Medusa question. I'm planning on picking up a Medusa next week. Should I plan on removing the head for transport in my Hyundai Santa Fe or is the head hinged so I can just fold it down?
Thanks
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Medusa question. I'm planning on picking up a Medusa next week. Should I plan on removing the head for transport in my Hyundai Santa Fe or is the head hinged so I can just fold it down?
Thanks
Quoted from Chosen_S:The head folds, be sure to unplug a few connectors in the back box that get tought when the backbox folds
Thanks. I'll post some pictures of it one of these days.
Just starting to work on my recently acquired Medusa and noticed that some of the rubbers were marked Seven Star 04200. Can't seem to find any information about these rubbers. I'm guessing that they are no longer produced. Anybody know anything about them? Thanks.
Medusa update:
After a couple weeks of getting familiar with Medusa everything is now looking and working pretty good. Every once in awhile the second ball will not eject into the shooter lane but that happens very infrequently. Tried doing several things but have yet to come up with a solution.
Replaced one drop target. Bought and installed new coin mechs, coin windows, etc. Removed previous owner's freeplay switch. Resoldered a couple broken wires under the playfield (zipper flipper switch.) Cleaned playfield and replaced rubbers. Fixed sloppy lockdown bar lever and bought new playfield glass. Bought new Shield of the Gods assembly (from Flippers.com in Canada) but have not yet installed. Bought translucent targets but have not yet installed. At this point, I think I'll just play the game for awhile. It plays great! I thought the factory Mylar might be a problem but it isn't. Glad it was there all these years. Kept the playfield in great shape.
Help! I only have one remaining issue with my new Medusa. The game is so much fun I could probably ignore the issue and play it forever just the way it is, BUT...
When the game starts drop targets 2 and 4 are up. It's my understanding that only drop target 4 should be up at the start of the game. According to some of the Pinside research that I've done thus far this problem could be caused by a bad or missing diode on one of the games solenoids. I've not yet checked for missing or bad diodes but I will pretty soon.
After looking at the schematics which pertain to the 7 drop targets I realized that I don't have a very good understanding of how these particular drop targets work. Unlike the 4 drop target bank, the 7 drop target bank appears to have some sort of coil associated with each drop target.
Would someone please explain how these things work. Thanks.
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