(Topic ID: 134047)

Maybe it's time to build a simpler pin.

By Aurich

8 years ago


Topic Heartbeat

Topic Stats

  • 486 posts
  • 149 Pinsiders participating
  • Latest reply 7 years ago by swinks
  • Topic is favorited by 20 Pinsiders

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Topic poll

“Would you buy a modern take on an early 1980 solid state for $4k?”

  • I'd be interested. No pre-order. Maybe pay and get within 3 months, max. 106 votes
    29%
  • Unsure. Would have to play it, see reviews, probably not an early adopter. 100 votes
    27%
  • Doesn't really sound like the pinball I'm into more, sorry. Probably pass. 104 votes
    29%
  • Eh. 54 votes
    15%

(364 votes)

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#27 8 years ago

As someone not understanding the "magic" of NIB at all (!!!) I'd rather spend 4K on a cool used pin than get some boiled down version of a modern pin. But that results more from my lack of love for NIB than thinking it's a bad idea in general, still "Eh" it is for me.

#43 8 years ago
Quoted from Jappie:

Funny side note: I had to point out that they could play against each other by pressing the start button twice. I even had to explain that this means that they switch after each ball. And that they each had their own score display. Mind you: these aren't dumb dudes or anything. The things we pinball players take for granted and that are so obvious in our eyes are a whole new world for new players.

Quoted from Jappie:

The pin does need to explain these rules actively though. A card on the appron is just too passive these days.

I think that's the point!

It's not the constructions on the PF that turns off new/younger players, the technically and visually impressive games with lots of mechanisms, ramps & toys are the ones that newbies gravitate to in my gameroom. It's the completely non-self-explaining setup of the modern machines that kills the fun for them. You have to bring loads of pinball experience to just play a pin correctly and even the most experienced players don't have much of a clue what to hit on a new pin like WoZ, they trial-and-error based - again - on experience.

New players and especially young people using smartphones and tablets are used to self explaining menus that guide them graphically and adaptively rather than handling x functions with very few buttons that have no label at all. Same goes for the PF, for a newbie inserts are just blinking lights, there is no explanation of what to make of them or what to do in general.

That project using a screen for almost the complete PF would be a good way of drawing in new players as you could add something like a "guided tour" or "interactive tutorial" that recalls what you've achieved how on the last ball and what your options for the next ball are.

I just don't see how taking all the stuff that newbies love (ramps, toys, mechanical stuff - anything that interacts with the ball in an interesting or cool way) away and STILL wanting to charge 4K for it will be attractive to anyone. The mechanical complexity is not the problem, the approachability of the rules is.

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