, so I’ll finish the bare wire.

image (resized).jpgimage (resized).jpg
#24 2 years ago

Ground braid done and soldered. All lamps done. Pop bumpers and the dreaded zipper flipper mech are next.

image (resized).jpgimage (resized).jpgimage (resized).jpgimage (resized).jpg
#27 2 years ago
Quoted from slochar:

Your sockets looked like they have lugs at the top already not requiring the tab at the bottom... no?
one of the top lugs isn't connected to the socket and is just a tie point?

The 2916 sockets have two lugs. One of them isn’t necessary. The bare wire attaches to C (with the solder lug) and the control wire attaches to A.
1530AC2F-47C8-476E-8781-ED9328F6750C (resized).jpeg1530AC2F-47C8-476E-8781-ED9328F6750C (resized).jpeg

There are a few sockets without the bare wire connected by a bridge due to mechs in the way. It’s a crowded playfield.
image (resized).jpgimage (resized).jpgimage (resized).jpgimage (resized).jpg

#28 2 years ago

Zipper flipper mech disassembled. Will clean and install flipper rebuild kit with new coils.

image (resized).jpgimage (resized).jpgimage (resized).jpgimage (resized).jpg

Question for the smart kids... can I add a few drops of lubricant to the metal on metal portions?image (resized).jpgimage (resized).jpg

#30 2 years ago

Back together and cleaned. I’ll finish the plungers and switches tomorrow. Everything seems to work properly, no extra parts.

One of the screws was stripped, so that cost me 20 minutes of cursing and dremeling.
image (resized).jpgimage (resized).jpg

The mech was getting caught on the slingshot screw. By the look of the existing wear on the metal, this seems to be preexisting. I removed the screw, and everything works.
image (resized).jpgimage (resized).jpg

image (resized).jpgimage (resized).jpg
#31 2 years ago

Fumbled my way through the punch tool to assemble the upper flippers. Everything seems to function well.

There is a lot of play in the zipper flipper mech, so I’m not sure if that’s by design or I just replicated hacks that were already on the game.

Pop bumpers are next, then the wire harness.

01882C64-FD16-4588-9A30-04C243480D6C (resized).jpeg01882C64-FD16-4588-9A30-04C243480D6C (resized).jpegC5290F9A-878D-47B0-88B1-38FB4DC0B4DD (resized).jpegC5290F9A-878D-47B0-88B1-38FB4DC0B4DD (resized).jpeg
#33 2 years ago
Quoted from Skidave:

What play are you referring to regarding the Zipper?
When it closes, there should be just a small amount of travel where the nylon ramp catches the lever that keeps it closed. Another words, the ramp has a small amount of movement towards the large coil that pulls the Zipper closed and the edge of the locking lever (when it is closed).
There is tolerance in all the pieces. It was probably tighter when new and didn't have thousands of movements. The wings that hold the coils have some lash before they close. And the slide has a bit if lash too. Have the whole thing clean and operating smoothly is key.

The whole mech is not super tight like a normal flipper. The zipper flippers have about 1/4” of play up and down on the playfield. Not sure if this is by design or I’m missing some washers.

Pulling up:
image (resized).jpgimage (resized).jpg

Pushing down:
image (resized).jpgimage (resized).jpg

#34 2 years ago

Ready for the wire harness:
D7F34426-532D-4B39-8FB7-37F3509ACADF (resized).jpegD7F34426-532D-4B39-8FB7-37F3509ACADF (resized).jpeg

And boom:
CE3B9C3A-A585-46E8-9A2F-9C69682C27AF (resized).jpegCE3B9C3A-A585-46E8-9A2F-9C69682C27AF (resized).jpeg

#36 2 years ago
Quoted from slochar:

That's correct, the zipper flipper is a bit loose even when it works perfectly. Don't worry about that part.
Make sure that at no point the mini flippers get anywhere near the playfield or your scratched up clear and rub marks will make you really really sad. Put washers under them to make sure.

Thanks, and I’ve already noticed a subtle slant (and drag) with the flippers that could be fixed with an extra washer. I’ll finish the wire harness and make sure the top flippers don’t drag when it’s right side up.

#37 2 years ago

Slow going. I have about 40% of the underside done. Another order with Steve at pbresource today because I keep discovering broken stuff.

Progress:
800F3F2B-F016-4513-A9D9-CC822DE1883A (resized).jpeg800F3F2B-F016-4513-A9D9-CC822DE1883A (resized).jpeg
WTF:
image (resized).jpgimage (resized).jpg

#38 2 years ago

It’s starting to get very crowded. I’m about 75% done with the underside. I had to rebuild the slingshots and the pop bumpers will be a challenge.

36FF07CA-D1B0-40EE-8C77-347656424C10 (resized).jpeg36FF07CA-D1B0-40EE-8C77-347656424C10 (resized).jpegFB2EFCB1-A696-44CD-B86E-C0EF228941CE (resized).jpegFB2EFCB1-A696-44CD-B86E-C0EF228941CE (resized).jpegimage (resized).jpgimage (resized).jpg
#42 2 years ago
Quoted from Pinball_Basement:

Could you take a few pictures of this? I'm missing this part and might be able to recreate something to work.
[quoted image]

Yeah, I’ll get to that part within the next few days and will post pictures.

I finished the corner with rollovers and that just sucked. No room and tons of wires.

I tested the GI and found a bad socket and some wire bridges I forgot, but everything worked for the most part.

The awful corner:
0A17FDDC-EECC-481E-90DC-896A549D23FC (resized).jpeg0A17FDDC-EECC-481E-90DC-896A549D23FC (resized).jpeg

Testing GI:
E0EC2D97-F0AF-4EC5-8ACE-6C93BBE7BBBC (resized).jpegE0EC2D97-F0AF-4EC5-8ACE-6C93BBE7BBBC (resized).jpeg

#44 2 years ago
Quoted from Methos:

That looks like....fun.

Ha, someone’s idea of fun...

All GI wired. The top left GI doesn’t come on with the rest, but when I tie power to that area, the four lights work. Are they tied to a separate connection? I am not a master of reading schematics.
image (resized).jpgimage (resized).jpgimage (resized).jpgimage (resized).jpg

#46 2 years ago
Quoted from gdonovan:

Want a tip from someone who uses a lot of LEDS?
1) don't use clear dome units on star rollovers, the light goes out instead of up.
2) if you must use dome, get frosted.
3) led on a bendable stalk works best for star roll overs, I get mine from Comet. You can get them right in there so all the light is directed where you want it to be.
There is a number of places clear looks great, indirect use in an insert usually isn't the best.

Thanks, and I was actually going to order flex tips for that reason. I used clear dome LEDs for Fathom and the light was super dim. Yet another order with Comet...

#48 2 years ago

Everything is done bottom side minus the pop bumpers. I saved the best for last since the pops have close to 50 solder points.

Rebuilding the switches and flippers was a pain. The bridge wire between the coil and switch was toast, so I used some spare 18 gauge wire. Hopefully that works.
B2BCC6EA-ACB8-435A-A17E-9683385454BE (resized).jpegB2BCC6EA-ACB8-435A-A17E-9683385454BE (resized).jpeg

#49 2 years ago

Bottom done. I hate pop bumpers. Some jackwagon dropped super glue down one of the pops and crudded up the entire mech.

Rails are on the way, next up is the topside.

855A09E4-41C4-4171-9E14-9B66013F61C2 (resized).jpeg855A09E4-41C4-4171-9E14-9B66013F61C2 (resized).jpeg

Once the pops were connected to the GI, the circuit was complete and all of it works.

image (resized).jpgimage (resized).jpg
#51 2 years ago
Quoted from Arcane:

That is a refreshing sight....
I see that you installed some connectors on the slingshots and the middle ejector. You should consider doing that on the zipper flippers, as these do require some maintenance from time to time and are really hard to reach, once this heavy playfield is in the cabinet.
Yves

I previously swapped a Fathom playfield and molexed every coil. With Medusa, I probably did 50%.

With the zipper flippers, I added new coils and elected just to solder to the lugs. I may re-visit molexing the rest of the coils when I restore the cabinet.

#52 2 years ago

Metal tumbled on the lower half of the playfield. Lots of micro problems with things not fitting exactly.

1. CPR lane guide holes didn’t match up. Plus, the thickness of the plastic protectors prevented the screw from biting. And the LED was too tall. I did some light dremeling and lined everything up.

2. One of the posts was held with a wood screw on the donor game and a t-nut machine screw on the CPR playfield. Rather than buy one screw plus shipping and waiting, I used a bamboo shish kebob stick and super glue. I’ll trim and drill once it’s dry.

Lower playfield:
E0031ABA-B4BE-4E18-90FD-467C36594EE0 (resized).jpegE0031ABA-B4BE-4E18-90FD-467C36594EE0 (resized).jpeg

Lane guides:
DC53E72D-A54F-45C7-92C7-B4C45C19E03B (resized).jpegDC53E72D-A54F-45C7-92C7-B4C45C19E03B (resized).jpeg

Fixing a wide drill hole:
64D5231F-2B76-4259-9B97-9D7A7FAC8DAA (resized).jpeg64D5231F-2B76-4259-9B97-9D7A7FAC8DAA (resized).jpeg

#54 2 years ago

New XPin displays arrived today

BA5CF5DD-A41F-4D43-8D94-E0CB59145D73 (resized).jpegBA5CF5DD-A41F-4D43-8D94-E0CB59145D73 (resized).jpegimage (resized).jpgimage (resized).jpg
#55 2 years ago
Quoted from gdonovan:

Yes. There were subtle differences on my CPR Flash Gordon playfield. I heeded someone's advice and checked everything before blindly assembling using the provided marks. A number of them were off and would have caused things to not be square.

In this case, the hole was pre-drilled. I added the t-nut to the bottom, but the donor game had a wood screw here. Super weird.

#57 2 years ago
Quoted from Pinball_Basement:

A local seller tried telling me the CPR pf he was selling was pre dimpled so it was plug and play. Thats how you know he has no idea what he was talking about.

Ha, no. CPR is great if you have certain expectations. Plug and play is not one of them.

#60 2 years ago
Quoted from BrianBannon:

In the past 17 years I have done around 20 playfield swaps on classic Bally/Stern. Suffered one broken drop target in all that time and some of these games were on location for months. If you like doing those connectors, well great, but chances of you having to remove something for maintenance in a home environment are pretty slim.

True. The time to solder and crimp is about equal, though. No extra effort vs. a slight reward if something happens down the line. No harm either way.

#62 2 years ago
Quoted from TheLaw:

Fair point both ways, that's why for my next restore I will do both ways at once.
Aka half ass is

Ha, I’ve had that internal debate so many times. “Should I half-ass this particular part...?”

The answer is usually no... unless no one will ever see it.

#63 2 years ago

This game has a lot of red posts

35369D4C-9429-40D5-B17C-54CFC1DD2058 (resized).jpeg35369D4C-9429-40D5-B17C-54CFC1DD2058 (resized).jpegA3AFB7C7-012D-4F2B-B8C9-7EB40413914E (resized).jpegA3AFB7C7-012D-4F2B-B8C9-7EB40413914E (resized).jpegF3BE3ED7-82C7-4A3F-BC16-294ABEDB1A09 (resized).jpegF3BE3ED7-82C7-4A3F-BC16-294ABEDB1A09 (resized).jpeg
#64 2 years ago

About 75% finished with the topside. The rails were supposed to be here two days ago, but like last time, there’s some kind of Post Office time/space vortex between here and Virginia.

The rubbers may be off, so if anyone has a Medusa, I’d appreciate a sanity check. The rubber guide didn’t match the donor game which didn’t match other games I’ve seen. I eyeballed some of the rubber placement.

In the meanwhile, I can gap switches and start the apron portion.

image (resized).jpgimage (resized).jpgimage (resized).jpgimage (resized).jpgimage (resized).jpgimage (resized).jpg
#66 2 years ago
Quoted from TaylorVA:

Sorry for the delay on the rails, obviously out of my hands at this point, but I hate busting them out just to have people waiting on them because of USPS.

Again, totally not your fault! The USPS is comical at this point, though. Last time the package was ‘delayed, but still enroute.’ Same thing now.

It’s all good, as there’s tons of stuff to do in the meanwhile.

#67 2 years ago

Medusa does not have an adjustable drop target plate. Because the CPR playfield is thicker, the drop targets sit lower when dropped, risking a stuck ball.

I stole this from another thread, but magnetic tape works great on the bottom portion of the drop mech. A single strip will provide the required height to ensure the drops are level with the playfield.

1FD486B2-7F34-4029-8E24-A00FA62E46AE (resized).jpeg1FD486B2-7F34-4029-8E24-A00FA62E46AE (resized).jpeg1ACCE986-B4FE-4ACB-8174-4DA7DE0F3C4C (resized).jpeg1ACCE986-B4FE-4ACB-8174-4DA7DE0F3C4C (resized).jpegCC29080F-B74E-4B3D-8662-B9F09D996BE9 (resized).jpegCC29080F-B74E-4B3D-8662-B9F09D996BE9 (resized).jpeg
#68 2 years ago

Old and gross:
7B192980-7D58-4F2C-9FE0-AF39093CAA8E (resized).jpeg7B192980-7D58-4F2C-9FE0-AF39093CAA8E (resized).jpeg

New and shiny:
8C2EE075-F92D-49F3-AA2B-013090DE0711 (resized).jpeg8C2EE075-F92D-49F3-AA2B-013090DE0711 (resized).jpeg

#71 2 years ago
Quoted from Arcane:

Nicely done. Although at this specific location balls will never get stuck....They go way too fast.
Yves

Good to know!

#72 2 years ago

Spinner and back posts installed. While I wait for the rails, I can sand the star inserts and gap switches.

image (resized).jpgimage (resized).jpg
#73 2 years ago

Rails arrived today. Thanks Taylor! Like last time, they’re great.

Lots of drilling and fitting. The playfield was bowed in the middle due to the weight, so I used clamps to keep the rails level with the playfield while I drilled. We’re getting close!
F928D60A-515D-4FF6-B6BB-1E4FCDB3E279 (resized).jpegF928D60A-515D-4FF6-B6BB-1E4FCDB3E279 (resized).jpeg38C85FDC-3387-41C9-87BB-579E9C9EDBBA (resized).jpeg38C85FDC-3387-41C9-87BB-579E9C9EDBBA (resized).jpegE9E346D4-B714-4B63-ABF5-7B58B72FC8C3 (resized).jpegE9E346D4-B714-4B63-ABF5-7B58B72FC8C3 (resized).jpeg2EC204F3-BD35-4B7C-A3A7-FBAAF7A23244 (resized).jpeg2EC204F3-BD35-4B7C-A3A7-FBAAF7A23244 (resized).jpeg

#76 2 years ago
Quoted from Arcane:

Very sweet. What is the brand of the rotisserie that you are using?
Yves

https://pinside.com/pinball/forum/topic/gauging-interest-in-all-metal-pf-rotisseries-for-18000-shipped

Purchased here. I bought the Pro version and took it to my local powdercoat guy. It’s been great so far.

#77 2 years ago

All plastics installed. Finishing nails and 2-way gates added.

Star rollovers next, then switch gaps. Once those are done, I’ll wrestle with the light bar and 7-drop mech.

I expect to drop it in the cab in the next couple of days.

5BF74E56-F3AD-4BCB-9B7F-2BF43BB2FC6B (resized).jpeg5BF74E56-F3AD-4BCB-9B7F-2BF43BB2FC6B (resized).jpeg
#78 2 years ago

Switches gapped. Sanding the star inserts tomorrow and will hopefully fit the light bar. I think that part will be a bitch.

In the meanwhile, the game looks pretty neat lit up.

D1FD63C7-C1EF-4CC4-A351-4232164D0199 (resized).jpegD1FD63C7-C1EF-4CC4-A351-4232164D0199 (resized).jpeg
#80 2 years ago

Light bar installed. There’s about a 10 degree cant due to the CPR playfield thickness. It’s subtle, but it’s there. I’ll see how it looks in the game before I make any permanent modifications.

E67E7977-E78C-443E-84EC-BD87C74299EC (resized).jpegE67E7977-E78C-443E-84EC-BD87C74299EC (resized).jpegDE59EBF0-F36B-41A2-94AB-65C24784BD12 (resized).jpegDE59EBF0-F36B-41A2-94AB-65C24784BD12 (resized).jpeg9BB6C493-65D2-4852-9B74-6A02FEB8E0BF (resized).jpeg9BB6C493-65D2-4852-9B74-6A02FEB8E0BF (resized).jpeg
#81 2 years ago

Light bar photos as requested:

D6D4FAC6-7546-4F18-93E2-EFEAC941EBE8 (resized).jpegD6D4FAC6-7546-4F18-93E2-EFEAC941EBE8 (resized).jpeg78277FA0-E902-462D-965D-7833DD1B54D7 (resized).jpeg78277FA0-E902-462D-965D-7833DD1B54D7 (resized).jpegE7C135E6-0978-4A65-856B-6D713E4CEF7B (resized).jpegE7C135E6-0978-4A65-856B-6D713E4CEF7B (resized).jpegAB05F20C-BB59-4AB1-98DB-DB5693F16771 (resized).jpegAB05F20C-BB59-4AB1-98DB-DB5693F16771 (resized).jpeg53DA5DAE-6852-4B12-9FF8-21324B0FBE50 (resized).jpeg53DA5DAE-6852-4B12-9FF8-21324B0FBE50 (resized).jpeg
#82 2 years ago

Ready to drop in the cab. That’s a lot of wires.

image (resized).jpgimage (resized).jpg
#83 2 years ago

She lived!... for a brief amount of time.

The game flipped, all inserts were working. Drop targets worked fine. No scoring. The pop bumpers and slingshots didn’t work. Sound was fine.

Then the game died. Nothing.

I’m going through the usual culprits, but I did change the power cord today. I also tripped the wall circuit, but even after resetting, no dice.

Any ideas before I start digging?

Inserts working, game flipping:
E1F3DA98-B1C5-4651-9B9A-D7C771EA31A0 (resized).jpegE1F3DA98-B1C5-4651-9B9A-D7C771EA31A0 (resized).jpeg

Power cord before:
E8D60C66-5019-4AD6-9FA6-4317374316B6 (resized).jpegE8D60C66-5019-4AD6-9FA6-4317374316B6 (resized).jpeg

Power cord after:
24A612FA-06F3-45D4-9D5D-9629C6D99388 (resized).jpeg24A612FA-06F3-45D4-9D5D-9629C6D99388 (resized).jpeg

Backbox:
image (resized).jpgimage (resized).jpg

Power Module. J5 was burned and hacked before the swap.

image (resized).jpgimage (resized).jpg
#85 2 years ago
Quoted from gdonovan:

I doubt it's the power cord, it turned on after all!
I would plug in the minimum to get a boot up and go from there. Wiki has a list of connectors required for booting.

Yeah, I disconnected everything from the boards. No luck.

The filter reads 122V, so normal voltage coming in. However, my breaker keeps resetting. It’s just totally dead. Hmmmm.

But the playfield looks really nice.

#87 2 years ago
Quoted from gdonovan:

The breaker for the wall outlet?

The GFCI for the wall outlet, yeah.

This is bananas. I was ready to troubleshoot the score and coils when the whole game died. I mean I can’t get anything. Troubleshooting voltages and electricity is my kryptonite, so this is going to be fun.

#89 2 years ago
Quoted from gdonovan:

1 ) GFCI is different than circuit breaker, adds to confusion.
Try an outlet not connected to GFCI.

Same thing. No dice.

I’ll start a tech thread after doing more troubleshooting. Bummer, because when the game fired up, I was super excited. That’s pinball for ya...

#92 2 years ago

^^
Thanks for the tips! My soldering skills are terrible, so it’s 100% possible I used too much and shorted something out.

New 130V MOV on the way. I plan to de-solder, clean and test the filter, and try again.

If I need a new line filter, would a generic 115V suffice?

B6D9F07E-CD65-4580-AC0F-E604AE6B2C51 (resized).jpegB6D9F07E-CD65-4580-AC0F-E604AE6B2C51 (resized).jpeg
#93 2 years ago

I re-soldered the line filter. Good voltage, still no power. I’m assuming I fried the filter, so I’ll order a new one and try again with the new MOV.

Quoted from pinengineer77:

Suggest you check the resistance between the two MOV terminals with the game power switch off and it should be over 100K ohms.

95K was the max reading, holding steady ~50K.

Thanks again for the help everyone.
A346CCB2-100F-46C1-9D37-354382F070BA (resized).jpegA346CCB2-100F-46C1-9D37-354382F070BA (resized).jpeg

#96 2 years ago
Quoted from Quench:

Have you confirmed if you're getting good voltage after the EMI filter?

120V after the filter into the tech port. Can I assume this means the filter is supplying power? Next would be checking to see if the power switch failed.

Quoted from Arcane:

My way of performing a restoration is to start from the wall outlet and build everything with new components:
- New power wires
- New Filter
- New varistor
- New ground wires
- New or rebuilt power supply.
- Check voltages
- New or carefully reworked Rectifier board
- Check voltages
- New CPU board
- Connect only one connector at a time....
- Slowly bring up the system in a controlled way, knowing that all the previous work is stable, solid and a good foundation for the rest.
I still have to have a machine that did not work the first time and I have rebuilt six of the Classic Bally.
Yves

Yeah, good call. My intent was to rebuild the cab and all hacked connections after the swap. I only elected to change the cord because the old ground plug was snipped and providing a low voltage shock through the metal.

94235104-8D68-432E-B7F2-7987FFF630CF (resized).jpeg94235104-8D68-432E-B7F2-7987FFF630CF (resized).jpeg
#97 2 years ago

Back in business!

She’s alive, for real this time. Indeed, I likely shorted the filter with my shitty solder job. I blew the 3A fuse.

The pops and score weren’t working originally because I had a bad connection to the MPU. The wires had too much tension and pulled the connection.

Now, everything appears to work normally. I’ll still replace the filter and MOV. “It’s probably just a fuse...”

Thanks for the help everyone!

5AA9F962-1DAE-4532-A759-CA318EBD1161 (resized).jpeg5AA9F962-1DAE-4532-A759-CA318EBD1161 (resized).jpegimage (resized).jpgimage (resized).jpg
#99 2 years ago
Quoted from Quench:

Cool, now cut that ceramic capacitor off the EMI filter. It's like a short circuit on your mains line. The game will live without a MOV til you get a proper one.

Thank you. Yeah, there so many hacks in this game I don’t know where to begin. The 3A blew again after about 10 minutes of play.
image (resized).jpgimage (resized).jpg

#101 2 years ago
Quoted from Quench:

Are you using slow blow fuses? Both blown fuses look like fast blow.

Likely fast blow. I have a 3A slow blow if that’s what Bally uses.

image (resized).jpgimage (resized).jpg
#103 2 years ago
Quoted from Quench:

Yep, the fuse in your fingers with the spring looking wire is a slow blow fuse.
The fuses in the yellow packet are fast blow fuses.

I swapped the fuse with a SB. Thank you sir.

Also, again, a huge thanks for everyone’s help working out the gremlins. Especially Skidave for letting me know one of my flippers had a diode installed backwards, likely causing many of my issues.

#105 2 years ago

This is what happens when a coil has a backwards diode. I can’t even pull out the sleeve.

67FBDF91-1276-4D4E-A88E-CDD5EC45EA2A (resized).jpeg67FBDF91-1276-4D4E-A88E-CDD5EC45EA2A (resized).jpeg
#107 2 years ago
Quoted from TheLaw:

Yup you gotta drill it out

I’m not even going to bother, I have a replacement on the way. Yet another lesson for my bag of tricks...

1 week later
#108 2 years ago

Received the replacement coil (with the diodes installed correctly) and soldered/installed.

No issues, game plays perfectly. No resets, no blown fuses after 30 minutes or so of gameplay. I have a few stuck switches and a few rollovers are giving me shit, but that’s the easy stuff. It’s absolutely playable.

I have a replacement filter and MOV for the next fix. I’ll get everything working 100%, then on to the cabinet.

I’ll wrap up this thread with a big thanks for everyone who chimed in to help or offer some encouragement!

8D34A3B5-CF83-45B6-921D-C09D58D4F255 (resized).jpeg8D34A3B5-CF83-45B6-921D-C09D58D4F255 (resized).jpegimage (resized).jpgimage (resized).jpg
2 weeks later
#113 2 years ago
Quoted from flynnibus:

Congrats! After medusa you should feel confident to take on any SS playfield swap!
For the lightbar I probably would have routed out the bottom of the PF where the brackets mount to remove the extra CPR thickness so it mounted OEM style.

I’ve been thinking about that. We’re in the middle of a move, but once we’re settled, I’m going to do the cabinet. When the playfield is out, I’ll likely remove the light bar and gently route the underside where the brackets attach.

My first thought was ‘do no harm’ to the playfield, but routing may be the best option.

4 months later
#114 2 years ago

Revisiting this thread. I took a long break after swapping playfields for Medusa and Fathom before doing the cabinet.

Medusa is fully stripped and primed. I used fiberglass resin to level any cracks and repair the bottom and back. All parts are taking an Evaporust bath or in the tumbler. New trim, legs and boards are waiting. Once the base color fully dries, Pinball Pimp stencils are next.
839C75F3-B77F-49D1-B4F8-C4078A6FD5C5 (resized).jpeg839C75F3-B77F-49D1-B4F8-C4078A6FD5C5 (resized).jpegDCA0369C-8881-4F1F-9790-D2E704CFE051 (resized).jpegDCA0369C-8881-4F1F-9790-D2E704CFE051 (resized).jpeg

#117 2 years ago
Quoted from pb456:

TY for pics, I'm tearing into my Medusa that was partially restored, but blows F4 on the rectifier board on start-up.
I'm going through all of the coils and connectors and man o man. Some people should *NOT* solder.
The pics of the zipper flipper mechs was invaluable to me, so again thanks very much for posting those.

Thanks, glad the pictures helped.

The cabinet is finished, and the stencils… did not go well. The head is finished, but the gold paint didn’t adhere to the cabinet at all. The gold stuck to the stencils, so I’m back to sanding and I’ll start over. Very frustrating, but I’ll go in sections next time vs spraying the entire side.

1 week later
#118 2 years ago

Almost ready.

The cabinet and head are primed and sprayed. The head stencils went okay, but the cabinet stencils went really bad. I had to re-do them because much of the paint pulled with the stencil.

For the second time, I cut the stencils into 11 parts instead of three sections. It took hours, but I wasn’t taking any chances. Only a few spots I need to fix.

The cabinet and head are repopulated, slowly checking stuff while I wait to drop the playfield.

I elected to not replace the floor of the game… I didn’t want to screw it up. Instead, I sanded and painted. The back was totally waterlogged, but the fiberglass resin worked great.
3C6FB8F0-9331-4C45-A314-BC008DFA5B79 (resized).jpeg3C6FB8F0-9331-4C45-A314-BC008DFA5B79 (resized).jpeg8D25FBE8-2181-4033-9CF9-4093A46E8222 (resized).jpeg8D25FBE8-2181-4033-9CF9-4093A46E8222 (resized).jpegF0F58AA2-04A6-413F-A32F-E1637C48F272 (resized).jpegF0F58AA2-04A6-413F-A32F-E1637C48F272 (resized).jpegAC50884F-C621-477F-8085-87292C6A154F (resized).jpegAC50884F-C621-477F-8085-87292C6A154F (resized).jpeg7D6176AC-7537-4946-8DE6-16357322503A (resized).jpeg7D6176AC-7537-4946-8DE6-16357322503A (resized).jpeg

#121 2 years ago

Thanks bud! Fired her up and she’s working great. I have a few stuck switches giving me crazy points, but I can track those down.

image (resized).jpgimage (resized).jpgimage (resized).jpgimage (resized).jpgimage (resized).jpgimage (resized).jpgimage (resized).jpgimage (resized).jpg
#122 2 years ago

Before:
07AADB44-BCC8-4BF3-A307-9AF376C91645 (resized).jpeg07AADB44-BCC8-4BF3-A307-9AF376C91645 (resized).jpeg61F9A175-F12A-4B8E-B17E-CCB7CDD7A272 (resized).jpeg61F9A175-F12A-4B8E-B17E-CCB7CDD7A272 (resized).jpeg7E54A0AD-6B46-48C7-8CB6-BF2738DFE642 (resized).jpeg7E54A0AD-6B46-48C7-8CB6-BF2738DFE642 (resized).jpeg9AD21323-B788-4378-9F3A-6C78A6E44B71 (resized).jpeg9AD21323-B788-4378-9F3A-6C78A6E44B71 (resized).jpegA6A68D56-C5DC-429E-BD8E-AAF44C557905 (resized).jpegA6A68D56-C5DC-429E-BD8E-AAF44C557905 (resized).jpeg

After:
DE9FCE7B-21C4-4782-8F16-F4A8853C2B5F (resized).jpegDE9FCE7B-21C4-4782-8F16-F4A8853C2B5F (resized).jpeg
image (resized).jpgimage (resized).jpgimage (resized).jpgimage (resized).jpgimage (resized).jpgimage (resized).jpg

#124 2 years ago
Quoted from gdonovan:

What did you use for gold out of curiosity?
I did gold on my Flash Gordon and lightly cleared those sections before pulling the stencils and it came out well.

I used three different golds.

The Rustoleum metallic bright finish was okay. I used that for the head. Very sharp edges, though.

The Krylon Fusion can rot in hell. Dried right away and cost me another week and a set of stencils.

The Rustoleum universal was awesome. That’s on the cabinet. Best of the bunch and the cheapest.
image (resized).jpgimage (resized).jpg

#126 2 years ago
Quoted from gdonovan:

What I discovered in testing;
1) the rustoleum looks the nicest but when I rub gold flake transfers to my fingers.
2) krylon is the 2nd, not as nice shine as number one, but no transfer.
3 ) the rustoleum advance formula went on thin, no transfer, but good gloss with less shine than #2
I went with #1 and cleared it which fixed the transfer issue and then compounded the cabinet to knock down the paint edges. [quoted image][quoted image]

That looks great! I debated sanding and clearing, but to be honest, we just moved to smaller house and I had taken over half the new house with Medusa workbench shit. I (and the family) was ready to be done.

#128 2 years ago
Quoted from Seatmandan:

Looking great!! Getting ready to do a Galaxy PF swap, and am interested in the lugs for the #44 bulb sockets. What is the part size number? #4? #6? Thanks!!
-Dan

Thanks!

The lamp socket is A2916 on pbresource.

I purchased the lugs to solder the ground braid on pinrestore, but you can find them anywhere. They were one size. Check my Fathom thread for some other options and ideas.

https://pinside.com/pinball/forum/topic/fathom-playfield-swap
F9BB1F90-ADD0-40E4-AD06-ADC920A3F080 (resized).jpegF9BB1F90-ADD0-40E4-AD06-ADC920A3F080 (resized).jpeg

939B5944-BE9A-4F0F-AF13-F15BE459C0A4 (resized).jpeg939B5944-BE9A-4F0F-AF13-F15BE459C0A4 (resized).jpegFB11344F-6AE6-4834-9E3D-06F62D839A78 (resized).jpegFB11344F-6AE6-4834-9E3D-06F62D839A78 (resized).jpeg
1 year later
#136 4 months ago

Glad it’s going to a good home. This was a labor of love, for sure.

Promoted items from Pinside Marketplace and Pinside Shops!
Wanted
Machine - Wanted
West Point, UT
From: $ 170.00
$ 149.95
Boards
Allteksystems
 
$ 69.00
Gameroom - Decorations
Pinball Pimp
 
£ 195.00
$ 30.00
Lighting - Led
Pinballrom
 
$ 22.95
Eproms
Pinballrom
 
$ 139.00
Cabinet - Other
Pinball Pimp
 
$ 10.00
Playfield - Plastics
UpKick Pinball
 
From: $ 10.00
Playfield - Protection
UpKick Pinball
 
$ 18.95
Eproms
Pinballrom
 
$ 69.00
Playfield - Plastics
Pinball Shark
 
7,000 (Firm)
Machine - For Sale
Reno, NV
$ 25.00
Electronics
Yorktown Arcade Supply
 
Hey modders!
Your shop name here

You're currently viewing posts by Pinsider mudflaps.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/medusa-playfield-swap?tu=mudflaps and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.