(Topic ID: 296848)

America's Most Haunted -*Limited to 45 sets* (list closed) - [[Medisinyl Mods]]

By Medisinyl

3 months ago


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  • 265 posts
  • 55 Pinsiders participating
  • Latest reply 1 day ago by herg
  • Topic is favorited by 17 Pinsiders

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There are 265 posts in this topic. You are on page 4 of 6.
#151 66 days ago

I couldn't stand the thought of having my lame ramp roof in my game once Medisinyl kit arrives. I had to up my game, and Medisinyl was kind enough to tell me how he finishes the parts. After doing one small part, I'm do not envy the amount of work he will have to do create all of these kits.

Anyway, here is before and after, anxiously awaiting the day when I can install the kit.

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#152 66 days ago
Quoted from Medisinyl:

Spooky Luke and Corwin (Bug) went above and beyond by installing new armor on AMH at the show for me
[quoted image]

It looks awesome and even better in person! Now I just need to find you today...

#153 66 days ago

*Hooch333 added*

1) Set for my game
2) Set that will go to Spooky

-------------------------------

3) Timfenske11
4) EasternBloc
5) PaulCoff
6) Toby
7) Vilant
8) RebelGuitars
9) adamgacek
10) Nevus
11) JeffF
12) locustgrovepin
13) Crile1
14) Magicchiz
15) ToucanF16
16) boustrophedonic
17) Pinball_Freak
18) ddpinball
19) db666
20) wcbu64
21) Street
22) leaffan67
23) calprog
24) herg
25) tharm
26) P1nhead (requested to be at the end)
27) Acejedi
28) 2Kaulitz
29) Mdanielb
30) DakotaMike (requested to be at the end)
31) Dendoc
32) joetechbob
33) Kolrath
34) ultimategameroom
35) gottafixit (req. end)
36) AMSNL
37) adamross
38) Betelgeuse
39) doomid
40) carter008
41) loren3233
42) icyjones
43) Hooch333

10
#154 65 days ago

Game survived the weekend far better than expected

Only had the original door servo burn out, but swapped it with a metal gear upgrade as soon as I saw it (came prepared).

Thanks again to everyone that approached me at the show with positive feedback.

Was great to meet some of you. Hopefully I wasn't too socially awkward (I certainly can be ).

If anyone saw a guy walking around with a Freddy mask on (Sunday), that was me.

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#155 65 days ago

You were next to me playing pinball and when I looked over I almost lost my shit…. If I knew it was you I would have said hi…

#156 65 days ago
Quoted from Medisinyl:

Game survived the weekend far better than expected
Only had the original door servo burn out, but swapped it with a metal gear upgrade as soon as I saw it (came prepared).
Thanks again to everyone that approached me at the show with positive feedback.
Was great to meet some of you. Hopefully I wasn't too socially awkward (I certainly can be ).
If anyone saw a guy walking around with a Freddy mask on (Sunday), that was me. [quoted image]

Oh man, if I had any doubts about getting this, they have now vanished, knowing that you were probably hard at work in the boiler room making it, just like Freddy with his glove. Haha.

#157 65 days ago
Quoted from haveaniceswim:

You were next to me playing pinball and when I looked over I almost lost my shit…. If I knew it was you I would have said hi…

Ha! Glad you got a kick out of it.

Was an interesting challenge to play pinball in the mask. Looking down is more difficult.

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Quoted from icyjones:

Oh man, if I had any doubts about getting this, they have now vanished, knowing that you were probably hard at work in the boiler room making it, just like Freddy with his glove. Haha.

#158 64 days ago
Quoted from herg:

I couldn't stand the thought of having my lame ramp roof in my game once Medisinyl kit arrives. I had to up my game, and Medisinyl was kind enough to tell me how he finishes the parts. After doing one small part, I'm do not envy the amount of work he will have to do create all of these kits.
Anyway, here is before and after, anxiously awaiting the day when I can install the kit.
[quoted image][quoted image]

How necessary is this ramp roof?

#159 64 days ago

I'd say not necessary. Most people don't have anything there. On my game, if I hit the jump ramp super solid, the ball would fly over the ramp and hit the side of the cabinet.

#160 64 days ago
Quoted from herg:

I'd say not necessary. Most people don't have anything there. On my game, if I hit the jump ramp super solid, the ball would fly over the ramp and hit the side of the cabinet.

Got some strong flipper game there. Haha.

#162 61 days ago

I sent you a PM, after we talked at show, and now I see my name on list. Thank you. I can't think of any other Mod that adds more to a game's appearance then the AMH kit you have made. Also, where did you get the white armor? My game is one of the few that has the original Ben Heck art, and I think some shade of green armor would look the best.

#163 61 days ago
Quoted from hooch333:

I sent you a PM, after we talked at show, and now I see my name on list. Thank you. I can't think of any other Mod that adds more to a game's appearance then the AMH kit you have made. Also, where did you get the white armor? My game is one of the few that has the original Ben Heck art, and I think some shade of green armor would look the best.

Spooky makes the armor kit. They had the set on sale at the show.

I've thought the original, green cabinet art would look great with the Spooky armor in a chrome finish (the white would clash IMO).

It was great meeting you at the show, and I appreciate the positive feedback

#164 60 days ago

*dnapac added*

1) Set for my game
2) Set that will go to Spooky

-------------------------------

3) Timfenske11
4) EasternBloc
5) PaulCoff
6) Toby
7) Vilant
8) RebelGuitars
9) adamgacek
10) Nevus
11) JeffF
12) locustgrovepin
13) Crile1
14) Magicchiz
15) ToucanF16
16) boustrophedonic
17) Pinball_Freak
18) ddpinball
19) db666
20) wcbu64
21) Street
22) leaffan67
23) calprog
24) herg
25) tharm
26) P1nhead (requested to be at the end)
27) Acejedi
28) 2Kaulitz
29) Mdanielb
30) DakotaMike (requested to be at the end)
31) Dendoc
32) joetechbob
33) Kolrath
34) ultimategameroom
35) gottafixit (req. end)
36) AMSNL
37) adamross
38) Betelgeuse
39) doomid
40) carter008
41) loren3233
42) icyjones
43) Hooch333
44) dnapac

#165 58 days ago

*spandol added*

I'll be making my list cutoff on Sept. 1.

We're still plugging away toward having 15 sets for the first batch, though not as far along as I hoped. We do have more than 15 sets printed for most parts now [for perspective, just 15 sets is 900+ print hours...if nothing fails ]).

** Going to hold off a week on sending out payment requests, but will post some production photos through this week**

1) Set for my game
2) Set that will go to Spooky

-------------------------------

3) Timfenske11
4) EasternBloc
5) PaulCoff
6) Toby
7) Vilant
8) RebelGuitars
9) adamgacek
10) Nevus
11) JeffF
12) locustgrovepin
13) Crile1
14) Magicchiz
15) ToucanF16
16) boustrophedonic
17) Pinball_Freak
18) ddpinball
19) db666
20) wcbu64
21) Street
22) leaffan67
23) calprog
24) herg
25) tharm
26) P1nhead (requested to be at the end)
27) Acejedi
28) 2Kaulitz
29) Mdanielb
30) DakotaMike (requested to be at the end)
31) Dendoc
32) joetechbob
33) Kolrath
34) ultimategameroom
35) gottafixit (req. end)
36) AMSNL
37) adamross
38) Betelgeuse
39) doomid
40) carter008
41) loren3233
42) icyjones
43) Hooch333
44) dnapac
45) spandol

#166 56 days ago

Just a reminder that today is the last day to get on the list.

After the cutoff is made tomorrow, if there's any late interest, an overflow list could be made in case anyone on the main list disappears.

#167 56 days ago

Exciting. Picked up my AMH from Aeolus7 over the weekend. He was a noble guardian of it, and asked me to let him know if I ever decided to sell it. Having a great time playing it so far. First in home pin for me. Looking forward to making it look completely different when this set comes in.

11
#168 56 days ago

Will add more photos tomorrow.

Snapped a couple of Marissa making a mess

Staining and sanding the lobby desks, and prepping, sanding, and painting the bottles. They ultimately get clear coated after being assembled with the bar tray/table (clear coat also removes any hazy appearance from the sanding).

She decided to use her phone light to make sure there's no light bleed while making the black mask (the tan coloring alone doesn't block light well).

Bottle pic shows some of the evolution. They're made of PETG, so even the little handle is strong against a potential airball.

Trying to make runs of each mod section as large as we can (in the case of bottles, enough for the full interest list), so full sets will come together quickly as the last sections are tackled, rather than a set at a time, which would be inefficient.

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#169 55 days ago

Progressively cleaning out the book shelves for storing the larger unfinished parts (now half the house is 3D printers and parts...the other half is pinball machines...or feels like it anyway ).

The cutoff time has been reached, so these will be limited to 45 sets, and hand numbered inside the theater. Thanks again to everyone on the list for the overwhelming support and helping to spread this facelift into a meaningful number of games

As noted, if there's any new interest, a separate overflow list can be made in case any spots become available.

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#170 55 days ago
Quoted from Medisinyl:

Progressively cleaning out the book shelves for storing the larger unfinished parts (now half the house is 3D printers and parts...the other half is pinball machines...or feels like it anyway ).
The cutoff time has been reached, so these will be limited to 45 sets, and hand numbered inside the theater. Thanks again to everyone on the list for the overwhelming support and helping to spread this facelift into a meaningful number of games
As noted, if there's any new interest, a separate overflow list can be made in case any spots become available.
[quoted image]

I found my AMH…can’t wait to have your mods bring it to the level it deserves. Thanks for doing this!

#171 55 days ago

6CCDDFAE-C9A6-4228-8633-152717F42EB7.gif

Quoted from Medisinyl:

Trying to make runs of each mod section as large as we can (in the case of bottles, enough for the full interest list), so full sets will come together quickly as the last sections are tackled, rather than a set at a time, which would be inefficient.

#172 55 days ago

How many bought an AMH after the release of the mod?

1. ToucanF16
2. Icyjones
3. Dnapac

Others?

#173 55 days ago

That's 2% of the entire run, right there.

#174 55 days ago
Quoted from ToucanF16:

How many bought an AMH after the release of the mod?
1. ToucanF16
2. Icyjones
3. Dnapac
Others?

Trying to buy one

#175 54 days ago

Misty-Moon (head of QC--paid well in "Temptations" treats) has inspected the elevator moulding prep before staining

EDIT: Added a stained photo.

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#176 54 days ago

It’ll ship soon, can’t wait for this pin. Glad to have found one in beautiful condition. Will definitely be a long term keeper! BTW…my Halloween is next level. If you find one, you won’t regret it.

#177 49 days ago

I'll post photo updates here tomorrow night and send out first batch messages later this week with more information.

#178 49 days ago

Just picked this up tonight...

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#179 49 days ago

Medisinyl and Marissa take your time on this AMH mod. Can’t wait to install once I get allocated time. Playing a few games of AMH can make the end of the day pleasant with a few good laughs.
Were you able to update your AMH code last month? 3F7A3DE1-3FDA-4608-9283-F739A426EE2D (resized).jpeg

#180 49 days ago
Quoted from PaulCoff:

Medisinyl and Marissa take your time on this AMH mod. Can’t wait to install once I get allocated time. Playing a few games of AMH can make the end of the day pleasant with a few good laughs.
Were you able to update your AMH code last month? [quoted image]

Thank you. Getting through it as we can, and there's been some learning curve for Marissa. Was always a gray area on the reality of production time, but not looking to rush anything.

After mentioning the code update, my buddy (that has a truck) informed me he'd be coming back to FL for August, so we decided to take AMH to SFGE--at that point, I was too afraid of botching anything (instructions seemed tedious with no laptop on hand), and directed attention to preventing any foreseeable issues at SFGE. May not update until I get through the AMH production (once updated, I may still look into a way to take advantage of the latest code [for those with or without the mod set]).

SFGE prep also led to another small (out of sight) addition that prevents balls from possibly being able to get stuck on the railing (behind the vent). I'll add a photo of that later today as well, perhaps with a video (I have a couple other clips I took before reveal that shows the design consideration I took to prevent ball traps--if a ball were to get on top of the theater, it gets directed onto the habitrail, and a video that shows balls falling off either side of the new left pop bumper cap).

#181 47 days ago

Some of the elevator evolution is shown in the GIF for those curious.

Should have more up tomorrow.

37 lobby desks have been finished thus far (stained, sanded, cleared, etc.).
All back panels and theaters for the first batch have been prepped for stain.
Theater tops have been painted, and vents prepped.
All 44 bottles finished, and most table/tray parts assembled.
Parts for all 44 sconce sets ready.
First batch of elevators just need decals and mouldings attached, electronics, and the dials (all 44 dials, laundry chute doors, and mouldings are finished).

Machines running round the clock, so presumably we won't have to wait for parts for the 2nd batch once this first batch ships.

Getting somewhere, but proving to be a significant project.

Hoping to have the majority of the list in games before Oct. 31 if possible (I imagine most would hope to have it for Halloween).
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#182 47 days ago
Quoted from Medisinyl:

Hoping to have the majority of the list in games before Oct. 31 if possible (I imagine most would hope to have it for Halloween).
[quoted image]

Wow! You are cruising!! Glad I didn’t mess around when looking for my AMH. Can’t wait!

#183 47 days ago

Phenomenal work!

#184 46 days ago

Need one for my #150 -- Been too busy plumbing again --LOL

#185 46 days ago
Quoted from RichieWrench:

Need one for my #150 -- Been too busy plumbing again --LOL

As noted in the PM, you'll be first on the overflow list in case someone backs out.

#186 43 days ago

This is the shield I mentioned to prevent a possible stuck ball on the railing behind the vent.

Discreet and obscured from player perspective.

Installs quickly with the factory screw as pictured.

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#187 43 days ago

Everything looks incredible! Can't wait to get mine installed. I love all the detail. This is one of the best mods I've ever seen. Great job Greg!

#188 42 days ago

Rusty theater vents galore.

Again, aiming to tackle all 44 at once where possible (will help streamline everything after the first batch).

I still haven't sent messages out, but everyone up to #16 on the list will make batch #1
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Quoted from vilant:

Everything looks incredible! Can't wait to get mine installed. I love all the detail. This is one of the best mods I've ever seen. Great job Greg!

I appreciate the glowing feedback. Some parts will have more detail than shown at reveal (for one, my theater doesn't represent the final finish), and the wood parts look even better up close in person.

#189 40 days ago

Some photos for now to update. Just some of the parts we're swimming in (seems I missed the 44 desk bells in this round, 88 corner pieces for the back panels, and 44 rail guards, but they're on hand as well).

Mostly been working solo this week, but have someone else coming to help tomorrow for temp work (the wood panels are a rather demanding process that have been difficult for Marissa, but I'll have her on paint tomorrow).

I'm currently installing the diffusion panels, motors, and lights in the elevators.

The little rectangles seen in the shelf pic are keyed and assist in positioning the elevator motor.

Theater tops don't get the foot prints and final detail until the full theater is assembled (not cleared in this pic of course).

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#190 40 days ago

Just stumbled on some of the early development prototypes for the main theater piece (yes, the initial piece on the left for measurements was made out of a beer box ).

I figure some like to see the making of/behind the scenes, and took a pic before they're lost/trashed.

Was the first piece made for the set, and had it been made all over again with the experience of the rest of the set behind me, it would have been a little better designed, but I can say that with most mods, and the experience all goes toward future mods (lots of learning in general with the wood filament that has been different to work with in most ways).
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#191 40 days ago

The amount of work going into this is next level…can. Not. Wait! This is gonna make AMH what it was meant to be. Thanks for all the hard work!

#192 40 days ago
Quoted from Medisinyl:

Mostly been working solo this week

How’d you get so awesome?
Do what you have to do brother.
AMH is a legend and you are helping it become legendary.

#193 40 days ago
Quoted from dnapac:

The amount of work going into this is next level…can. Not. Wait! This is gonna make AMH what it was meant to be. Thanks for all the hard work!

True. Couple this with the offer from benheck and the machine will really shine (possible new playfield with more fitting artwork... maybe we can get SpookyCharlie to record new lines, I'd pay for this playfield just to rename "army ghost" to "Colonel Angus" [say it in a southern accent if you don't get it]).

If benheck can get it for $2,000 - I'm in.

#194 40 days ago

AMH may be the new BBB original. Rare and legendary.

#195 40 days ago

I’m in no hurry but curious approx when to expect payment request/shipping.
I’m number 34.

#196 39 days ago
Quoted from P1nhead:

True. Couple this with the offer from benheck and the machine will really shine (possible new playfield with more fitting artwork...

Personally, I wouldn't bother swapping in a different playfield, especially on such a rare game. I would love to see an all new backglass though. Maybe with a big spooky house or something.

#197 39 days ago

I'm all for adding this "mod", I use quotes because it's soooo much more IMO, but I'd never swap a playfield in or want new backglass artwork or new Charlie callouts. This thing is just about damn near perfect and after installing this "mod" it will be that much closer.

I don't think I've ever been looking forward to spending $875 as I am now! I see all the woodgrain in these pictures here and I get a funny feeling inside. No, not down there but close.

#198 39 days ago
Quoted from ultimategameroom:

I’m in no hurry but curious approx when to expect payment request/shipping.
I’m number 34.

Keeping up with the thread is the best way to get a sense for now.

This was always a unique set I had never produced all at once before, so estimates on the reality of how much time these take have been difficult to guess, and it's all taking longer than I hoped.

Though as shown, much of the smaller, tedious stuff will be out of the way once I get into the next batches, so batch 1 is delayed, while later batches will be smoother (should be more efficient overall).

#199 39 days ago
Quoted from JeffF:

I'm all for adding this "mod", I use quotes because it's soooo much more IMO, but I'd never swap a playfield in or want new backglass artwork or new Charlie callouts. This thing is just about damn near perfect and after installing this "mod" it will be that much closer.
I don't think I've ever been looking forward to spending $875 as I am now! I see all the woodgrain in these pictures here and I get a funny feeling inside. No, not down there but close.

I don't dislike the stock playfield, but it could be better. Unfortunately I don't have faith that someone would design better art in the way I find immersive and worth a swap.

Of all the games in my collection, only Swords of Fury has artwork that really brings the layout to life--an environment with depth that blends into the shots (stairs coming up from the art that pop out into a physical ramp, a bridge that ties in and brings imagination to the habitrails above, etc.).

#200 35 days ago

EDIT: Added a photo of the desk bell/wood caps for the lobby desks. These cover the two holes for the screws (no need for all 4 factory screws with this one piece replacement).

Elevator light is an 8-SMD bulb.

Pic of the back of the elevator (wiring routed into that corner for easier/cleaner installation). The clear factory plastic gets reused underneath the mod..

The black squares with holes are washers for the key box I hadn't mentioned--on my game the key box needed this size washer underneath to to lay flat as intended (as it spans over a gap in plastics).

The arched pieces of paper are laminated and cut to fit the back of the elevator dial (printed with an aged yellow/beige).

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