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Quoted from Jappie:Funny side note: I had to point out that they could play against each other by pressing the start button twice. I even had to explain that this means that they switch after each ball. And that they each had their own score display. Mind you: these aren't dumb dudes or anything. The things we pinball players take for granted and that are so obvious in our eyes are a whole new world for new players.
Quoted from Jappie:The pin does need to explain these rules actively though. A card on the appron is just too passive these days.
I think that's the point!
It's not the constructions on the PF that turns off new/younger players, the technically and visually impressive games with lots of mechanisms, ramps & toys are the ones that newbies gravitate to in my gameroom. It's the completely non-self-explaining setup of the modern machines that kills the fun for them. You have to bring loads of pinball experience to just play a pin correctly and even the most experienced players don't have much of a clue what to hit on a new pin like WoZ, they trial-and-error based - again - on experience.
New players and especially young people using smartphones and tablets are used to self explaining menus that guide them graphically and adaptively rather than handling x functions with very few buttons that have no label at all. Same goes for the PF, for a newbie inserts are just blinking lights, there is no explanation of what to make of them or what to do in general.
That project using a screen for almost the complete PF would be a good way of drawing in new players as you could add something like a "guided tour" or "interactive tutorial" that recalls what you've achieved how on the last ball and what your options for the next ball are.
I just don't see how taking all the stuff that newbies love (ramps, toys, mechanical stuff - anything that interacts with the ball in an interesting or cool way) away and STILL wanting to charge 4K for it will be attractive to anyone. The mechanical complexity is not the problem, the approachability of the rules is.
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