Quoted from idealjoker:I would first run a switch test to make sure that all the switches (not just the drop target ones) register correctly both when open and closed. Depending on the results of that test I would then either disconnect the switch matrix connector from the driver board and trigger the switches at the connector to determine whether the problem is in the wiring, board or switches. If that still would not be clear, I would then try using a dedicated test ROM to pinpoint the problem.
Just to make sure, though: when you drop the first target you should get a magna-save lamp and the timer of the drop target starts. In order to get awarded a LORD lamp you need to complete the other two targets before the timer runs out. The default behavior can be changed with the settings. So you may also want to re-set the game to factory defaults before testing.
Next time I am at my games I'll take a look at my flipper coil wiring. If it looks original, I'll post a pic or two.
I definitely get credit for ones that are down WHEN I hit the farthest one and timer, including a letter award if all three are down. I’ll be headed out to the shop in a bit to diagnose. As far as flipper is concerned I’ve rebuilt everything with the bottom right flipper perfectly, no change as far as power goes. The hold strength is very powerful but the actual flip power is incredibly weak. My guess is the wiring isn’t hooked up correctly since it is a correct coil and it has been rebuilt including button switch.