Quoted from Rarehero:
the way MMr works, there's no DMD controller...all the visual info is coming from the Beaglebone. I don't think there's a way to "filter it" like ColorDMD does...the color info would have to come directly from the Beaglebone. I don't think the way ColorDMD deals with the colored frames is compatible with how MMr is set up....so, Chicago Gaming is doing their own coloring solution.
I understand. I wasn't as clear as I could have been.
ColorDMD was a known player before CG finalized the MMR design. They could have left the heavy lifting of colorization to ColorDMD by passing it comparable input signals as the WPC DMD controller does.
instead, they invented their own method for the new platform. And it's obviously a lot more work than CG/PPS expected since the MMR colorizatiom support that was originally expected shortly after the original June 2014 release of the game still isn't ready 9 months later (and I've read speculation from those that know far more about graphics processing than I that the Beaglebone may not have sufficient graphics processing power to handle the task).
Maybe providing compatable support isn't/ wasn't feasible, but it would have been nice to see instead of coming up with an entirely new method.