(Topic ID: 288931)

Maverick Prototype

By Stebel

3 years ago


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    #45 3 years ago
    Quoted from Coindork:

    I’ll bet that’s true.
    It only makes sense that if two companies merged that you would use up all the remaining parts stock before rebranding and manufacturing new parts.

    Sega bought out Data East and yes all parts were used up. My MSFrankenstein has a Data East backbox.

    Orin

    #46 3 years ago
    Quoted from classicgamefan:

    Thanks for posting those pictures! Very cool!
    Also, thanks for posting about the 1.00 ROM. I just checked it out and it's dated October 5, 1994 -- which is more than a month before the 1994 Pinball Expo started on November 10th 1994 -- so that ROM version was released while the widebody prototype was still on location "testing" for several more weeks according to Orin Day. (Although as Orin stated in his RGP post it would not be compatible with the widebody features.)
    UPDATE: I assumed Orin was referring to Pinball Expo, but maybe he was talking about the AMOA or some other show so maybe I'm off on the dates the Maverick widebody was on test.

    There are no surviving roms for the Maverick widebody, which was put on test at Dennis Place the week before AMOA. It had the standard size DMD along with the widebody playfield, which was the opposite of the narrow body large DMD pre-production games that went to Dallas for it. The software was awful - no modes no features and it said “multiball ready” every time you hit a target. It was a just misdirection to the competition before the trade show, nothing more, as for cost and sales reasons we had dumped the wide body trend of WWF and GnR.

    The widebody playfield from that very test game was stripped and sat in my office for years. A friend got it from me in 2002(?) along with the wider paddle wheel assembly. There are no production plastic ramps for the widebody, the ones on the prototype were made from wood forms which no longer exist, and the wireforms were very much hacked up.

    Modern software would not support the widebody playfield unless the Ace in the Hole was plugged and replaced with a captive ball or targeted shot.

    Orin

    #47 3 years ago
    Quoted from luvthatapex2:

    In regards to Tommy, I know rom version 1.02 was dumped. Not sure if thats the prototype but sounds like it. I have the rom and its available. Too bad my game doesn't have the 6 pops and shaker. I always wanted to add a shaker to my Tommy. Sorry to deviate from the thread

    You can add a shaker to Tommy - the code is there for Japanese games which shipped with them - there was an arcane importing law that required us to have a certain number of motors in all games for a model year.

    However 1.02 is a production rom which will not work with the six pop bumper prototypes at all.

    The prototype code is different, can be found on the net, and should never be used in a production game under any circumstances! That’s because the coil mappings changed, you’d burn things up. Vice versa is also true.

    Orin

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