(Topic ID: 134047)

Maybe it's time to build a simpler pin.

By Aurich

8 years ago


Topic Heartbeat

Topic Stats

  • 486 posts
  • 149 Pinsiders participating
  • Latest reply 7 years ago by swinks
  • Topic is favorited by 20 Pinsiders

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Topic poll

“Would you buy a modern take on an early 1980 solid state for $4k?”

  • I'd be interested. No pre-order. Maybe pay and get within 3 months, max. 106 votes
    29%
  • Unsure. Would have to play it, see reviews, probably not an early adopter. 100 votes
    27%
  • Doesn't really sound like the pinball I'm into more, sorry. Probably pass. 104 votes
    29%
  • Eh. 54 votes
    15%

(364 votes)

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#302 8 years ago

I don't know if pinball has to be simpler, so much as more user-friendly. In the most recent episode of the Skill Shot Pincast where the hosts talked to a Seattle-area operator, he had many of the same complaints mentioned previously:

- People don't know how to start the game because the flashing green button is at their left thigh and not in their line of vision.
- People don't know how to launch the ball because don't know to pull the plunger. I've seen people push it, jiggle it up and down. I understand that hardcore pinheads love a good skill shot, but I can't help but wonder how much of the long-term success that Medieval Madness, Attack from Mars and Monster Bash have had on route is because they replaced the plunger with a simple flashing button.
- People don't understand that when their ball is "saved," they are still on the same ball, so people will leave after their ball has been saved twice
- People don't know to flip one flipper at a time or not at all, and bash the buttons.
- People just don't know what to shoot for, in general.

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