Medieval Madness playfield lamps randomness

1
Topic is favorited by 1 Pinsider.

By c9er

2 days ago


Stats

  • Started 2 days ago
  • 2 posts
  • 2 Pinsiders participating
  • Latest reply 2 days ago by zacaj

Find posts in this topic

Find posts in this topic match certain words or written by a specific Pinsider. Or both!


Games linked to topic

Link this topic to the game(s) discussed in it.



#1 2 days ago

Have been trying to troubleshoot a problem for a few months now where the lamps lit on the playfield bear no connection to what's happening during the game. Lamps are not burned out - they all physically work. All or most will often be on when I first start a game, but progressing through features like peasants, exploding castles, and extra balls doesn't change what is lit up or what shuts off. I tried removing and reseating all the ribbon cables, to no avail. Anyone ever encountered this issue before? Feels like a more serious circuit board issue...

#2 2 days ago

Go into the single lamp test and make sure each lamp is turning on and off correctly.

Probably a matrix issue (assuming not the remake?)

Promoted items from the Pinside Marketplace
11,800
Machine - For Sale
Chelsea, MI
$ 919.00
Pinball Machine
Mircoplayfields

Reply

Wanna join the discussion? Sign up for a Pinside account, or log in if you already have an account.