Maverick fan thread - We play till we drop, winner takes all!

(Topic ID: 79446)

Maverick fan thread - We play till we drop, winner takes all!


By Atomicboy

5 years ago



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  • Latest reply 18 days ago by KrazyIvan14
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There are 896 posts in this topic. You are on page 1 of 18.
#1 5 years ago

I might get crickets on this, but I really can't say enough good things about this machine. It has to be the hardest machine to restart a mode on, all the modes are fun, different, and interesting, and have large payoffs, and the look, music and sounds have I believe the most charm found in pinball.

It's different as most of the play is done between the modes, trying to start a mode, in completing banks of drop targets, depending on what random hand is selected (full house even combining two other hands).

Some people talk about the paddle wheel slowing gameplay down, but there are equally long wait times in many top machines, such as the Otto shot in TSPP.

Such an enjoyable machine!

#2 5 years ago

beer breaks.

#3 5 years ago

I own it and I think it's a cool machine. Love the theme, love the music. Can't go wrong with poker. Feels more sturdy than other DEs IMO (those pop bumpers seem way less lazy than on other machines I've seen, and machine has a general better feel I think).

I modified the settings to make it harder to lock balls so they don't go as often in the paddlewheel. I have to disagree with you about the modes though. It seems to me that they're all pretty much irrelevant besides the one that allows you to get free balls (forget the name, the one that makes you do the loops).
The scoring is unbalanced as making your poker hands pays a whole lot more than anything else (multiball included), unless you're good enough to hit that captive ball repeatedly.

Nonetheless, I still think this is a pretty cool game.

#4 5 years ago

I don't know, I just played a game and on Lauren Belle, hit it 6 times, 210m in points, and the bonus for each of extra ball, infinite discard, laser kick, special lit, and an additional 50m and 20x bonus, which is a pretty good mode grab! I also did Angel's Revenge for 90m. Coops Cash is cool as well, and can be huge, as you can make that mode unlimited, as the timer resets if you hit all four shots and then the moving lit shot to cash out and reset the timer. The captive ball mode, as you mentioned, also starts at 100m, and grows a 100m per shot, but is hard.

You are right in winning a lot of straight hands, and raising each time gets big, but those shots are all risky, where most of the mode shots, other than the captive ball are all safe shots if you make them. I think the scoring is actually pretty good and balanced when you fully understand the rules, and the risk in going for drop targets opposed to the mode/jackpot shots.

Not to mention all the possibilities in the skill shot, and the mini mod super skill shot. I have never completed that, or been to the final.

#5 5 years ago

Waiting for the ball to go through paddlewheel is really no different than waiting for *gulp* the ferris wheel in Cyclone.

Lauren Belle is the "goody bag" mode of the game, I love getting those snacks.

Maverick is just an overall fun game, there's always something to shoot for. It be easy at times and other times it can challenge. Poker, Blackjack, good sound and music, it's all good.

#6 5 years ago

I have seen a mod that speeds up the Lauren Belle. Never owed a Maverick so haven't tried the mod.

#7 5 years ago

I'll join. Proud Maverick owner here. It is definitely a challenging game. I still haven't gotten through all the modes yet for the wizard mode. I've been close. I haven't had it very long, but 3 billion is my top so far. Lauren Bell is a super lucrative mode, followed by Angel's Revenge and Coop's Cash. Bank Heist is only good if you can hit the hidden captive ball and Stage Coach is nothing to get excited about points wise. I love playing blackjack for points and kick back too. I've started to ignore multiball as the big points aren't really there unless you have super pops going.

Right now, my drop targets are all out for replacing since one snapped on me and I am putting in a new right ramp, but I can't wait to get it back up and running again.

#8 5 years ago
Quoted from Atomicboy:

I don't know, I just played a game and on Lauren Belle, hit it 6 times, 210m in points, and the bonus for each of extra ball, infinite discard, laser kick, special lit, and an additional 50m and 20x bonus, which is a pretty good mode grab! I also did Angel's Revenge for 90m. Coops Cash is cool as well, and can be huge, as you can make that mode unlimited, as the timer resets if you hit all four shots and then the moving lit shot to cash out and reset the timer. The captive ball mode, as you mentioned, also starts at 100m, and grows a 100m per shot, but is hard.
You are right in winning a lot of straight hands, and raising each time gets big, but those shots are all risky, where most of the mode shots, other than the captive ball are all safe shots if you make them. I think the scoring is actually pretty good and balanced when you fully understand the rules, and the risk in going for drop targets opposed to the mode/jackpot shots.
Not to mention all the possibilities in the skill shot, and the mini mod super skill shot. I have never completed that, or been to the final.

Yep, the Lauren Belle - that's the one I meant. If you want to do a high score you have to go through that one. You're right that the Coop's Cash isn't too bad either. Multiball jackpots aren't worth going for though IMO.

#9 5 years ago

So, as I start this thread, I just played a game and finally got to the Poker Final! I didn't win it, but finished with 4.6B, and got to put my initials on the backs of all the cards that come up on screen now like I read about. Ironic day, maybe I should start a fan thread about TSPP now so I can finish that too

Quoted from PhilGreg:

Yep, the Lauren Belle - that's the one I meant. If you want to do a high score you have to go through that one. You're right that the Coop's Cash isn't too bad either. Multiball jackpots aren't worth going for though IMO.

Whaaa? I'll hold two balls on the right, and hit the ramps over and over for no risk points, not worth going for? Even the captive for the super jackpot can be hit with a rebound from the left side. I don't know, less points, but less risk builds pretty fast in this game.

Quoted from pinballbrat:

I have seen a mod that speeds up the Lauren Belle. Never owed a Maverick so haven't tried the mod.

I have heard of that, but not sure which motor it is that does this. There are times where you can have two balls enter the wheel entrance area at the same time, and jam this, I had this happen once to me the other day. I would be worried with a faster speed that might equate to breakage. I'm actually fine with the speed.

#10 5 years ago

Anybody have an extra plastic speaker cover for my Maverick? (My pin came with the plastic from a BMF) I know of the one one ebay @ $99.99 + $30. shipping.
No-Way Jose' for that price -AND- shipping.
I'd also be interested in a poker chip shooter and plastic topper if available at the right price as well.

Thanks, Steveo

#11 5 years ago

One of the few pins I have sold that I want back. Extremely underrated game.

#12 5 years ago

I have a really nice one FS $1700 , just need room.

#13 5 years ago
Quoted from jitneystand1:

One of the few pins I have sold that I want back. Extremely underrated game.

I did this exact thing. Had MB and ACDC prem coming in, had to make some room, sold this and three others, this one I regretted the most. Thankfully (awful to say), it developed issues at my friend's place who bought it. I couldn't figure it out when going over there, so I offered to buy it back. He didn't want to at first, but after a while found something else he wanted, so I got it back. Took me a bit, but fixed it, and cannot wait to get around to it again in the lineup.

#14 5 years ago

Don or Jeff from the Pinball Podcast has not chimed in on this yet? You dudes are slipping

#15 5 years ago
Quoted from Atomicboy:

Whaaa? I'll hold two balls on the right, and hit the ramps over and over for no risk points, not worth going for? Even the captive for the super jackpot can be hit with a rebound from the left side. I don't know, less points, but less risk builds pretty fast in this game.

Well, bad choice of words I guess, but I still think it's unbalanced when your poker hands are up in the 140 Millions and the jackpot pays 25.

#16 5 years ago

I think I have almost two full plastic sets for Maverick too if anyone needs and plastics.

#17 5 years ago

I too owned this pin, sold it and now regret it. If I ever find another for the right price it will return. I found it to play extremely fast and the shots were fun. It gets a bad rap over the artwork, ugly brown cabinet, and Lauren bell being too slow but I really found it a to be great shooting game with a fun theme.

#18 5 years ago

I like the artwork, and even the cabinet if you can believe that.
I own Fish Tales too and I hate the busy artwork, the Maverick cabinet is sleek and looks just nice in my fake wood paneling basement

#19 5 years ago

Has anyone thought of lighting up the topper? I've been toying around with the idea of some kind of backlighting, maybe sequential or triggered with the flashers. Just something because it's o.k. but boring.

Another idea I had was some kind of poker art/border on the inside cabinet, where people would normally put mirror blades.

#20 5 years ago
Quoted from PhilGreg:

Well, bad choice of words I guess, but I still think it's unbalanced when your poker hands are up in the 140 Millions and the jackpot pays 25.

Ahh, but if you get the 4 ball skill shot, you can then up the jackpots to 2x or 3x, that is what I always shoot for, and it's not to tough to get. Then the JP's get much higher.

#21 5 years ago

Hey - #1700 for a really nice one . It was part of my 5 pins for 6k deal. Got it from EABundy.

My favorite part of this pin is the extra large animations on the big DMD. You notice it is different right away. Let's just hope it never goes out.

#22 5 years ago

I was hoping someone would start a fan thread as I love this machine. I might need that mod for speeding up the Lauren Belle though, as my paddle wheel goes a bit too slow and triggers ball search if the ball doesn't get scooped up straight away. It doesn't really bother me too much as I just hold the flipper for a few seconds and this stops it from happening.

#23 5 years ago
Quoted from the4horse:

I was hoping someone would start a fan thread as I love this machine. I need to find that mod for speeding up the Lauren Belle though as my paddle wheel goes a bit too slow and triggers ball search if the ball doesn't get scooped up straight away. It doesn't really bother me too much as I just hold the flipper for a few seconds and this stops it from happening.

That doesn't sound right at all... There is a rubber ring/belt to the wheel from the motor, and a large gear/round plastic wheel. When I shopped mine, I took all this apart, the paddle wheel, this gear, cleaned everything, and synthetic lubed where the gear attaches, and I believed I noticed a difference in the speed slightly after.

It could be your gear box underneath is just gummed up, but this might be worth a try. Maybe the rubber ring needs replacing.

Mine is I'm guessing 4-5 seconds from when it enters until it's spit out into the boat to lock. This depends on if the ball enters the wheel are when an opening is there, or if it has to turn a bit for the next opening to come around.

#24 5 years ago
Quoted from Atomicboy:

That doesn't sound right at all... There is a rubber ring/belt to the wheel from the motor, and a large gear/round plastic wheel. When I shopped mine, I took all this apart, the paddle wheel, this gear, cleaned everything, and synthetic lubed where the gear attaches, and I believed I noticed a difference in the speed slightly after.

It could be your gear box underneath is just gummed up, but this might be worth a try. Maybe the rubber ring needs replacing.

Mine is I'm guessing 4-5 seconds from when it enters until it's spit out into the boat to lock. This depends on if the ball enters the wheel are when an opening is there, or if it has to turn a bit for the next opening to come around.

I recently installed a new motor and belt and cleaned and lubed bits that needed it but it didn't fix the issue although it's nice and quiet and slightly faster. I'll keep searching for the problem.(I have a thread regarding this).

#25 5 years ago
Quoted from Atomicboy:

That doesn't sound right at all... There is a rubber ring/belt to the wheel from the motor, and a large gear/round plastic wheel. When I shopped mine, I took all this apart, the paddle wheel, this gear, cleaned everything, and synthetic lubed where the gear attaches, and I believed I noticed a difference in the speed slightly after.
It could be your gear box underneath is just gummed up, but this might be worth a try. Maybe the rubber ring needs replacing.
Mine is I'm guessing 4-5 seconds from when it enters until it's spit out into the boat to lock. This depends on if the ball enters the wheel are when an opening is there, or if it has to turn a bit for the next opening to come around.

+1. On mine at least, it's not a big enough wait to warrant risking damage to the paddlewheel mechanism trying to modify it, and I have not seen a mod for it either. I lubed my gears with a very tiny amount of model train gear grease (molytone grease)

#26 5 years ago
Quoted from the4horse:

I recently installed a new motor and belt and cleaned and lubed bits that needed it but it didn't fix the issue although it's nice and quiet and slightly faster. I'll keep searching for the problem.(I have a thread regarding this).

To avoid overlap, I have posted a big post to your prob on your thread, to keep that issue in that one spot for others down the road, as this paddlewheel is the most problematic thing in this machine.

For anyone else, the thread is:

http://pinside.com/pinball/forum/topic/maverick-paddle-wheel-triggers-ball-search

#27 5 years ago
Quoted from Atomicboy:

Ahh, but if you get the 4 ball skill shot, you can then up the jackpots to 2x or 3x, that is what I always shoot for, and it's not to tough to get. Then the JP's get much higher.

Makes sense... I barely get anymore multiballs though, since I thought they weren't worth it and to limit how often I go in the paddlewheel, I changed the settings.
Actually that is one way to solve that paddlewheel issue. Make ball locking harder in the settings - then you do go in there just often enough so that it's not annoying anymore.
It would have been nice if they had put the opto at the bottom of the wheel instead of the top to speed it up.

I guess that wheel is no crowd pleaser, but I certainly wouldn't call it a deal breaker to get the machine.

#28 5 years ago

the only problem with this machine is the huge display. Great game all around and tons of fun. If the big displays were cheaper I would still own it! One of the best DE machines for sure!!!!

#29 5 years ago
Quoted from Hawk007:

the only problem with this machine is the huge display. Great game all around and tons of fun. If the big displays were cheaper I would still own it! One of the best DE machines for sure!!!!

I wouldn't let the fear of a DMD problem prevent me from getting this game. I think most of the problems stem from the DMD cable anyway...mine was fixed by replacing with a new $12.00 cable modification as per the DE service bulletin.

#30 5 years ago

You mean the cable modification helps prevent outgassing?

Well I think some people replaced it successfully with an LCD screen and I think it costs below 350$ in material to do that.
The Homepin guy was talking about making a replacement too at some point but I'm not sure what happened with that.

#31 5 years ago
Quoted from PhilGreg:

I guess that wheel is no crowd pleaser, but I certainly wouldn't call it a deal breaker to get the machine.

I like it. I don't mind waiting. I think the complaining about it from some, and the reason they sold the machine or won't buy it because of this is a little over the top. I mean 4-5 seconds - man, first world problems huh?

Quoted from Hawk007:

the only problem with this machine is the huge display. Great game all around and tons of fun. If the big displays were cheaper I would still own it! One of the best DE machines for sure!!!!

The game is so good in my opinion having to spend a $1,000 to keep it going would not phase me, I kid you not. I mean, I would prefer not too, but if the display goes tomorrow, no regrets, and I would just buy another. Luckily, if you were following the other threads on the large colour DMD option via the raspberry mini computer board, there appear to be cheaper options now anyway, still costly, but options.

#32 5 years ago
Quoted from wayout440:

I wouldn't let the fear of a DMD problem prevent me from getting this game. I think most of the problems stem from the DMD cable anyway...mine was fixed by replacing with a new $12.00 cable modification as per the DE service bulletin.

Quoted from PhilGreg:

You mean the cable modification helps prevent outgassing?

I think he's talking about the 5v connector to the DMD board. I always, on any DE to Stern, replace this connector with a molex and trifurcons and reflow the headers. Poor design.

#33 5 years ago

Hmmm, never heard of it. *cough*

#34 5 years ago

I ENDORSE THIS THREAD

#35 5 years ago
Quoted from Atomicboy:

I like it. I don't mind waiting. I think the complaining about it from some, and the reason they sold the machine or won't buy it because of this is a little over the top. I mean 4-5 seconds - man, first world problems huh?

No doubt. Paddlewheel doesn't bother me in the least.

#36 5 years ago
Quoted from Atomicboy:

I think he's talking about the 5v connector to the DMD board. I always, on any DE to Stern, replace this connector with a molex and trifurcons and reflow the headers. Poor design.

It is the 5v connector, but besides a new connector on the DMD controller end, the other end actually gets moved to take power off of a different header on the PSU board, supposedly one that is more stable. Service bulleting #106, and a preformed cable is available at Marco Specialties. All you have to do is remove the old cable and install the new, punching it into the IDC at a different place. http://www.sternpinball.com/downloads/sb106.pdf.

This totally solved my problem of the display going off intermittently - it's been rock solid ever since - and it is beautiful. Everyone loves it. Other problems can happen with DMDs of course, but I think cabling and HV section problems are probably more common that outgassing, and some might be misdiagnosed. Problems can happen with smaller DMDs as well, it's just that the larger ones I guess are more expensive. I personally did not let the "possibility" that a DMD could die scare me away from a really good game.

#37 5 years ago
Quoted from LesManley:

No doubt. Paddlewheel doesn't bother me in the least.

I'd love it if they could speed it up. Honestly, it's my only real nit-pick with the game. It's not frustratingly slow, but it's one of the slower shot to ball return actions.

#38 5 years ago
Quoted from jar155:

I'd love it if they could speed it up. Honestly, it's my only real nit-pick with the game. It's not frustratingly slow, but it's one of the slower shot to ball return actions.

I have thought about ways to do this, but I have never seen the mod that people have mentioned.

The gearing system is pretty intricate, there are a lot of gears. I don't have enough information to muck with the motor. One thought I had was to increase the size of the under playfield pulley that runs the belt drive, that would increase the speed of the turns, but would it negatively impact the torque to where it couldn't turn with the weight of the ball? I'm not sure. Another mod would be to take the wheel out, and make additional cutouts to hold the ball between the existing ones, so that there is no wait time to scoop up a ball in the lane.

Overall, for 5 seconds of beer swig time to reduce that to 3 or 4, didn't seem worth the trouble...it's not really a long wait at all, unless, yours is not working "normally". Like I mentioned before, it's really not any longer than waiting for the ferris wheel in cyclone. If that's a big deal to someone, then I guess get a game that doesn't have those kind of features. Honestly, at my age constant lightning speed action with hardly a break is tiring to begin with, so I will purposely shoot those shots - such as the Lauren Belle, or the Ferris Wheel, or Pinbots eyes, just to give my brain a few seconds to catch up.

#39 5 years ago
Quoted from wayout440:

One thought I had was to increase the size of the under playfield pulley that runs the belt drive, that would increase the speed of the turns, but would it negatively impact the torque to where it couldn't turn with the weight of the ball? I'm not sure.

That's a decent idea I had not thought of. Even slightly larger, if it would fit, might increase the speed slight enough that works. I don't know... then again, with all the stuff I have to get done, would it really be worth the work, meh. I'm with you, not important enough to care about.

Quoted from wayout440:

Honestly, at my age constant lightning speed action with hardly a break is tiring to begin with, so I will purposely shoot those shots - such as the Lauren Belle, or the Ferris Wheel, or Pinbots eyes, just to give my brain a few seconds to catch up.

LOL!

I'm usually drinking beer when playing, so this literally does work perfectly. If I ever buy a beer helmet, maybe only then will I get annoyed with the slow paddlewheel haha

#40 5 years ago
Quoted from Atomicboy:

If I ever buy a beer helmet, maybe only then will I get annoyed with the slow paddlewheel haha

+ a million!

#41 5 years ago

Does anyone know how many Data East's and how many Sega's were made?
I like the way the Sega version has 'Sonic the Hedgehog' on their display and a realistic image of the stars of the movie...I'd like to get this for my Data East...is it possible with a software upgrade?

#42 5 years ago

Internet Pinball Database says " This game was produced starting Sep-25-1994. We do not have the final production date.". It's hard to say how many Data East versions and Sega versions were made. Sega took over the factory in 1996.

The hedgehoge logo is a part of the boot splash on the Sega versions, so you probably would just need to change the ROMs. IPDB has ROM files posted, but I don't know which version they are.

#43 5 years ago

If you guys keep talking about this game... I'm going to want one......

#44 5 years ago

I wasn't even aware there were two versions... Is there any physical differences or stickers, or just rom versions for the display?

I have the Sonic displays, and the actors. Mine has always done a strange thing after James Garner appears, right after the flashers go off, and the display lights solid for a second, goes out, and comes back on in a bit. It does not reboot, and nothing in the attract mode changes.

I've never been concerned, as it doesn't hurt anything else, only after Garner is on. I figured it might be a rom bug, and was going to update it the next time I have a rom order.

#45 5 years ago
Quoted from jitneystand1:

One of the few pins I have sold that I want back. Extremely underrated game.

I have to agree.
My wife and kids loved it as well. My son is 5 so the paddle boat wait was a good thing.

#46 5 years ago
Quoted from Atomicboy:

I wasn't even aware there were two versions... Is there any physical differences or stickers, or just rom versions for the display?

I thought the only difference was the display software but I could be wrong...mine doesn't display the characters in the movie and of course has the Data East logo and no Sega and Sonic. The shooter knob on my Data East has 'DE Maverick Casino'...did that change on the Sega models?

I also read somewhere that around 7000 machines were produced but not sure how many by each company.

#47 5 years ago

The protos were all widebodies too, something I bet most don't know about. Anyone here have a proto widebody by chance? Not sure if this saw any early production ones with widebodies, but even IPBD has only photos of blank WB PF's,and none of the actual machine.

#48 5 years ago
Quoted from the4horse:

I thought the only difference was the display software but I could be wrong...mine doesn't display the characters in the movie and of course has the Data East logo and no Sega and Sonic. The shooter knob on my Data East has 'DE Maverick Casino'...did that change on the Sega models?
I also read somewhere that around 7000 machines were produced but not sure how many by each company.

I read somewhere that the DE or Sega's logo wasn't featured anywhere on the machine because Stern didn't know who was going to produce it, which is why the usual identifier is what is shown on the DMD.

I don't know about the shooter knob detail, I will have to remember to look at my Sega version when I am at home.

#49 5 years ago

I have the DE version.
I read about the widebody to regular conversion. I'm not a fan of widebodies, so I'm glad they did this, but that 3rd flipper and the captive ball always felt odd to me. Like it made more sense in the widebody version but they still found a way to make it work int the regular.
It's still fun to drop the three of a kind in one shot from there. Or just keep it up to have the ball gently bounce to your last card at the bottom left (I forget what hand this is... straight?)

#50 5 years ago

I am installing a brand new ramp in my Maverick. I have to rivet the old ramp flap to the new ramp. Anyone know the best tool to use for that so that the rivets look as close to original as possible? Most hand tools do rivets that have the dimples, where ramp flaps are have normally convex rivets where they bulge out a little like a button. Is there a cheap tool that does rivets this way that anyone knows about?

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