I apologize for repeating myself, and I have not stepped into the whitewood thread, Aurich.
If the Goal is a full featured game at 4K, and we all never agree on shots, layout, "better" etc, in all the debates,
then leaving that aside, there is one easy way to achieve this IMO.
My apologies to US labor first.
Like everything else we buy today, almost, move the production, eliminate the cost of a factory, and US labor undoubtedly reaching
close to $25 per man hour.
Standard Parts are cheap enough... Design kept here, but build the game in Merida Mexico, and Truck across through Texas.
A minor increase in transport, but 1/10 the cost of Factory and labor on the build side.
I have been told repeatedly from Industry, that this cant be done, "its not possible to assemble correctly a pin, overseas"
I question this on an assembly line process.
Now I pay from $.12 an hour to $.75 an hour in the Far East, and $1.50-$2.50 an hour in Mexico for labor.
(All depending on skill, and location too)
http://tacna.net/mexico-vs-china/
Wouldnt this, based on what is known, cut the cost on the bottom line of at least $1000 or more?
Insurance, labor, electricity, taxes, cost of real estate, etc.
Would a move like this allow a full featured $8000 game be down to $6k, and a regular come down to $4k again?
Of course, standard practice is to do this and keep the profit.
I know through the years I have had to move production from NYC, to Long Island, to out of state, to Mexico, then to China, and Malaysia,
and finally to rural China, Rural Vietnam, etc, as bids to department stores, chain stores, are valued by the pennies.
I have lost out bids over $.05 a unit.
If I am wrong in my logic, my apologies. Ill accept a new perspective.
The other answer from Pin Leaders is, "it doesnt matter, route owners and collectors are paying the price right now, why change"
Maybe a bit short sighted, but other industries have gone through a streamlining process of Inventory control, MOD, Sub contracted, and overseas labor.....Is the Pin industry a bit behind here?